Files
LuckyWorld/Source/LuckyWorldV2/LuckyWorldV2.Build.cs
JB Briant e130c08975 WIP - Json/Parquet
+ Compute stats for each episode
+ Skeletal for json / parquet functions
2025-05-07 15:43:18 +07:00

44 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LuckyWorldV2 : ModuleRules
{
public LuckyWorldV2(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"ChaosVehicles",
"PhysicsCore",
"AsyncLoadingScreen",
"BlueprintJson",
"Json",
"JsonUtilities",
"FileHelper",
"LuckyMujoco",
"LuckyTextWrite",
"SocketIOClient",
"VaRest",
"SIOJson",
"NavigationSystem",
"RenderCore"
});
PrivateDependencyModuleNames.AddRange(new string[] {"LuckyDataTransfer"});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}