Goran Lazarevski 669cf5383b Lucky World source code
2025-03-18 19:25:25 +01:00

55 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LuckyMujoco : ModuleRules
{
public LuckyMujoco(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
"$(ModuleDir)/Public/TinyXml2",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"$(ModuleDir)/Private/TinyXml2",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"Mujoco",
"CoreUObject",
"GameplayTasks",
"Projects"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}