Files
LuckyWorld/Source/LuckyWorldV2/Public/UI/Settings/CaptureSettingsUserWidget.h
martinluckyrobots 78f94c5985 Optimizing some UI
2025-04-15 22:06:41 +08:00

62 lines
1.4 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SharedDef.h"
#include "CaptureSettingsUserWidget.generated.h"
class UTaskListViewUserWidget;
/**
*
*/
UCLASS()
class LUCKYWORLDV2_API UCaptureSettingsUserWidget : public UUserWidget
{
GENERATED_BODY()
protected:
virtual void NativeConstruct() override;
void OnAnimationFinished(const UWidgetAnimation* Animation);
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsOpen;
public:
UFUNCTION(BlueprintCallable)
void ToggleMenu();
UFUNCTION(BlueprintCallable)
void DoStopCapture();
UFUNCTION(BlueprintCallable)
void ToggleRandomPannel();
UFUNCTION(BlueprintCallable)
void BPRefreshTaskList();
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPOnRandomMeshesUpdated();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPSaveSettings();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPLoadSettings();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ToggleMenuDisplay();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPChangeCaptureState();
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
bool CheckIsStopAnim(const UWidgetAnimation* Animation);
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
UTaskListViewUserWidget* GetTaskListViewUserWidget();
};