Files
LuckyWorld/Plugins/LuckyDataTransfer/Source/LuckyDataTransfer/Private/LuckyDataTransferSubsystem.cpp
2025-05-01 17:33:18 +00:00

287 lines
7.8 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyDataTransferSubsystem.h"
#include "AutomationBlueprintFunctionLibrary.h"
#include "ImageUtils.h"
#include "RenderingThread.h"
#include "RenderUtils.h"
#include "RenderGraphUtils.h"
#include "RHI.h"
#include "RHICommandList.h"
#include "ImageWriteQueue.h"
#include "ImageWriteTask.h"
#include "ImagePixelData.h"
#include "JsonUtilities.h"
#include "JsonObjectConverter.h"
#include "ReviewComments.h"
#include "WebSocketsModule.h"
#include "Kismet/KismetStringLibrary.h"
#include "Camera/CameraActor.h"
#include "Camera/CameraComponent.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Kismet/GameplayStatics.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/KismetRenderingLibrary.h"
#include "Slate/SceneViewport.h"
#include "Virtualization/VirtualizationTypes.h"
ULuckyDataTransferSubsystem::ULuckyDataTransferSubsystem()
{
}
void ULuckyDataTransferSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
if (UGameInstance* GI = GetWorld()->GetGameInstance())
{
}
}
void ULuckyDataTransferSubsystem::Deinitialize()
{
Super::Deinitialize();
if (Socket.IsValid() && Socket->IsConnected())
{
Socket->Close();
}
}
void ULuckyDataTransferSubsystem::Internal_OpenWebsocket(const FString& URL, const FString& Protocol)
{
const FString NewUrl = URL.IsEmpty() ? TEXT("ws://127.0.0.1:3000/ws") : URL;
const FString NewProtocol = Protocol.IsEmpty() ? TEXT("ws") : Protocol;
UE_LOG(LogTemp, Warning, TEXT("Opening WebSocket URL: %s"), *NewUrl);
if (!FModuleManager::Get().IsModuleLoaded("WebSockets"))
{
FModuleManager::Get().LoadModule("WebSockets");
}
Socket = FWebSocketsModule::Get().CreateWebSocket(NewUrl);
Socket->Connect();
//Set up callbacks
Socket->OnConnectionError().AddUObject(this, &ULuckyDataTransferSubsystem::Callback_OnConnectionError);
Socket->OnConnected().AddUObject(this, &ULuckyDataTransferSubsystem::Callback_OnConnected);
Socket->OnMessage().AddUObject(this, &ULuckyDataTransferSubsystem::Callback_OnMessage);
}
//Callbacks
void ULuckyDataTransferSubsystem::Callback_OnConnected()
{
if (OnSocketReady.IsBound())
{
OnSocketReady.Broadcast(true);
UE_LOG(LogTemp, VeryVerbose, TEXT("WebSocket connected successfully"));
}
}
void ULuckyDataTransferSubsystem::Callback_OnConnectionError(const FString& Error)
{
UE_LOG(LogTemp, VeryVerbose, TEXT("Websocket connection error: %s"), *Error)
}
void ULuckyDataTransferSubsystem::Callback_OnMessage(const FString& Message)
{
if (!Message.IsEmpty())
{
CommandReady(InterpretData(Message));
return;
}
UE_LOG(LogTemp, Warning, TEXT("The message received from the websocket is invalid"));
}
void ULuckyDataTransferSubsystem::Internal_OnMessageSent(const FString& Message)
{
}
void ULuckyDataTransferSubsystem::Callback_OnConnectionClosed()
{
}
//Blueprint Exposed Implementation
void ULuckyDataTransferSubsystem::ConnectToWebsocket(const FString& URL, const FString& Protocol)
{
Internal_OpenWebsocket(URL, Protocol);
}
void ULuckyDataTransferSubsystem::SendMessage(const FString& Message)
{
if (Socket.IsValid() && Socket->IsConnected())
{
Socket->Send(Message);
return;
}
UE_LOG(LogTemp, Warning, TEXT("WebSocket outgoing message failed"));
}
FPayload ULuckyDataTransferSubsystem::InterpretData(const FString& Message)
{
FPayload Payload = FPayload();
if (!Message.IsEmpty())
{
TSharedPtr<FJsonObject> JsonObj;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Message);
if (FJsonSerializer::Deserialize(Reader, JsonObj) && JsonObj.IsValid())
{
for (auto& Elem : JsonObj->Values)
{
FCommand Command = FCommand();
Command.Key = FString(Elem.Key);
Command.Value = Elem.Value->AsNumber();
Payload.Commands.Add(Command);
}
}
}
return Payload;
}
void IncomingMessage(const FString& Message)
{
const FString outMessage = Message.IsEmpty() ? TEXT("no valid message") : Message;
UE_LOG(LogTemp, Warning, TEXT("Incoming message: %s"), *outMessage);
}
void ULuckyDataTransferSubsystem::CommandReady(const FPayload& Payload)
{
if (OnCommandReady.IsBound())
{
OnCommandReady.Broadcast(Payload);
}
}
//Blueprint Callable function - Use CreateJsonPayload_Observation in C++
bool ULuckyDataTransferSubsystem::MakeObservationPayload(const FObservationPayload& Data)
{
return CreateJsonPayload_Observation(Data);
}
FString ULuckyDataTransferSubsystem::CreateCaptureSessionID()
{
SessionID = FGuid::NewGuid().ToString().Left(5);
return SessionID;
}
bool ULuckyDataTransferSubsystem::CreateJsonPayload_Observation(const FObservationPayload& Data)
{
bool bSuccess = false;
ObservationPayloadString = FString();
if (!Data.ObservationState.IsEmpty())
{
FJsonObjectConverter::UStructToJsonObjectString(Data, ObservationPayloadString);
UE_LOG(LogTemp, Warning, TEXT("Payload observation: %s"), *ObservationPayloadString);
bSuccess = true;
}
return bSuccess;
}
void ULuckyDataTransferSubsystem::RegisterSensor(ALuckySensorPawnBase* Sensor)
{
if (IsValid(Sensor))
{
SensorPawns.Add(Sensor);
}
}
bool ULuckyDataTransferSubsystem::WriteImageToDisk(const FString& inPath, const double Timestamp, const FString& Comment)
{
if (SessionID.IsEmpty())
{
UE_LOG(LogTemp, Warning, TEXT("The Capture Session ID is empty"));
return false;
}
FString Path = inPath.IsEmpty() ? TEXT("C:/LuckyRobotsImages") : inPath;
if (!SensorPawns.IsEmpty())
{
for (const ALuckySensorPawnBase* Sensor : SensorPawns)
{
if (IsValid(Sensor) && Sensor->SensorInfo.bActive && Sensor->GetCamera() && Sensor->GetCaptureComponent())
{
FString Robot = TEXT("Robot_Name");
FString Episode = SessionID;
ENQUEUE_RENDER_COMMAND(ReadPixelsAsync)([Sensor, Path, Timestamp, Comment, Episode](FRHICommandListImmediate& RHICmdList)
{
FTextureResource* Resource = Sensor->RenderTarget->GetResource();
FRHITexture* ResourceRHI = Resource->GetTexture2DRHI();
TArray<FColor> OutPixels;
if (ensure(ResourceRHI))
{
OutPixels.SetNum(Resource->GetSizeX() * Resource->GetSizeY());
RHICmdList.ReadSurfaceData(
ResourceRHI,
FIntRect(0, 0, Resource->GetSizeX(), Resource->GetSizeY()),
OutPixels,
FReadSurfaceDataFlags()
);
UE_LOG(LogTemp, Warning, TEXT("Logged pixels: %d"), OutPixels.Num())
FImageWriteTask* ImageTask = new FImageWriteTask();
if (Path.Right(1) == "/")
{
//Path = Path.Left(Path.Len() - 1);
}
FString Robot = TEXT("Robot_Name");
const FString Filename = FString::Printf(
TEXT("%s/%s/%s/%s/%s_%s_%s_%d"),
*Path,
*Robot,
*Episode,
*Sensor->SensorInfo.Name,
*Robot,
*Sensor->SensorInfo.Name,
*Comment,
FMath::Floor<int32>(Timestamp * 1000)
);
//UE_LOG(LogTemp, Warning, TEXT("Evan requested a longer string describing the inner workings of the following string which describes in great detail the file path for the image you've just written to disk. It is: %s"), *Filename);
ImageTask->Format = EImageFormat::PNG;
ImageTask->Filename = Filename;
ImageTask->PixelData = MakeUnique<TImagePixelData<FColor>>(FIntPoint(Sensor->RenderTarget->GetSurfaceWidth(), Sensor->RenderTarget->GetSurfaceHeight()), TArray64<FColor>(OutPixels));
ImageTask->bOverwriteFile = true;
ImageTask->CompressionQuality = (int32)EImageCompressionQuality::Default;
//Add to write queue (async)
FModuleManager::LoadModuleChecked<IImageWriteQueueModule>("ImageWriteQueue").GetWriteQueue().Enqueue(TUniquePtr<IImageWriteTaskBase>(ImageTask));
ImageTask->OnCompleted = [](bool bSuccess) {
UE_LOG(LogTemp, Warning, TEXT("Image write completed: %s"), bSuccess ? TEXT("Success") : TEXT("Failed"));
};
return true;
}
return false;
});
}
}
}
return false;
}