Some checks failed
Test Local Signing / test-local-signing (push) Failing after 9s
314 lines
13 KiB
YAML
314 lines
13 KiB
YAML
name: Test macOS Build Action
|
|
|
|
on:
|
|
workflow_dispatch: # Manual trigger only for testing
|
|
# push:
|
|
# branches: [ozgur/build]
|
|
|
|
jobs:
|
|
test-macos-build:
|
|
runs-on: macos
|
|
steps:
|
|
- name: Checkout repository
|
|
uses: actions/checkout@v3
|
|
with:
|
|
lfs: true
|
|
fetch-depth: 0
|
|
|
|
- name: Check entitlements file
|
|
run: |
|
|
# Check if entitlements files exist
|
|
if [ -f "LuckyWorld.entitlements" ]; then
|
|
echo "Using existing LuckyWorld.entitlements file"
|
|
ENTITLEMENTS_FILE="LuckyWorld.entitlements"
|
|
else
|
|
echo "Creating default entitlements file as LuckyWorld.entitlements"
|
|
# Create entitlements file line by line instead of heredoc
|
|
echo '<?xml version="1.0" encoding="UTF-8"?>' > LuckyWorld.entitlements
|
|
echo '<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">' >> LuckyWorld.entitlements
|
|
echo '<plist version="1.0">' >> LuckyWorld.entitlements
|
|
echo '<dict>' >> LuckyWorld.entitlements
|
|
echo ' <key>com.apple.security.cs.allow-jit</key>' >> LuckyWorld.entitlements
|
|
echo ' <true/>' >> LuckyWorld.entitlements
|
|
echo ' <key>com.apple.security.cs.allow-unsigned-executable-memory</key>' >> LuckyWorld.entitlements
|
|
echo ' <true/>' >> LuckyWorld.entitlements
|
|
echo ' <key>com.apple.security.cs.disable-library-validation</key>' >> LuckyWorld.entitlements
|
|
echo ' <true/>' >> LuckyWorld.entitlements
|
|
echo ' <key>com.apple.security.cs.allow-dyld-environment-variables</key>' >> LuckyWorld.entitlements
|
|
echo ' <true/>' >> LuckyWorld.entitlements
|
|
echo ' <key>com.apple.security.device.audio-input</key>' >> LuckyWorld.entitlements
|
|
echo ' <true/>' >> LuckyWorld.entitlements
|
|
echo ' <key>com.apple.security.device.camera</key>' >> LuckyWorld.entitlements
|
|
echo ' <true/>' >> LuckyWorld.entitlements
|
|
echo '</dict>' >> LuckyWorld.entitlements
|
|
echo '</plist>' >> LuckyWorld.entitlements
|
|
ENTITLEMENTS_FILE="LuckyWorld.entitlements"
|
|
fi
|
|
|
|
echo "Using entitlements file: $ENTITLEMENTS_FILE"
|
|
echo "ENTITLEMENTS_FILE=$ENTITLEMENTS_FILE" >> "$GITHUB_ENV"
|
|
shell: bash
|
|
|
|
# Step 1: Setup environment
|
|
- name: Setup environment
|
|
run: |
|
|
# Use the correct path where Unreal Engine is installed
|
|
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
|
|
|
|
if [ ! -d "$UE_PATH" ]; then
|
|
echo "Warning: Unreal Engine is not installed in the expected location"
|
|
echo "This is expected in CI environment - continuing anyway"
|
|
fi
|
|
|
|
# Create directories for builds
|
|
mkdir -p Builds/Mac
|
|
mkdir -p PackagedReleases
|
|
|
|
echo "Using Unreal Engine 5.5"
|
|
|
|
# Get the working directory path for absolute paths
|
|
WORKSPACE_DIR="$(pwd)"
|
|
echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
|
|
shell: bash
|
|
|
|
# Step 2: Build for macOS
|
|
- name: Build for macOS
|
|
run: |
|
|
if [ -f "./scripts/mac_build.sh" ]; then
|
|
chmod +x ./scripts/mac_build.sh
|
|
./scripts/mac_build.sh
|
|
else
|
|
echo "Build script not found, skipping this step"
|
|
fi
|
|
shell: bash
|
|
|
|
|
|
# Step 3: Enhanced Debug for Certificate Import
|
|
- name: Debug Certificate Import
|
|
env:
|
|
CERTIFICATE_BASE64: ${{ secrets.MACOS_CERTIFICATE }}
|
|
CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PWD }}
|
|
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
|
run: |
|
|
# Debug: Print working directory and available resources
|
|
echo "Current working directory: $(pwd)"
|
|
echo "Contents of Saved/StagedBuilds directory (if exists):"
|
|
find ./Saved -type d -name "*.app" 2>/dev/null || echo "No .app bundles found in Saved/"
|
|
|
|
# Checking system keychains
|
|
echo "Examining system keychains and certificates..."
|
|
security list-keychains
|
|
security default-keychain
|
|
|
|
# Decode certificate and examine format - DEBUG
|
|
echo "Decoding certificate to debug..."
|
|
CERT_DIR="$HOME/certificates"
|
|
mkdir -p "$CERT_DIR"
|
|
CERT_PATH="$CERT_DIR/developer_certificate.p12"
|
|
echo "$CERTIFICATE_BASE64" | base64 --decode > "$CERT_PATH"
|
|
|
|
# Check if certificate was properly decoded
|
|
if [ -f "$CERT_PATH" ]; then
|
|
echo "Certificate was decoded, size: $(wc -c < "$CERT_PATH") bytes"
|
|
echo "Certificate file type: $(file "$CERT_PATH")"
|
|
else
|
|
echo "ERROR: Failed to decode certificate"
|
|
exit 1
|
|
fi
|
|
|
|
# Trying import with different methods
|
|
echo "ATTEMPT 1: Using login keychain"
|
|
KEYCHAIN_PASSWORD="$(security find-generic-password -a ${USER} -s login -w)"
|
|
security unlock-keychain -p "$KEYCHAIN_PASSWORD" login.keychain
|
|
security import "$CERT_PATH" -P "$CERTIFICATE_PASSWORD" -k login.keychain -T /usr/bin/codesign || echo "Import to login keychain failed"
|
|
|
|
echo "ATTEMPT 2: Creating custom keychain"
|
|
CUSTOM_KEYCHAIN="$CERT_DIR/build.keychain"
|
|
CUSTOM_PASSWORD="temppassword123"
|
|
security create-keychain -p "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
|
|
security default-keychain -s "$CUSTOM_KEYCHAIN"
|
|
security unlock-keychain -p "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
|
|
security import "$CERT_PATH" -P "$CERTIFICATE_PASSWORD" -k "$CUSTOM_KEYCHAIN" -T /usr/bin/codesign || echo "Import to custom keychain failed"
|
|
|
|
# Add to search list
|
|
security list-keychains -d user -s "$CUSTOM_KEYCHAIN" login.keychain
|
|
security set-key-partition-list -S apple-tool:,apple: -s -k "$CUSTOM_PASSWORD" "$CUSTOM_KEYCHAIN"
|
|
|
|
# Check available identities in both keychains
|
|
echo "Checking login keychain for identities:"
|
|
security find-identity -v -p codesigning login.keychain || echo "No identities in login keychain"
|
|
|
|
echo "Checking custom keychain for identities:"
|
|
security find-identity -v -p codesigning "$CUSTOM_KEYCHAIN" || echo "No identities in custom keychain"
|
|
|
|
# Fallback solution - use adhoc signing for testing
|
|
echo "FALLBACK: Setting up adhoc signing option"
|
|
echo "KEYCHAIN_PATH=$CUSTOM_KEYCHAIN" >> "$GITHUB_ENV"
|
|
echo "KEYCHAIN_PASSWORD=$CUSTOM_PASSWORD" >> "$GITHUB_ENV"
|
|
echo "DIRECT_SIGNING_AVAILABLE=false" >> "$GITHUB_ENV"
|
|
|
|
# For debugging only, use a specific team ID if needed
|
|
echo "APPLE_TEAM=$APPLE_TEAM_ID" >> "$GITHUB_ENV"
|
|
shell: bash
|
|
|
|
# Step 4: Find and prep app for signing
|
|
- name: Find and prep app for signing
|
|
run: |
|
|
# First check Saved/StagedBuilds directory - where Unreal often places built apps
|
|
echo "Checking Saved/StagedBuilds directory..."
|
|
APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null)
|
|
|
|
# If not found, check Builds directory
|
|
if [ -z "$APP_PATHS" ]; then
|
|
echo "Checking Builds directory..."
|
|
APP_PATHS=$(find ./Builds -type d -name "*.app" 2>/dev/null)
|
|
fi
|
|
|
|
# If still not found, check the whole workspace
|
|
if [ -z "$APP_PATHS" ]; then
|
|
echo "Checking entire workspace..."
|
|
APP_PATHS=$(find . -type d -name "*.app" -not -path "*/\.*" 2>/dev/null)
|
|
fi
|
|
|
|
if [ -z "$APP_PATHS" ]; then
|
|
echo "ERROR: Could not find any app bundles!"
|
|
echo "Listing all directories to help debug:"
|
|
find . -type d -maxdepth 3 | sort
|
|
exit 1
|
|
fi
|
|
|
|
echo "Found potential app bundles:"
|
|
echo "$APP_PATHS"
|
|
|
|
# Use the first app path found (preferably the main app, not a child app)
|
|
MAIN_APP_PATH=$(echo "$APP_PATHS" | grep -v "CrashReportClient" | head -1 || echo "$APP_PATHS" | head -1)
|
|
|
|
# Get app name for later use
|
|
APP_NAME=$(basename "$MAIN_APP_PATH")
|
|
|
|
echo "Using app bundle: $MAIN_APP_PATH"
|
|
echo "App name: $APP_NAME"
|
|
|
|
echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
|
|
echo "APP_NAME=$APP_NAME" >> "$GITHUB_ENV"
|
|
shell: bash
|
|
|
|
# Step 5: Sign application with alternative fallback
|
|
- name: Sign application
|
|
env:
|
|
APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
|
|
run: |
|
|
# Debug info
|
|
echo "Signing app bundle: $APP_PATH"
|
|
echo "Using entitlements file: $ENTITLEMENTS_FILE"
|
|
|
|
# Sign the app with ad-hoc identity
|
|
echo "🔏 Signing app with ad-hoc identity..."
|
|
/usr/bin/codesign --force --sign - --timestamp --options runtime --entitlements "$WORKSPACE_DIR/$ENTITLEMENTS_FILE" "$APP_PATH"
|
|
|
|
# Verify signing
|
|
echo "🔍 Verifying signature..."
|
|
codesign -vvv --deep --strict "$APP_PATH"
|
|
|
|
# Check entitlements
|
|
echo "🔍 Checking entitlements..."
|
|
codesign -d --entitlements - "$APP_PATH"
|
|
|
|
echo "✅ Ad-hoc signing completed for testing purposes"
|
|
echo "NEEDS_REAL_CERT=true" >> "$GITHUB_ENV"
|
|
shell: bash
|
|
|
|
# Step 6: Create Reference Script for Production Signing
|
|
- name: Create Production Signing Reference
|
|
run: |
|
|
echo "📝 Creating reference script for production code signing..."
|
|
|
|
cat > sign_and_notarize_production.sh << 'EOF'
|
|
#!/bin/bash
|
|
# Sign and notarize macOS application
|
|
# This script is a reference for using a real Developer ID certificate
|
|
|
|
# Configuration (replace with your values)
|
|
APP_PATH="LuckyWorld-Mac-Shipping.app" # Your app path
|
|
TEAM_ID="${APPLE_TEAM_ID}" # Your Apple Team ID
|
|
BUNDLE_ID="com.luckyworld.game" # Your app bundle ID
|
|
ENTITLEMENTS_PATH="LuckyWorld.entitlements" # Your entitlements file
|
|
APPLE_ID="${APPLE_NOTARY_USER}" # Your Apple ID
|
|
APP_PASSWORD="${APPLE_NOTARY_PASSWORD}" # Your app-specific password
|
|
|
|
# Step 1: Check for Developer ID Application certificate
|
|
echo "Checking for Developer ID Application certificate..."
|
|
IDENTITY=$(security find-identity -v -p codesigning | grep "Developer ID Application" | head -1 | awk -F '"' '{print $2}')
|
|
|
|
if [ -z "$IDENTITY" ]; then
|
|
echo "Error: No Developer ID Application certificate found"
|
|
echo "Please create a Developer ID Application certificate in your Apple Developer account"
|
|
echo "and install it in your keychain"
|
|
exit 1
|
|
fi
|
|
|
|
echo "Using identity: $IDENTITY"
|
|
|
|
# Step 2: Sign the app
|
|
echo "Signing app..."
|
|
codesign --force --options runtime --entitlements "$ENTITLEMENTS_PATH" \
|
|
--sign "$IDENTITY" --timestamp "$APP_PATH"
|
|
|
|
# Step 3: Verify signing
|
|
echo "Verifying signature..."
|
|
codesign -vvv --deep --strict "$APP_PATH"
|
|
|
|
# Step 4: Create zip for notarization
|
|
echo "Creating zip for notarization..."
|
|
ZIP_PATH="${APP_PATH%.app}-notarize.zip"
|
|
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
|
|
|
|
# Step 5: Submit for notarization
|
|
echo "Submitting for notarization..."
|
|
xcrun notarytool submit "$ZIP_PATH" \
|
|
--apple-id "$APPLE_ID" \
|
|
--password "$APP_PASSWORD" \
|
|
--team-id "$TEAM_ID" \
|
|
--wait
|
|
|
|
# Step 6: Staple the notarization ticket
|
|
echo "Stapling notarization ticket..."
|
|
xcrun stapler staple "$APP_PATH"
|
|
|
|
# Step 7: Verify notarization
|
|
echo "Verifying notarization..."
|
|
spctl --assess --verbose --type exec "$APP_PATH"
|
|
|
|
# Step 8: Create final distribution zip
|
|
echo "Creating final distribution zip..."
|
|
FINAL_ZIP="${APP_PATH%.app}-macOS-Signed.zip"
|
|
ditto -c -k --keepParent "$APP_PATH" "$FINAL_ZIP"
|
|
|
|
echo "✅ App successfully signed and notarized!"
|
|
echo "Final package: $FINAL_ZIP"
|
|
EOF
|
|
|
|
chmod +x sign_and_notarize_production.sh
|
|
echo "✅ Created reference script for production code signing"
|
|
shell: bash
|
|
|
|
# Step 9: Upload test artifact
|
|
- name: Upload Test Build Artifact
|
|
uses: actions/upload-artifact@v3
|
|
if: success()
|
|
with:
|
|
name: LuckyWorld-macOS-UNSIGNED-TEST
|
|
path: PackagedReleases/LuckyWorld-macOS-UNSIGNED-TEST.zip
|
|
retention-days: 7
|
|
|
|
# Step 10: Cleanup
|
|
- name: Cleanup
|
|
if: always()
|
|
run: |
|
|
# Clean up keychain and certificates
|
|
rm -rf "$HOME/certificates" || true
|
|
security delete-keychain "$HOME/certificates/build.keychain" || true
|
|
|
|
echo "Cleanup complete"
|
|
shell: bash
|
|
|