48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/************************************************************************************
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* *
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* Copyright (C) 2020 Truong Bui. *
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* Website: https://github.com/truong-bui/AsyncLoadingScreen *
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* Licensed under the MIT License. See 'LICENSE' file for full license information. *
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* *
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************************************************************************************/
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#pragma once
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#include "Widgets/SCompoundWidget.h"
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struct FLoadingCompleteTextSettings;
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/**
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*
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*/
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class SLoadingCompleteText : public SCompoundWidget
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{
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private:
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// Complete text color
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FLinearColor CompleteTextColor = FLinearColor::White;
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// Complete text fade in or fade out animation
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bool bCompleteTextReverseAnim = false;
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// Complete text animation speed
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float CompleteTextAnimationSpeed = 1.0f;
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// Active timer registered flag
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bool bIsActiveTimerRegistered = false;
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public:
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SLATE_BEGIN_ARGS(SLoadingCompleteText) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, const FLoadingCompleteTextSettings& CompleteTextSettings);
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// Getter for text visibility
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EVisibility GetLoadingCompleteTextVisibility() const;
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// Getter for complete text color and opacity
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FSlateColor GetLoadingCompleteTextColor() const;
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/** Active timer event for animating the image sequence */
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EActiveTimerReturnType AnimateText(double InCurrentTime, float InDeltaTime);
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};
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