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19 lines
499 B
C#
19 lines
499 B
C#
// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class LuckyWorldEditorTarget : TargetRules
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{
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public LuckyWorldEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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bOverrideBuildEnvironment = true;
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ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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}
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}
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