WIP: feat(workflows): add new build workflows for Windows, Linux, and macOS, and remove obsolete build scripts #17
@ -45,7 +45,6 @@ jobs:
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# Find the app bundle
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- name: Find app bundle
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run: |
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if [ -z "$APP_PATH" ]; then
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# First check Saved/StagedBuilds directory - where Unreal often places built apps
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echo "Checking Saved/StagedBuilds directory..."
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APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null)
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@ -77,15 +76,15 @@ jobs:
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echo "Using app bundle: $MAIN_APP_PATH"
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echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
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else
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echo "App path already set: $APP_PATH"
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fi
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# Make sure app exists
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if [ ! -d "$APP_PATH" ]; then
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echo "ERROR: App bundle not found at $APP_PATH!"
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# Make sure app exists - using local variable
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if [ ! -d "$MAIN_APP_PATH" ]; then
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echo "ERROR: App bundle not found at $MAIN_APP_PATH!"
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exit 1
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fi
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# Export APP_PATH for next steps to use
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echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
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shell: bash
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# Use the macos-notarize action to sign and notarize the app
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