LuckyWorld/Source/LuckyWorldEditor.Target.cs
Devrim Yasar 58073d73f3 name change complete for LuckyWorld
2025-04-10 07:17:18 -05:00

18 lines
463 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class LuckyWorldEditorTarget : TargetRules
{
public LuckyWorldEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
}
}