LuckyWorld/Source/LuckyWorldEditor.Target.cs
Ozgur Ersoy ea9c751434
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fix(actions): enhance macOS build workflow with additional app existence checks and error messaging
2025-04-15 15:14:42 +02:00

19 lines
499 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class LuckyWorldEditorTarget : TargetRules
{
public LuckyWorldEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
bOverrideBuildEnvironment = true;
ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
}
}