LuckyWorld/Source/LuckyrobotsEditor.Target.cs
Goran Lazarevski 92f99a37dd
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Lucky World source code
2025-03-18 19:25:25 +01:00

16 lines
407 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class LuckyrobotsEditorTarget : TargetRules
{
public LuckyrobotsEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
ExtraModuleNames.AddRange( new string[] { "Luckyrobots" } );
}
}