new consol settings

This commit is contained in:
2025-04-22 22:10:59 +03:00
parent 2f3caca7f6
commit ff18c8804e
5 changed files with 46 additions and 1 deletions

View File

@ -659,5 +659,38 @@ void ULuckyRobotsGameInstance::LuckyRobots()
Name = Name.Replace(TEXT("ERobotsName::"), TEXT(""));
GameUserWidget->DoLogItemAdd("Robot:", Name, ELogItemType::Consol);
UE_LOG(LogTemp, Display, TEXT("Robot: %s"), *Name);
if (GEngine)
{
GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Blue, FString::Printf(TEXT("Robot selected: %s"), *Name));
}
}
}
}
EUnrealBuildType ULuckyRobotsGameInstance::CheckBuildConfiguration() const
{
#if UE_BUILD_DEBUG
{
UE_LOG(LogTemp, Warning, TEXT("This is a Debug build"));
return EUnrealBuildType::Debug;
}
#elif UE_BUILD_DEVELOPMENT
{
UE_LOG(LogTemp, Warning, TEXT("This is a Development build"));
return EUnrealBuildType::Development;
}
#elif UE_BUILD_TEST
{
UE_LOG(LogTemp, Warning, TEXT("This is a Test build"));
return EUnrealBuildType::Test;
}
#elif UE_BUILD_SHIPPING
{
return EUnrealBuildType::Shipping;
UE_LOG(LogTemp, Warning, TEXT("This is a Shipping build"));
}
#else
{
UE_LOG(LogTemp, Warning, TEXT("Unknown build configuration"));
return EUnrealBuildType::None;
}
#endif
}