Compare commits
8 Commits
5198f2b094
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13e55228d9
Author | SHA1 | Date | |
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13e55228d9 | |||
b8facc78ec | |||
2c2219b3e8 | |||
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29dc009fda | ||
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ddf8e4bfd7 | ||
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1d415c00ed |
.DS_Store
.gitea/workflows
.gitignoreConfig
Content
Characters/Scanned3DPeoplePack/RP_Character
00_rp_master
Mannequin
Materials/MaterialLayers
T_ML_Aluminum01.uassetT_ML_Aluminum01_N.uassetT_ML_Rubber_Blue_01_D.uassetT_ML_Rubber_Blue_01_N.uasset
Textures
Materials/rp_master_placeholder
rp_carla_rigged_001_ue4/Materials
rp_carla_rigged_001_dif.uassetrp_carla_rigged_001_gloss.uassetrp_carla_rigged_001_mask01.uassetrp_carla_rigged_001_mask02.uassetrp_carla_rigged_001_norm.uasset
rp_claudia_rigged_002_ue4/Materials
rp_claudia_rigged_002_dif.uassetrp_claudia_rigged_002_gloss.uassetrp_claudia_rigged_002_mask01.uassetrp_claudia_rigged_002_mask02.uassetrp_claudia_rigged_002_norm.uasset
rp_dennis_posed_004_ue4/Materials
rp_dennis_posed_004_dif.uassetrp_dennis_posed_004_gloss.uassetrp_dennis_posed_004_mask01.uassetrp_dennis_posed_004_mask02.uassetrp_dennis_posed_004_norm.uasset
rp_eric_rigged_001_ue4/Materials
rp_eric_rigged_001_dif.uassetrp_eric_rigged_001_gloss.uassetrp_eric_rigged_001_mask01.uassetrp_eric_rigged_001_mask02.uassetrp_eric_rigged_001_norm.uasset
rp_fabienne_percy_posed_001_ue4/Materials
rp_fabienne_percy_posed_001_dif.uassetrp_fabienne_percy_posed_001_gloss.uassetrp_fabienne_percy_posed_001_mask01.uassetrp_fabienne_percy_posed_001_mask02.uassetrp_fabienne_percy_posed_001_norm.uasset
rp_manuel_rigged_001_ue4/Materials
rp_manuel_rigged_001_dif.uassetrp_manuel_rigged_001_gloss.uassetrp_manuel_rigged_001_mask01.uassetrp_manuel_rigged_001_mask02.uassetrp_manuel_rigged_001_norm.uasset
rp_mei_posed_001_ue4/Materials
rp_mei_posed_001_dif.uassetrp_mei_posed_001_gloss.uassetrp_mei_posed_001_mask01.uassetrp_mei_posed_001_mask02.uassetrp_mei_posed_001_norm.uasset
rp_nathan_rigged_003_ue4/Materials
rp_nathan_rigged_003_dif.uassetrp_nathan_rigged_003_gloss.uassetrp_nathan_rigged_003_mask01.uassetrp_nathan_rigged_003_mask02.uassetrp_nathan_rigged_003_norm.uasset
rp_sophia_rigged_003_Mobile_ue4/Materials
rp_sophia_rigged_003_dif.uassetrp_sophia_rigged_003_gloss.uassetrp_sophia_rigged_003_mask01.uassetrp_sophia_rigged_003_mask02.uassetrp_sophia_rigged_003_norm.uasset
rp_sophia_rigged_003_ue4/Materials
Levels/House01/Textures
T_AI_vol8_05_Vase_C_BC.uassetT_AI_vol8_05_Vase_C_M.uassetT_AI_vol8_05_Vase_C_N.uassetT_AI_vol8_05_Vinyl_01_BC.uassetT_AI_vol8_05_Vinyl_02_BC.uassetT_AI_vol8_05_Vinyl_03_BC.uassetT_AI_vol8_05_Vinyl_04_BC.uassetT_AI_vol8_05_Vinyl_05_BC.uassetT_AI_vol8_05_Vinyl_06_BC.uassetT_AI_vol8_05_Vinyl_07_BC.uassetT_AI_vol8_05_air_conditioning_01_BC.uassetT_AI_vol8_05_air_conditioning_01_M.uassetT_AI_vol8_05_air_conditioning_01_N.uassetT_AI_vol8_05_air_museum_playground_4k_HDR.uassetT_AI_vol8_05_albums_BC.uassetT_AI_vol8_05_albums_M.uassetT_AI_vol8_05_albums_N.uassetT_AI_vol8_05_archidrawing_01_BC.uassetT_AI_vol8_05_bag_01_BC.uassetT_AI_vol8_05_bag_01_N.uassetT_AI_vol8_05_bag_01_R.uassetT_AI_vol8_05_bag_02_BC.uassetT_AI_vol8_05_bag_02_N.uassetT_AI_vol8_05_black_tiles_BC.uassetT_AI_vol8_05_black_tiles_M.uassetT_AI_vol8_05_black_tiles_N.uassetT_AI_vol8_05_boc_container_01_BC.uassetT_AI_vol8_05_boc_container_01_M.uassetT_AI_vol8_05_boc_container_01_N.uassetT_AI_vol8_05_book_01_BC.uassetT_AI_vol8_05_book_02_BC.uassetT_AI_vol8_05_book_03_BC.uassetT_AI_vol8_05_book_04_BC.uassetT_AI_vol8_05_book_07_BC.uassetT_AI_vol8_05_book_08_BC.uasset
BIN
.DS_Store
vendored
BIN
.DS_Store
vendored
Binary file not shown.
@ -56,175 +56,77 @@ jobs:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Setup Unreal Engine
|
||||
timeout-minutes: 5 # Add timeout to prevent hanging
|
||||
run: |
|
||||
# Set environment variable with the correct Engine path
|
||||
# Use the correct path where Unreal Engine is installed
|
||||
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
|
||||
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
|
||||
|
||||
echo "UE_PATH=$UE_PATH" >> $GITHUB_ENV
|
||||
source $GITHUB_ENV
|
||||
|
||||
echo "Unreal Engine paths:"
|
||||
echo "UE_ROOT=$UE_ROOT"
|
||||
echo "UE_PATH=$UE_PATH"
|
||||
|
||||
# Set up MuJoCo library
|
||||
MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
|
||||
mkdir -p "$MUJOCO_LIB_DIR"
|
||||
|
||||
# Try to find mujoco.dylib in the repository
|
||||
if [ -f "Plugins/UEMujoco.rar" ]; then
|
||||
echo "Found UEMujoco.rar, attempting to extract..."
|
||||
mkdir -p /tmp/mujoco_extract
|
||||
unrar x "Plugins/UEMujoco.rar" /tmp/mujoco_extract || echo "Failed to extract UEMujoco.rar"
|
||||
|
||||
# Look for mujoco.dylib in extracted files
|
||||
DYLIB_PATH=$(find /tmp/mujoco_extract -name "mujoco.dylib" | head -1)
|
||||
if [ -n "$DYLIB_PATH" ]; then
|
||||
echo "Found mujoco.dylib at $DYLIB_PATH"
|
||||
cp "$DYLIB_PATH" "$MUJOCO_LIB_DIR/"
|
||||
else
|
||||
echo "Could not find mujoco.dylib in extracted files"
|
||||
fi
|
||||
fi
|
||||
|
||||
# If still no dylib, try to download it
|
||||
if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
|
||||
echo "Attempting to download mujoco.dylib..."
|
||||
curl -L -o "$MUJOCO_LIB_DIR/mujoco.dylib" "https://github.com/deepmind/mujoco/releases/download/2.3.7/mujoco-2.3.7-macos-universal2.dmg"
|
||||
fi
|
||||
|
||||
# Verify the library exists
|
||||
if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
|
||||
echo "ERROR: Failed to set up mujoco.dylib"
|
||||
if [ ! -d "$UE_PATH" ]; then
|
||||
echo "Error: Unreal Engine is not installed in the expected location"
|
||||
echo "Please ensure Unreal Engine is installed at $UE_PATH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Make sure the library is executable
|
||||
chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
|
||||
|
||||
# Try multiple locations for the mujoco library
|
||||
# 1. Create directory in Engine/Source
|
||||
mkdir -p "$UE_ROOT/Source"
|
||||
echo "Created directory: $UE_ROOT/Source"
|
||||
|
||||
# 2. Copy the library directly (don't rely on symlinks)
|
||||
cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Source/"
|
||||
echo "Copied library to: $UE_ROOT/Source/mujoco.dylib"
|
||||
|
||||
# 3. Also copy to Binaries/Mac directory
|
||||
mkdir -p "$UE_ROOT/Binaries/Mac"
|
||||
cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Binaries/Mac/"
|
||||
echo "Copied library to: $UE_ROOT/Binaries/Mac/mujoco.dylib"
|
||||
|
||||
# 4. Add a fallback into /usr/local/lib
|
||||
sudo mkdir -p /usr/local/lib
|
||||
sudo cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" /usr/local/lib/
|
||||
echo "Copied library to: /usr/local/lib/mujoco.dylib"
|
||||
|
||||
# Verify library files exist
|
||||
echo "Verifying library placements:"
|
||||
ls -la "$(pwd)/$MUJOCO_LIB_DIR"
|
||||
ls -la "$UE_ROOT/Source" || echo "Failed to list Source directory"
|
||||
ls -la "$UE_ROOT/Binaries/Mac" || echo "Failed to list Binaries/Mac directory"
|
||||
ls -la /usr/local/lib/mujoco.dylib || echo "Failed to list library in /usr/local/lib"
|
||||
|
||||
# Set up environment for the build
|
||||
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
|
||||
export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
echo "Build environment:"
|
||||
echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
|
||||
echo "DYLD_FRAMEWORK_PATH=$DYLD_FRAMEWORK_PATH"
|
||||
echo "DYLD_FALLBACK_LIBRARY_PATH=$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
# Set environment variable with the correct Engine path
|
||||
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
|
||||
echo "Using Unreal Engine 5.5"
|
||||
|
||||
- name: Build Unreal Project
|
||||
run: |
|
||||
# Debug information
|
||||
echo "=== Environment Information ==="
|
||||
echo "macOS Version:"
|
||||
sw_vers
|
||||
echo "Current working directory: $(pwd)"
|
||||
echo "DYLD_LIBRARY_PATH: $DYLD_LIBRARY_PATH"
|
||||
echo "LD_LIBRARY_PATH: $LD_LIBRARY_PATH"
|
||||
|
||||
# Find the project file
|
||||
UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1)
|
||||
if [ -z "$UPROJECT_PATH" ]; then
|
||||
echo "Error: Could not find .uproject file"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Get absolute path
|
||||
UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
|
||||
echo "Project path: $UPROJECT_ABSOLUTE_PATH"
|
||||
|
||||
# Ensure the MuJoCo library is in place
|
||||
PROJECT_MUJOCO_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
|
||||
PROJECT_MUJOCO_PATH="$PROJECT_MUJOCO_DIR/mujoco.dylib"
|
||||
|
||||
if [ ! -f "$PROJECT_MUJOCO_PATH" ]; then
|
||||
echo "Recreating library in project directory..."
|
||||
mkdir -p "$PROJECT_MUJOCO_DIR"
|
||||
echo "/* Dummy MuJoCo library */" > "$PROJECT_MUJOCO_PATH"
|
||||
chmod +x "$PROJECT_MUJOCO_PATH"
|
||||
fi
|
||||
|
||||
echo "Available libraries:"
|
||||
ls -la "$PROJECT_MUJOCO_DIR"
|
||||
ls -la /tmp/mujoco.dylib 2>/dev/null || echo "No library in /tmp"
|
||||
|
||||
# Set up environment explicitly for this command
|
||||
export DYLD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$DYLD_LIBRARY_PATH"
|
||||
export LD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$LD_LIBRARY_PATH"
|
||||
|
||||
|
||||
# Run the build using absolute paths
|
||||
chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh"
|
||||
|
||||
# Source environment variables again to ensure they are properly set
|
||||
source $GITHUB_ENV
|
||||
|
||||
# Set up runtime environment for the build
|
||||
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
|
||||
export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
echo "Final build environment:"
|
||||
echo "UE_ROOT=$UE_ROOT"
|
||||
echo "UE_PATH=$UE_PATH"
|
||||
echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
|
||||
|
||||
echo "Checking for mujoco.dylib in key locations:"
|
||||
ls -l "$UE_ROOT/Source/mujoco.dylib" || echo "Library not found in $UE_ROOT/Source"
|
||||
ls -l "$UE_ROOT/Binaries/Mac/mujoco.dylib" || echo "Library not found in $UE_ROOT/Binaries/Mac"
|
||||
ls -l "/usr/local/lib/mujoco.dylib" || echo "Library not found in /usr/local/lib"
|
||||
|
||||
# Run the build with additional debug output
|
||||
echo "Running build command..."
|
||||
|
||||
|
||||
"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
|
||||
-project="$UPROJECT_ABSOLUTE_PATH" \
|
||||
-noP4 \
|
||||
-platform=Mac \
|
||||
-clientconfig=Development \
|
||||
-cook -build -stage -pak -archive \
|
||||
-archivedirectory="$(pwd)/Build" || {
|
||||
echo "Build failed with status: $?"
|
||||
echo "=== Error details ==="
|
||||
if [ -f "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt" ]; then
|
||||
tail -n 100 "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt"
|
||||
fi
|
||||
exit 1
|
||||
}
|
||||
chmod +x ./mac_build.sh
|
||||
./mac_build.sh
|
||||
|
||||
- name: Upload build artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: macos-build
|
||||
path: Build/
|
||||
path: Builds/
|
||||
retention-days: 7
|
||||
|
||||
- name: Create Tag
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
run: |
|
||||
# Set tag name
|
||||
TAG="v${{ github.run_number }}"
|
||||
echo "Creating git tag: $TAG"
|
||||
|
||||
# Configure git
|
||||
git config --global user.email "actions@gitea.com"
|
||||
git config --global user.name "Gitea Actions"
|
||||
|
||||
# Check if tag already exists
|
||||
if git rev-parse "$TAG" >/dev/null 2>&1; then
|
||||
echo "Tag $TAG already exists"
|
||||
else
|
||||
echo "Creating new tag $TAG"
|
||||
git tag -a "$TAG" -m "Release $TAG"
|
||||
# Push the tag explicitly
|
||||
git push origin "$TAG"
|
||||
fi
|
||||
|
||||
# Verify tag exists
|
||||
git fetch --tags
|
||||
echo "Checking out tag: $TAG"
|
||||
git checkout "$TAG" || (echo "Failed to checkout tag" && exit 1)
|
||||
|
||||
# Verify we are on the tag, not on a branch
|
||||
CURRENT_REF=$(git symbolic-ref -q HEAD || git rev-parse HEAD)
|
||||
echo "Current ref: $CURRENT_REF"
|
||||
if [[ "$CURRENT_REF" == *"refs/heads/"* ]]; then
|
||||
echo "ERROR: Still on a branch, not on the tag"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Export tag name for later steps
|
||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
||||
|
||||
- name: Create Release
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
Builds/**
|
||||
api_key: '${{ secrets.GITEA_TOKEN }}'
|
||||
title: 'Release ${{ env.RELEASE_TAG }}'
|
||||
body: 'Automated release from CI build #${{ github.run_number }}'
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
tag_name: '${{ env.RELEASE_TAG }}'
|
||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -75,3 +75,4 @@ Plugins/**/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
.DS_Store
|
||||
|
@ -98,7 +98,7 @@ r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=True
|
||||
r.AntiAliasingMethod=2
|
||||
r.AntiAliasingMethod=4
|
||||
r.MSAACount=1
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
@ -319,3 +319,15 @@ RuntimeGeneration=Dynamic
|
||||
[/Script/AIModule.CrowdManager]
|
||||
MaxAgentRadius=100.000000
|
||||
|
||||
[/Script/FFXFSR3Settings.FFXFSR3Settings]
|
||||
r.FidelityFX.FSR3.EnabledInEditorViewport=True
|
||||
r.FidelityFX.FSR3.UseSSRExperimentalDenoiser=True
|
||||
r.FidelityFX.FSR3.QualityMode=2
|
||||
r.FidelityFX.FSR3.Enabled=True
|
||||
|
||||
[/Script/DLSS.DLSSSettings]
|
||||
bEnableDLSSInEditorViewports=True
|
||||
bEnableDLSSD3D12=False
|
||||
bEnableDLSSD3D11=False
|
||||
bEnableDLSSVulkan=False
|
||||
|
||||
|
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Logo_MASK.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Logo_MASK.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Logo_N.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Logo_N.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Mannequin_N.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Mannequin_N.uasset
(Stored with Git LFS)
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