LuckyWorld/Binaries/LuckyWorld (Mac).build/Mac/LuckyWorld.build/Script-2E0D0C71EC40476E098C1617.sh
Devrim Yasar 58073d73f3 name change complete for LuckyWorld
2025-04-10 07:17:18 -05:00

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#!/bin/sh
set -eo pipefail
SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
DEST_EXE_DIR=`dirname "${DEST_EXE}"`
echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
mkdir -p "${DEST_EXE_DIR}"
rsync -au "${SRC_EXE}" "${DEST_EXE}"
ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
# Skip syncing if desired
if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
else
STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
fi
if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
# Make sure the staged directory exists and has files in it
if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
echo =========================================================================================
echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
echo " ${STAGED_DIR}"
echo "Use the editor's Platforms menu, or run a command like::"
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
echo =========================================================================================
exit -0
fi
echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
if [[ -e "${STAGED_DIR}" ]]; then
rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
else
echo =========================================================================================
echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
echo "${STAGED_DIR}"
echo "Use the editor's Platforms menu, or run a command like::"
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
echo =========================================================================================
exit -0
fi