LuckyWorld/Source/LuckyWorld.Target.cs
Ozgur Ersoy ce5b037cc5
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fix(actions): update macOS build workflow to correct environment variable handling and improve error suggestions
2025-04-15 15:12:20 +02:00

33 lines
932 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class LuckyWorldTarget : TargetRules
{
public LuckyWorldTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
bOverrideBuildEnvironment = true;
ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
if (Target.Configuration == UnrealTargetConfiguration.Test)
{
this.bUseLoggingInShipping = true;
}
// macOS specific settings
if (Target.Platform == UnrealTargetPlatform.Mac)
{
// Force use the bundle ID from DefaultGame.ini
GlobalDefinitions.Add("APP_BUNDLE_IDENTIFIER=com.luckyrobots.luckyworld");
GlobalDefinitions.Add("APP_BUNDLE_NAME=LuckyWorld");
GlobalDefinitions.Add("APP_BUNDLE_DISPLAY_NAME=LuckyWorld");
}
}
}