WIP: feat(workflows): add new build workflows for Windows, Linux, and macOS, and remove obsolete build scripts #17

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@ -45,7 +45,6 @@ jobs:
# Find the app bundle
- name: Find app bundle
run: |
if [ -z "$APP_PATH" ]; then
# First check Saved/StagedBuilds directory - where Unreal often places built apps
echo "Checking Saved/StagedBuilds directory..."
APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null)
@ -77,15 +76,15 @@ jobs:
echo "Using app bundle: $MAIN_APP_PATH"
echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
else
echo "App path already set: $APP_PATH"
fi
# Make sure app exists
if [ ! -d "$APP_PATH" ]; then
echo "ERROR: App bundle not found at $APP_PATH!"
# Make sure app exists - using local variable
if [ ! -d "$MAIN_APP_PATH" ]; then
echo "ERROR: App bundle not found at $MAIN_APP_PATH!"
exit 1
fi
# Export APP_PATH for next steps to use
echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
shell: bash
# Use the macos-notarize action to sign and notarize the app