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41 lines
947 B
C++
41 lines
947 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "RobotPilotComponent.generated.h"
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USTRUCT(BlueprintType)
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struct FRobotActuators
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{
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GENERATED_BODY()
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// Do we need a prent struct?
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// What will be in common?
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};
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class ARobotPawn;
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UCLASS(Blueprintable)
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class LUCKYWORLDV2_API URobotPilotComponent : public UActorComponent
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{
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GENERATED_BODY()
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public:
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URobotPilotComponent();
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virtual void BeginPlay() override;
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virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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virtual void InitPilotComponent();
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virtual void PostPhysicStepUpdate(const float SimulationTime);
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protected: // Child class need access
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// Only to easy access within the component
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TObjectPtr<ARobotPawn> RobotOwner = nullptr;
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// ----------------
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// ----- ANIM -----
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// ----------------
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protected: // Child class need access
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float AnimationStartTime = 0.f;
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float AnimationDuration = 0.f;
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};
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