Compare commits
3 Commits
main
...
constantin
Author | SHA1 | Date | |
---|---|---|---|
853cf13560 | |||
e3cdd9a4d4 | |||
d605aaac02 |
Binaries
LuckyWorld (Mac).build/Mac/LuckyWorld.build
DerivedSources
LuckyWorld-Mac-Shipping.DependencyMetadataFileListLuckyWorld-Mac-Shipping.app-Simulated.xcentLuckyWorld-Mac-Shipping.app-Simulated.xcent.derLuckyWorld-Mac-Shipping.app.xcentLuckyWorld-Mac-Shipping.app.xcent.derScript-2E0D0C71EC40476E098C1617.shScript-985126F960E44DC6DC338213.shassetcatalog_dependenciesassetcatalog_generated_info.plistMac
LuckyWorld-Mac-Shipping.targetLuckyWorldEditor.targetUnrealEditor-LuckyWorld.dylibUnrealEditor.moduleslibboost_atomic-mt-a64.dyliblibboost_chrono-mt-a64.dyliblibboost_filesystem-mt-a64.dyliblibboost_iostreams-mt-a64.dyliblibboost_program_options-mt-a64.dyliblibboost_python311-mt-a64.dyliblibboost_regex-mt-a64.dyliblibboost_system-mt-a64.dyliblibboost_thread-mt-a64.dyliblibmujoco.3.2.7.dylibmujoco.dylib
Win64
LuckyWorldEditor.targetUnrealEditor-LuckyWorld-Win64-DebugGame.dllUnrealEditor-LuckyWorld-Win64-DebugGame.expUnrealEditor-LuckyWorld-Win64-DebugGame.pdbUnrealEditor-LuckyWorld.dllUnrealEditor-LuckyWorld.expUnrealEditor-LuckyWorld.pdbUnrealEditor-Luckyrobots.patch_0.exeUnrealEditor-Luckyrobots.patch_0.expUnrealEditor-Luckyrobots.patch_0.pdbUnrealEditor-Luckyrobots.patch_0_PID_31192.exeUnrealEditor-Win64-DebugGame.modulesmujoco.dll
Config
Content
Blueprint
DATA/datatables
Game
Mujoco
RobotPawnActors
Developers/Wdev/Robots
BP_DJI300.uasset
BP_DJI300/Meshes/OBJ
Map
luckyBot/INPUT/DroneInput
Plugins
AsyncLoac1ceae7b44acV11/Binaries/Win64
UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.dllUnrealEditor-AsyncLoadingScreen-Win64-DebugGame.expUnrealEditor-AsyncLoadingScreen-Win64-DebugGame.pdb
BlueprintJson/Binaries/Win64
UnrealEditor-BlueprintJson-Win64-DebugGame.dllUnrealEditor-BlueprintJson-Win64-DebugGame.expUnrealEditor-BlueprintJson-Win64-DebugGame.pdb
FileHelperPlugin/Binaries/Win64
UnrealEditor-FileHelper-Win64-DebugGame.dllUnrealEditor-FileHelper-Win64-DebugGame.expUnrealEditor-FileHelper-Win64-DebugGame.pdb
LuckyMujoco
Binaries/Win64
UnrealEditor-LuckyMujoco-Win64-DebugGame.dllUnrealEditor-LuckyMujoco-Win64-DebugGame.expUnrealEditor-LuckyMujoco-Win64-DebugGame.pdbUnrealEditor-LuckyMujoco.dllUnrealEditor-LuckyMujoco.expUnrealEditor-LuckyMujoco.pdbUnrealEditor-LuckyMujocoEditor-Win64-DebugGame.dllUnrealEditor-LuckyMujocoEditor-Win64-DebugGame.expUnrealEditor-LuckyMujocoEditor-Win64-DebugGame.pdb
Source/LuckyMujoco/Private
LuckyTextWrite/Binaries/Win64
UnrealEditor-LuckyTextWrite-Win64-DebugGame.dllUnrealEditor-LuckyTextWrite-Win64-DebugGame.expUnrealEditor-LuckyTextWrite-Win64-DebugGame.pdb
Marketplace/FSR3-550/FSR3/Binaries/Win64
UnrealEditor-FFXD3D12-Win64-DebugGame.dllUnrealEditor-FFXD3D12-Win64-DebugGame.expUnrealEditor-FFXD3D12-Win64-DebugGame.pdbUnrealEditor-FFXD3D12Backend-Win64-DebugGame.dllUnrealEditor-FFXD3D12Backend-Win64-DebugGame.expUnrealEditor-FFXD3D12Backend-Win64-DebugGame.pdbUnrealEditor-FFXFSR3Api-Win64-DebugGame.dllUnrealEditor-FFXFSR3Api-Win64-DebugGame.expUnrealEditor-FFXFSR3Api-Win64-DebugGame.pdbUnrealEditor-FFXFSR3Settings-Win64-DebugGame.dllUnrealEditor-FFXFSR3Settings-Win64-DebugGame.expUnrealEditor-FFXFSR3Settings-Win64-DebugGame.pdbUnrealEditor-FFXFSR3TemporalUpscaling-Win64-DebugGame.dll
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.security.get-task-allow</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict/>
|
||||
</plist>
|
BIN
Binaries/LuckyWorld (Mac).build/Mac/LuckyWorld.build/LuckyWorld-Mac-Shipping.app-Simulated.xcent.der
BIN
Binaries/LuckyWorld (Mac).build/Mac/LuckyWorld.build/LuckyWorld-Mac-Shipping.app-Simulated.xcent.der
Binary file not shown.
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.security.get-task-allow</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
@ -1 +0,0 @@
|
||||
pR°M0#com.apple.security.app-sandboxÿ0&!com.apple.security.get-task-allowÿ
|
@ -1,44 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -eo pipefail
|
||||
SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
|
||||
DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
|
||||
DEST_EXE_DIR=`dirname "${DEST_EXE}"`
|
||||
|
||||
echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
|
||||
mkdir -p "${DEST_EXE_DIR}"
|
||||
rsync -au "${SRC_EXE}" "${DEST_EXE}"
|
||||
ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
|
||||
|
||||
# Skip syncing if desired
|
||||
if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
|
||||
|
||||
# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
|
||||
if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
|
||||
STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
|
||||
else
|
||||
STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
|
||||
fi
|
||||
if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
|
||||
# Make sure the staged directory exists and has files in it
|
||||
if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
|
||||
echo =========================================================================================
|
||||
echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
|
||||
echo " ${STAGED_DIR}"
|
||||
echo "Use the editor's Platforms menu, or run a command like::"
|
||||
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
|
||||
echo =========================================================================================
|
||||
exit -0
|
||||
fi
|
||||
|
||||
echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
|
||||
if [[ -e "${STAGED_DIR}" ]]; then
|
||||
rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
|
||||
else
|
||||
echo =========================================================================================
|
||||
echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
|
||||
echo "${STAGED_DIR}"
|
||||
echo "Use the editor's Platforms menu, or run a command like::"
|
||||
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
|
||||
echo =========================================================================================
|
||||
exit -0
|
||||
fi
|
@ -1,44 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -eo pipefail
|
||||
SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
|
||||
DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
|
||||
DEST_EXE_DIR=`dirname "${DEST_EXE}"`
|
||||
|
||||
echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
|
||||
mkdir -p "${DEST_EXE_DIR}"
|
||||
rsync -au "${SRC_EXE}" "${DEST_EXE}"
|
||||
ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
|
||||
|
||||
# Skip syncing if desired
|
||||
if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
|
||||
|
||||
# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
|
||||
if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
|
||||
STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
|
||||
else
|
||||
STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
|
||||
fi
|
||||
if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
|
||||
# Make sure the staged directory exists and has files in it
|
||||
if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
|
||||
echo =========================================================================================
|
||||
echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
|
||||
echo " ${STAGED_DIR}"
|
||||
echo "Use the editor's Platforms menu, or run a command like::"
|
||||
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
|
||||
echo =========================================================================================
|
||||
exit -0
|
||||
fi
|
||||
|
||||
echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
|
||||
if [[ -e "${STAGED_DIR}" ]]; then
|
||||
rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
|
||||
else
|
||||
echo =========================================================================================
|
||||
echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
|
||||
echo "${STAGED_DIR}"
|
||||
echo "Use the editor's Platforms menu, or run a command like::"
|
||||
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
|
||||
echo =========================================================================================
|
||||
exit -0
|
||||
fi
|
Binary file not shown.
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>AppIcon</string>
|
||||
<key>CFBundleIconName</key>
|
||||
<string>AppIcon</string>
|
||||
</dict>
|
||||
</plist>
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -1,7 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LuckyWorld": "UnrealEditor-LuckyWorld.dylib"
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -21,150 +21,6 @@
|
||||
"BuildId": "37670630"
|
||||
},
|
||||
"BuildProducts": [
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json",
|
||||
"Type": "RequiredResource"
|
||||
@ -4996,41 +4852,153 @@
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LuckyWorld.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
}
|
||||
],
|
||||
"RuntimeDependencies": [
|
||||
{
|
||||
"Path": "$(ProjectDir)/LuckyWorld.uproject",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/AsyncLoadingScreen.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/BlueprintJson.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/FileHelper.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/LuckyMujoco.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/LuckyTextWrite.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/SocketIOClient.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/VaRest.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
|
||||
"Type": "NonUFS"
|
||||
@ -30774,6 +30742,38 @@
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/LuckyWorld.uproject",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoac1ceae7b44acV11/AsyncLoadingScreen.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/BlueprintJson.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/FileHelper.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/LuckyMujoco.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/LuckyTextWrite.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/SocketIOClient.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/VaRest.uplugin",
|
||||
"Type": "UFS"
|
||||
}
|
||||
],
|
||||
"BuildPlugins": [
|
||||
|
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.exe
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.exe
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0_PID_31192.exe
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0_PID_31192.exe
(Stored with Git LFS)
Binary file not shown.
@ -1,7 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LuckyWorld": "UnrealEditor-LuckyWorld-Win64-DebugGame.dll"
|
||||
}
|
||||
}
|
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
Binary file not shown.
@ -248,7 +248,7 @@ GameDefaultMap=/Game/Map/SelectLevel.SelectLevel
|
||||
GlobalDefaultGameMode=/Game/Blueprint/Game/BP_LuckyRobots.BP_LuckyRobots_C
|
||||
GlobalDefaultServerGameMode=/Game/luckyBot/blueprint/gameBP/luckycar.luckycar_C
|
||||
GameInstanceClass=/Game/Blueprint/Game/BP_LuckyGameinstanceMode.BP_LuckyGameinstanceMode_C
|
||||
EditorStartupMap=/Game/Map/Test_Level.Test_Level
|
||||
EditorStartupMap=/Game/Map/Drone_world.Drone_world
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
SpatializationPlugin=
|
||||
|
BIN
Content/Blueprint/DATA/datatables/DT_MainBPCharacter.uasset
(Stored with Git LFS)
BIN
Content/Blueprint/DATA/datatables/DT_MainBPCharacter.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprint/Game/BP_LuckyGameinstanceMode.uasset
(Stored with Git LFS)
BIN
Content/Blueprint/Game/BP_LuckyGameinstanceMode.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprint/Mujoco/BP_DJI300_Mujoco_Settings.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprint/Mujoco/BP_DJI300_Mujoco_Settings.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Blueprint/RobotPawnActors/BP_DJI300_pawn.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprint/RobotPawnActors/BP_DJI300_pawn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/frame.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/frame.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/frame_Mujoco.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/frame_Mujoco.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop1_Mujoco.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop1_Mujoco.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop2.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop2.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop2_Mujoco.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop2_Mujoco.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop3.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop3.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop3_Mujoco.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop3_Mujoco.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop4.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop4.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop4_Mujoco.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Developers/Wdev/Robots/BP_DJI300/Meshes/OBJ/prop4_Mujoco.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Map/Drone_world.umap
(Stored with Git LFS)
Normal file
BIN
Content/Map/Drone_world.umap
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/DroneControl.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/DroneControl.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/alt_hold.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/alt_hold.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/drone_backward.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/drone_backward.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/drone_forward.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/drone_forward.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/height_decrease.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/height_decrease.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/height_increase.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/height_increase.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/move_left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/move_left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/move_right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/move_right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/turn_ccw.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/turn_ccw.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/luckyBot/INPUT/DroneInput/turn_cw.uasset
(Stored with Git LFS)
Normal file
BIN
Content/luckyBot/INPUT/DroneInput/turn_cw.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
172
LuckyWorld.sln
172
LuckyWorld.sln
@ -1,4 +1,3 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31314.256
|
||||
@ -17,9 +16,9 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{577136
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UnrealBuildTool.Plugins", "UnrealBuildTool.Plugins", "{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{73838CB3-5E75-38DD-8E40-78EF43FD5631}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LuckyWorld", "Intermediate\ProjectFiles\LuckyWorld.vcxproj", "{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LuckyWorld", "Intermediate\ProjectFiles\LuckyWorld.vcxproj", "{3A323015-96A8-37B4-9349-194F972B1BAB}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4} = {F16F95B3-9304-30C0-A3F0-60F024FFEBE4}
|
||||
EndProjectSection
|
||||
@ -128,8 +127,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LuckyWorldModuleRules", "In
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis = C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis
|
||||
C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter = C:\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter
|
||||
..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter = ..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter
|
||||
..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\Program Files\Epic Games\UE_5.5\Engine\Extras\VisualStudioDebugging\Unreal.natvis
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
@ -160,84 +159,80 @@ Global
|
||||
Shipping|Win64-arm64 = Shipping|Win64-arm64
|
||||
Shipping|Win64-arm64ec = Shipping|Win64-arm64ec
|
||||
EndGlobalSection
|
||||
# UnrealVS Section
|
||||
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
|
||||
AvailablePlatforms=Win64;Linux;LinuxArm64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.DebugGame|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Development|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE}.Shipping|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|LinuxArm64.ActiveCfg = Invalid|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64.Build.0 = Win64_arm64_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Linux.Build.0 = Linux_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|LinuxArm64.ActiveCfg = LinuxArm64_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|LinuxArm64.Build.0 = LinuxArm64_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64.ActiveCfg = DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64.Build.0 = DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64.Build.0 = Win64_arm64_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.DebugGame|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Linux.Build.0 = Linux_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|LinuxArm64.ActiveCfg = Invalid|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64.Build.0 = Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64.ActiveCfg = Win64_arm64_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64.Build.0 = Win64_arm64_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_Development_Editor|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Linux.ActiveCfg = Linux_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Linux.Build.0 = Linux_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|LinuxArm64.ActiveCfg = LinuxArm64_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|LinuxArm64.Build.0 = LinuxArm64_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64.ActiveCfg = Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64.Build.0 = Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64.ActiveCfg = Win64_arm64_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64.Build.0 = Win64_arm64_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Development|Win64-arm64ec.Build.0 = Win64_arm64ec_Development|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Linux.ActiveCfg = Linux_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Linux.Build.0 = Linux_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|LinuxArm64.ActiveCfg = LinuxArm64_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|LinuxArm64.Build.0 = LinuxArm64_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64.ActiveCfg = Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64.Build.0 = Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64.ActiveCfg = Win64_arm64_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64.Build.0 = Win64_arm64_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Shipping|x64
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1}.Shipping|Win64-arm64ec.Build.0 = Win64_arm64ec_Shipping|x64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.DebugGame|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development Editor|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Development|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|LinuxArm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64-arm64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631}.Shipping|Win64-arm64ec.ActiveCfg = BuiltWithUnrealBuildTool|Win64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|LinuxArm64.ActiveCfg = Invalid|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64.Build.0 = Win64_arm64_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Linux.Build.0 = Linux_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|LinuxArm64.ActiveCfg = LinuxArm64_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|LinuxArm64.Build.0 = LinuxArm64_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64.ActiveCfg = DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64.Build.0 = DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64.ActiveCfg = Win64_arm64_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64.Build.0 = Win64_arm64_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64ec.ActiveCfg = Win64_arm64ec_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.DebugGame|Win64-arm64ec.Build.0 = Win64_arm64ec_DebugGame|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Linux.Build.0 = Linux_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|LinuxArm64.ActiveCfg = Invalid|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64.Build.0 = Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64.ActiveCfg = Win64_arm64_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64.Build.0 = Win64_arm64_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development Editor|Win64-arm64ec.Build.0 = Win64_arm64ec_Development_Editor|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Linux.ActiveCfg = Linux_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Linux.Build.0 = Linux_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|LinuxArm64.ActiveCfg = LinuxArm64_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|LinuxArm64.Build.0 = LinuxArm64_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64.ActiveCfg = Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64.Build.0 = Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64.ActiveCfg = Win64_arm64_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64.Build.0 = Win64_arm64_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Development|Win64-arm64ec.Build.0 = Win64_arm64ec_Development|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Linux.ActiveCfg = Linux_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Linux.Build.0 = Linux_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|LinuxArm64.ActiveCfg = LinuxArm64_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|LinuxArm64.Build.0 = LinuxArm64_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64.ActiveCfg = Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64.Build.0 = Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64.ActiveCfg = Win64_arm64_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64.Build.0 = Win64_arm64_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64ec.ActiveCfg = Win64_arm64ec_Shipping|x64
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB}.Shipping|Win64-arm64ec.Build.0 = Win64_arm64ec_Shipping|x64
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|Linux.ActiveCfg = Development|Any CPU
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|Linux.Build.0 = Development|Any CPU
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4}.DebugGame Editor|LinuxArm64.ActiveCfg = Development|Any CPU
|
||||
@ -2793,13 +2788,13 @@ Global
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{849816FC-CAA5-3DFC-A8CF-8F7E94F403DE} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
|
||||
{502D0BED-E00D-3C63-A8EB-CF9E7F4CBDB1} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
|
||||
{0BFBE63A-B98A-3411-8EEB-8918FEC737B3} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{57713676-9DBE-331C-AD10-26632AC9EE0C} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{73838CB3-5E75-38DD-8E40-78EF43FD5631} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
|
||||
{3A323015-96A8-37B4-9349-194F972B1BAB} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
|
||||
{F16F95B3-9304-30C0-A3F0-60F024FFEBE4} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{A4DA514A-CBB8-3614-89E1-39139198AD1E} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{0BFBE63A-B98A-3411-8EEB-8918FEC737B3} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{57713676-9DBE-331C-AD10-26632AC9EE0C} = {A338B9E2-A559-34BE-A46D-F789DD488FAD}
|
||||
{057E46F0-FAAE-3021-A1AB-1D057ACE1BD0} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
|
||||
{1D787964-7C93-3BAA-BF5D-910620BE4FEC} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
|
||||
{FBBC90BA-DDB7-390E-910D-CDA595A2025B} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3}
|
||||
@ -2850,4 +2845,7 @@ Global
|
||||
{56715E44-C4C5-32A6-BFE1-54B72B3132AD} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180}
|
||||
{64B00F42-5CF8-3F10-8096-E67A4EF9E96A} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180}
|
||||
EndGlobalSection
|
||||
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
|
||||
AvailablePlatforms = Win64;Linux;LinuxArm64
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.exp
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.exp
Binary file not shown.
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/AsyncLoac1ceae7b44acV11/Binaries/Win64/UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
@ -11,10 +11,10 @@ DEFINE_LOG_CATEGORY(LogMujoco);
|
||||
|
||||
void FLuckyMujocoModule::StartupModule()
|
||||
{
|
||||
|
||||
FString BaseDir = IPluginManager::Get().FindPlugin(TEXT("LuckyMujoco"))->GetBaseDir();
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
FString Library = FPaths::Combine(FPaths::ProjectDir(), TEXT("Binaries/Win64/mujoco.dll"));
|
||||
FString Library = FPaths::Combine(*BaseDir, TEXT("Source/ThirdParty/Mujoco/bin/mujoco.dll"));
|
||||
MujocoHandle = !Library.IsEmpty() ? FPlatformProcess::GetDllHandle(*Library) : nullptr;
|
||||
|
||||
if (MujocoHandle == nullptr)
|
||||
|
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.exp
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.exp
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXD3D12Backend-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Api-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Api-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Api-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Api-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.exp
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.exp
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.pdb
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3Settings-Win64-DebugGame.pdb
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3TemporalUpscaling-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Plugins/Marketplace/FSR3-550/FSR3/Binaries/Win64/UnrealEditor-FFXFSR3TemporalUpscaling-Win64-DebugGame.dll
(Stored with Git LFS)
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user