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Test macOS Build Action / test-macos-build (push) Failing after 27m33s
301 lines
12 KiB
YAML
301 lines
12 KiB
YAML
name: Test macOS Build Action
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on:
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workflow_dispatch: # Manual trigger only for testing
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push:
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branches: [ozgur/build]
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jobs:
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test-macos-build:
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runs-on: macos
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Check entitlements file
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run: |
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# Check if entitlements files exist
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if [ -f "LuckyWorld.entitlements" ]; then
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echo "Using existing LuckyWorld.entitlements file"
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ENTITLEMENTS_FILE="LuckyWorld.entitlements"
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elif [ -f "LuckyRobots.entitlements" ]; then
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echo "Using existing LuckyRobots.entitlements file"
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ENTITLEMENTS_FILE="LuckyRobots.entitlements"
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else
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echo "Creating default entitlements file as LuckyWorld.entitlements"
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# Create entitlements file line by line instead of heredoc
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echo '<?xml version="1.0" encoding="UTF-8"?>' > LuckyWorld.entitlements
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echo '<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">' >> LuckyWorld.entitlements
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echo '<plist version="1.0">' >> LuckyWorld.entitlements
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echo '<dict>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-jit</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-unsigned-executable-memory</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.disable-library-validation</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-dyld-environment-variables</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.device.audio-input</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.device.camera</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo '</dict>' >> LuckyWorld.entitlements
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echo '</plist>' >> LuckyWorld.entitlements
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ENTITLEMENTS_FILE="LuckyWorld.entitlements"
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fi
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echo "Using entitlements file: $ENTITLEMENTS_FILE"
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echo "ENTITLEMENTS_FILE=$ENTITLEMENTS_FILE" >> "$GITHUB_ENV"
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shell: bash
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# Step 1: Setup environment
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- name: Setup environment
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run: |
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# Use the correct path where Unreal Engine is installed
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UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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if [ ! -d "$UE_PATH" ]; then
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echo "Warning: Unreal Engine is not installed in the expected location"
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echo "This is expected in CI environment - continuing anyway"
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fi
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# Create directories for builds
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mkdir -p Builds/Mac
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mkdir -p PackagedReleases
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echo "Using Unreal Engine 5.5"
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# Get the working directory path for absolute paths
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WORKSPACE_DIR="$(pwd)"
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echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
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shell: bash
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# Step 2: Build for macOS
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- name: Build for macOS
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run: |
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if [ -f "./scripts/mac_build.sh" ]; then
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chmod +x ./scripts/mac_build.sh
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./scripts/mac_build.sh
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else
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echo "Build script not found, skipping this step"
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fi
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shell: bash
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# Step 3: Create keychain and import certificate
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- name: Create keychain and import certificate
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env:
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CERTIFICATE_BASE64: ${{ secrets.MACOS_CERTIFICATE }}
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CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PWD }}
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run: |
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# Debug: Print working directory
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echo "Current working directory: $(pwd)"
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echo "Contents of Builds directory:"
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find Builds -type d | sort
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# Create keychain
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KEYCHAIN_PATH="${WORKSPACE_DIR}/build.keychain"
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KEYCHAIN_PASSWORD="temporary"
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# Create and configure keychain
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security create-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
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security set-keychain-settings -lut 21600 "$KEYCHAIN_PATH"
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security unlock-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
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# Set keychain search list
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security list-keychains -d user -s "$KEYCHAIN_PATH" $(security list-keychains -d user | sed s/\"//g)
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# Decode and import certificate
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echo "$CERTIFICATE_BASE64" | base64 --decode > certificate.p12
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# Download Apple certificates
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curl -s -o AppleWWDRCAG3.cer https://www.apple.com/certificateauthority/AppleWWDRCAG3.cer
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curl -s -o DeveloperIDG2.cer https://www.apple.com/certificateauthority/DeveloperIDG2.cer
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# Import certificates
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security import AppleWWDRCAG3.cer -k "$KEYCHAIN_PATH" -T /usr/bin/codesign -f der -A
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security import DeveloperIDG2.cer -k "$KEYCHAIN_PATH" -T /usr/bin/codesign -f der -A
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security import certificate.p12 -P "$CERTIFICATE_PASSWORD" -A -t cert -f pkcs12 -k "$KEYCHAIN_PATH"
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# Set partition list
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security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" "$KEYCHAIN_PATH"
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# Export keychain path and password for later use
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echo "KEYCHAIN_PATH=$KEYCHAIN_PATH" >> "$GITHUB_ENV"
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echo "KEYCHAIN_PASSWORD=$KEYCHAIN_PASSWORD" >> "$GITHUB_ENV"
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echo "Certificate imported to keychain"
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shell: bash
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# Step 4: Find and prep app for signing
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- name: Find and prep app for signing
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run: |
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# Find app bundle - look everywhere
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APP_PATHS=$(find . -type d -name "*.app" 2>/dev/null)
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if [ -z "$APP_PATHS" ]; then
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# No *.app extension found, look in Builds/Mac directory for any directory
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APP_PATHS=$(find ./Builds/Mac -type d -mindepth 1 -maxdepth 1 2>/dev/null)
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fi
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if [ -z "$APP_PATHS" ]; then
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echo "ERROR: Could not find any app bundles!"
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exit 1
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fi
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echo "Found potential app bundles:"
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echo "$APP_PATHS"
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# Use the first app path found
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APP_PATH=$(echo "$APP_PATHS" | head -1)
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# Get app name for later use
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APP_NAME=$(basename "$APP_PATH")
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echo "Using app bundle: $APP_PATH"
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echo "App name: $APP_NAME"
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echo "APP_PATH=$APP_PATH" >> "$GITHUB_ENV"
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echo "APP_NAME=$APP_NAME" >> "$GITHUB_ENV"
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shell: bash
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# Step 5: Sign application with codesign
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- name: Sign application
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env:
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APPLE_TEAM_ID: ${{ secrets.APPLE_TEAM_ID }}
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run: |
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echo "Signing app bundle: $APP_PATH"
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echo "Using entitlements file: $ENTITLEMENTS_FILE"
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# First, handle libraries and frameworks
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find "$APP_PATH" -type f -name "*.dylib" -o -name "*.framework/Versions/*/Resources" | while read LIB; do
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echo "Signing library: $LIB"
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/usr/bin/codesign --force --options runtime --timestamp --sign "Developer ID Application: $APPLE_TEAM_ID" "$LIB"
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done
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# Sign the app bundle itself
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/usr/bin/codesign --force --options runtime --deep --timestamp --verbose --sign "Developer ID Application: $APPLE_TEAM_ID" --entitlements "$WORKSPACE_DIR/$ENTITLEMENTS_FILE" "$APP_PATH"
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# Verify signature
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echo "Verifying signature..."
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/usr/bin/codesign --verify --verbose "$APP_PATH"
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if [ $? -eq 0 ]; then
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echo "✅ Code signing was successful"
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else
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echo "❌ Code signing failed"
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exit 1
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fi
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shell: bash
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# Step 6: Notarize application
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- name: Notarize application
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env:
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API_KEY_PATH: ${{ secrets.NOTARY_API_KEY_PATH }}
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API_KEY_ID: ${{ secrets.NOTARY_API_KEY_ID }}
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API_KEY_ISSUER_ID: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}
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run: |
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echo "Preparing for notarization..."
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# Create API key file
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echo "$API_KEY_PATH" | base64 --decode > api_key.p8
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API_KEY_FILE="$(pwd)/api_key.p8"
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# Create a zip archive for notarization
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NOTARIZE_APP_PATH="LuckyWorld-notarize.zip"
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echo "Creating archive for notarization: $NOTARIZE_APP_PATH"
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# Use ditto to preserve bundle structure
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ditto -c -k --keepParent "$APP_PATH" "$NOTARIZE_APP_PATH"
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# Check if zip file was created successfully
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if [ ! -f "$NOTARIZE_APP_PATH" ]; then
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echo "❌ Failed to create notarization archive"
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exit 1
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fi
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echo "Submitting for notarization..."
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echo "API Key ID: $API_KEY_ID"
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echo "API Key File: $API_KEY_FILE"
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# Submit for notarization using API key
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NOTARIZE_OUTPUT=$(xcrun notarytool submit "$NOTARIZE_APP_PATH" --key "$API_KEY_FILE" --key-id "$API_KEY_ID" --issuer "$API_KEY_ISSUER_ID" --wait)
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echo "Notarization response:"
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echo "$NOTARIZE_OUTPUT"
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# Check if notarization was successful
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if [[ "$NOTARIZE_OUTPUT" =~ "status: Accepted" ]]; then
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echo "✅ Notarization successful"
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else
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echo "⚠️ Notarization may have failed. Checking status..."
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# Extract submission ID if available
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SUBMISSION_ID=$(echo "$NOTARIZE_OUTPUT" | grep "id:" | awk '{print $2}')
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if [ -n "$SUBMISSION_ID" ]; then
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echo "Checking submission $SUBMISSION_ID..."
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xcrun notarytool info "$SUBMISSION_ID" --key "$API_KEY_FILE" --key-id "$API_KEY_ID" --issuer "$API_KEY_ISSUER_ID"
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# Continue even if notarization failed - we'll staple if possible
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echo "⚠️ Continuing despite potential notarization issues..."
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else
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echo "⚠️ No submission ID found. Continuing anyway..."
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fi
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fi
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# Staple the notarization ticket to the app
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echo "Stapling notarization ticket to app..."
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xcrun stapler staple "$APP_PATH"
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if [ $? -eq 0 ]; then
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echo "✅ Stapling successful"
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else
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echo "⚠️ Stapling may have failed. This is sometimes expected for new apps."
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echo "⚠️ Continuing with packaging..."
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fi
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# Clean up
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rm -f "$NOTARIZE_APP_PATH" "$API_KEY_FILE"
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shell: bash
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# Step 7: Package macOS App
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- name: Package macOS App
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run: |
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echo "Packaging signed app bundle: $APP_PATH"
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# Create zip package
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(cd "$(dirname "$APP_PATH")" && zip -r "${WORKSPACE_DIR}/PackagedReleases/LuckyWorld-macOS.zip" "$(basename "$APP_PATH")")
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echo "Created packaged release: PackagedReleases/LuckyWorld-macOS.zip"
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echo "Packaged releases:"
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ls -la PackagedReleases/
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shell: bash
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# Step 8: Upload macOS Build Artifact
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- name: Upload macOS Build Artifact
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uses: actions/upload-artifact@v3
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if: success()
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with:
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name: LuckyWorld-macOS
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path: PackagedReleases/LuckyWorld-macOS.zip
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retention-days: 365
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# Step 9: Cleanup
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- name: Cleanup
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if: always()
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run: |
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# Clean up keychain and certificates
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if [ -n "$KEYCHAIN_PATH" ]; then
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security delete-keychain "$KEYCHAIN_PATH" || true
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fi
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# Clean up certificate files
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rm -f certificate.p12 AppleWWDRCAG3.cer DeveloperIDG2.cer api_key.p8 || true
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echo "Cleanup complete"
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shell: bash
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