LuckyWorld/.gitea/workflows/test-macos-build.yml

367 lines
16 KiB
YAML

name: Test macOS Build Action
on:
workflow_dispatch: # Manual trigger only for testing
push:
branches: [ozgur/build]
jobs:
test-macos-build:
runs-on: macos
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
lfs: true
fetch-depth: 0
# Cache Unreal Engine build artifacts to speed up builds
- name: Cache UE build artifacts
uses: actions/cache@v3
with:
path: |
./Intermediate
./DerivedDataCache
./Saved/StagedBuilds
key: ${{ runner.os }}-ue-build-${{ hashFiles('LuckyWorld.uproject') }}-${{ hashFiles('Config/**/*.ini') }}
restore-keys: |
${{ runner.os }}-ue-build-${{ hashFiles('LuckyWorld.uproject') }}-
${{ runner.os }}-ue-build-
# Setup environment for build
- name: Setup environment
run: |
# Get the working directory path for absolute paths
WORKSPACE_DIR="$(pwd)"
echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
echo "ENTITLEMENTS_FILE=LuckyWorld.entitlements" >> "$GITHUB_ENV"
# Set CI environment variable to true for build script
echo "CI=true" >> "$GITHUB_ENV"
# Create directories for builds
mkdir -p Builds/Mac
mkdir -p PackagedReleases
echo "Environment setup complete"
shell: bash
# Verify bundle identifier is correctly set
- name: Verify bundle identifier
run: |
# Set the constant bundle ID for the workflow
echo "BUNDLE_ID=com.luckyrobots.luckyworld" >> "$GITHUB_ENV"
# Verify the bundle ID is correctly set in DefaultGame.ini
CONFIG_FILE="Config/DefaultGame.ini"
if [ -f "$CONFIG_FILE" ]; then
if grep -q "\[/Script/MacTargetPlatform\.MacTargetSettings\]" "$CONFIG_FILE" && grep -q "BundleIdentifier=com.luckyrobots.luckyworld" "$CONFIG_FILE"; then
echo "✅ Bundle ID correctly set in DefaultGame.ini"
else
echo "⚠️ Warning: Bundle ID may not be correctly set in DefaultGame.ini"
echo "Please make sure the following section exists:"
echo "[/Script/MacTargetPlatform.MacTargetSettings]"
echo "BundleIdentifier=com.luckyrobots.luckyworld"
fi
else
echo "⚠️ DefaultGame.ini not found!"
fi
# Verify Build.cs and Target.cs files
BUILD_CS="Source/LuckyWorld/LuckyWorld.Build.cs"
TARGET_CS="Source/LuckyWorld.Target.cs"
if [ -f "$BUILD_CS" ]; then
if grep -q "APP_BUNDLE_IDENTIFIER=com.luckyrobots.luckyworld" "$BUILD_CS"; then
echo "✅ Bundle ID correctly set in LuckyWorld.Build.cs"
else
echo "⚠️ Warning: Bundle ID may not be correctly set in LuckyWorld.Build.cs"
fi
else
echo "⚠️ LuckyWorld.Build.cs not found!"
fi
if [ -f "$TARGET_CS" ]; then
if grep -q "APP_BUNDLE_IDENTIFIER=com.luckyrobots.luckyworld" "$TARGET_CS"; then
echo "✅ Bundle ID correctly set in LuckyWorld.Target.cs"
else
echo "⚠️ Warning: Bundle ID may not be correctly set in LuckyWorld.Target.cs"
fi
else
echo "⚠️ LuckyWorld.Target.cs not found!"
fi
shell: bash
# Check Unreal Engine Project settings
- name: Inspect Unreal Settings
run: |
# Check for any potential issues in UE project settings
if [ -f "Config/DefaultEngine.ini" ]; then
echo "Checking DefaultEngine.ini for settings that might affect bundle ID..."
grep -i "bundle\|identifier\|package" Config/DefaultEngine.ini || echo "No relevant settings found"
fi
if [ -f "Config/DefaultGame.ini" ]; then
echo "Checking DefaultGame.ini for settings that might affect bundle ID..."
grep -i "bundle\|identifier\|package" Config/DefaultGame.ini || echo "No relevant settings found"
fi
shell: bash
# Build for macOS - use your own build script or create a test app if needed
- name: Build for macOS
id: build-app
continue-on-error: true # Continue even if build fails, to collect debug info
run: |
if [ -f "./scripts/mac_build.sh" ]; then
echo "🔨 Running mac_build.sh and capturing output to build_log.txt..."
chmod +x ./scripts/mac_build.sh
# Set CI environment variable explicitly before running
export CI=true
# Run build script and capture all output to a log file
./scripts/mac_build.sh 2>&1 | tee build_log.txt
# Check if build succeeded based on exit code
if [ ${PIPESTATUS[0]} -ne 0 ]; then
echo "❌ Build script failed with exit code ${PIPESTATUS[0]}"
echo "See build_log.txt for details"
# Set output to indicate failure
echo "::set-output name=build_success::false"
else
echo "✅ Build script completed successfully"
echo "::set-output name=build_success::true"
fi
else
echo "❌ ERROR: Build script not found at ./scripts/mac_build.sh"
echo "::set-output name=build_success::false"
exit 1
fi
shell: bash
# Upload build logs regardless of success
- name: Upload Build Logs
uses: actions/upload-artifact@v3
with:
name: build-logs
path: |
build_log.txt
./Saved/Logs/*.log
retention-days: 7
if-no-files-found: warn
# Find the app bundle - this may fail if build failed
- name: Find app bundle
id: find-app
continue-on-error: ${{ steps.build-app.outputs.build_success != 'true' }} # Only stop if build succeeded but app not found
run: |
# Debug: Show directory structure to help diagnose issues
echo "📂 Current directory structure:"
ls -la ./
# Debug: Show if the build directory exists
echo "📂 Checking if Builds directory exists:"
ls -la ./ | grep Builds || echo "Builds directory not found!"
# Debug: Show if Saved directory exists
echo "📂 Checking if Saved directory exists:"
ls -la ./ | grep Saved || echo "Saved directory not found!"
# First check Saved/StagedBuilds directory - where Unreal often places built apps
echo "📂 Checking Saved/StagedBuilds directory..."
if [ -d "./Saved/StagedBuilds" ]; then
echo "Saved/StagedBuilds exists, checking content:"
ls -la ./Saved/StagedBuilds
APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null)
else
echo "⚠️ Saved/StagedBuilds directory doesn't exist!"
APP_PATHS=""
fi
# If not found, check Saved directory
if [ -z "$APP_PATHS" ]; then
echo "📂 Checking Saved directory..."
if [ -d "./Saved" ]; then
echo "Saved exists, looking for app bundles:"
ls -la ./Saved
APP_PATHS=$(find ./Saved -type d -name "*.app" 2>/dev/null)
else
echo "⚠️ Saved directory doesn't exist!"
fi
fi
# If not found, check Builds directory
if [ -z "$APP_PATHS" ]; then
echo "📂 Checking Builds directory..."
if [ -d "./Builds" ]; then
echo "Builds exists, looking for app bundles:"
ls -la ./Builds
ls -la ./Builds/Mac 2>/dev/null || echo "No Builds/Mac directory found"
APP_PATHS=$(find ./Builds -type d -name "*.app" 2>/dev/null)
else
echo "⚠️ Builds directory doesn't exist!"
fi
fi
# If still not found, check the whole workspace
if [ -z "$APP_PATHS" ]; then
echo "📂 Checking entire workspace for .app bundles..."
APP_PATHS=$(find . -type d -name "*.app" -not -path "*/\.*" 2>/dev/null)
fi
if [ -z "$APP_PATHS" ]; then
echo "❌ ERROR: Could not find any app bundles!"
echo "Listing all directories to help debug:"
find . -type d -maxdepth 3 | sort
echo "Build process likely failed. Checking mac_build.sh log:"
cat build_log.txt 2>/dev/null || echo "No build log found"
exit 1
fi
echo "📦 Found potential app bundles:"
echo "$APP_PATHS"
# Use the first app path found (preferably the main app, not a child app)
MAIN_APP_PATH=$(echo "$APP_PATHS" | grep -v "CrashReportClient" | head -1 || echo "$APP_PATHS" | head -1)
echo "🚀 Using app bundle: $MAIN_APP_PATH"
echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
# Make sure app exists - using local variable
if [ ! -d "$MAIN_APP_PATH" ]; then
echo "❌ ERROR: App bundle not found at $MAIN_APP_PATH!"
exit 1
fi
# Export APP_PATH for next steps to use
echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
# Fix bundle ID in Info.plist before signing
if [ -f "$MAIN_APP_PATH/Contents/Info.plist" ]; then
echo "Checking current bundle identifier..."
CURRENT_BUNDLE_ID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$MAIN_APP_PATH/Contents/Info.plist")
echo "Current bundle ID: $CURRENT_BUNDLE_ID"
if [ "$CURRENT_BUNDLE_ID" != "$BUNDLE_ID" ]; then
echo "Bundle ID mismatch - fixing it!"
echo "Setting bundle identifier to $BUNDLE_ID"
/usr/libexec/PlistBuddy -c "Set :CFBundleIdentifier $BUNDLE_ID" "$MAIN_APP_PATH/Contents/Info.plist"
echo "Updated bundle ID in Info.plist: $(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$MAIN_APP_PATH/Contents/Info.plist")"
else
echo "Bundle ID is already correct: $BUNDLE_ID"
fi
# Set the application name to "LuckyWorld" instead of "LuckyWorld-Mac-Shipping"
echo "Setting application display name to LuckyWorld..."
/usr/libexec/PlistBuddy -c "Set :CFBundleName LuckyWorld" "$MAIN_APP_PATH/Contents/Info.plist"
echo "Updated app name: $(/usr/libexec/PlistBuddy -c "Print :CFBundleName" "$MAIN_APP_PATH/Contents/Info.plist")"
else
echo "WARNING: Could not find Info.plist in app bundle."
fi
# Find and repair nested app bundles as well (like CrashReportClient.app)
NESTED_APPS=$(find "$MAIN_APP_PATH" -name "*.app" -type d)
if [ -n "$NESTED_APPS" ]; then
echo "Found nested app bundles, fixing their bundle IDs:"
echo "$NESTED_APPS" | while read -r NESTED_APP; do
if [ -f "$NESTED_APP/Contents/Info.plist" ]; then
NESTED_NAME=$(basename "$NESTED_APP" .app)
NESTED_BUNDLE_ID="$BUNDLE_ID.$NESTED_NAME"
echo "Setting nested bundle ID to $NESTED_BUNDLE_ID for $NESTED_APP"
/usr/libexec/PlistBuddy -c "Set :CFBundleIdentifier $NESTED_BUNDLE_ID" "$NESTED_APP/Contents/Info.plist"
# Verify the change
UPDATED_ID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$NESTED_APP/Contents/Info.plist")
echo "Updated nested app bundle ID: $UPDATED_ID"
fi
done
fi
shell: bash
# Fix common issues that may cause notarization failure
- name: Fix common issues for notarization
run: |
echo "🛠️ Fixing common issues that may cause notarization failure..."
APP_PATH="${{ env.APP_PATH }}"
# Remove get-task-allow entitlement from Info.plist files
echo "Checking for get-task-allow entitlement..."
find "$APP_PATH" -name "*.plist" -exec plutil -convert xml1 {} \; -exec grep -l "get-task-allow" {} \; | while read -r plist_file; do
echo "Removing get-task-allow from $plist_file"
/usr/libexec/PlistBuddy -c "Delete :com.apple.security.get-task-allow" "$plist_file" 2>/dev/null || true
done
# Check for problematic libraries that cause issues
echo "Looking for problematic files..."
PROBLEM_FILES=$(find "$APP_PATH" -type f -name "*.dylib" | grep -i "boost\|tbb\|ogg\|vorbis\|onnx")
if [ -n "$PROBLEM_FILES" ]; then
echo "Found potentially problematic libraries. These will be carefully handled during signing:"
echo "$PROBLEM_FILES" | head -10
if [ $(echo "$PROBLEM_FILES" | wc -l) -gt 10 ]; then
echo "... and $(echo "$PROBLEM_FILES" | wc -l) more"
fi
fi
# Verify CrashReportClient specifically
CRASH_REPORTER=$(find "$APP_PATH" -path "*CrashReportClient.app*" -type d | head -1)
if [ -n "$CRASH_REPORTER" ]; then
echo "Found CrashReportClient at $CRASH_REPORTER"
if [ -f "$CRASH_REPORTER/Contents/Info.plist" ]; then
# Ensure it has the correct bundle ID format
CRASH_BUNDLE_ID="$BUNDLE_ID.CrashReportClient"
echo "Setting CrashReportClient bundle ID to $CRASH_BUNDLE_ID"
/usr/libexec/PlistBuddy -c "Set :CFBundleIdentifier $CRASH_BUNDLE_ID" "$CRASH_REPORTER/Contents/Info.plist"
fi
fi
shell: bash
# Use the macos-notarize action to sign and notarize the app
- name: Sign and Notarize macOS App
uses: ./.gitea/actions/macos-notarize
id: sign-and-notarize
with:
app-path: ${{ env.APP_PATH }}
entitlements-file: ${{ env.ENTITLEMENTS_FILE }}
team-id: ${{ secrets.APPLE_TEAM_ID }}
certificate-base64: ${{ secrets.MACOS_CERTIFICATE }}
certificate-password: ${{ secrets.MACOS_CERTIFICATE_PWD }}
notarization-method: 'api-key'
notary-api-key-id: ${{ secrets.NOTARY_API_KEY_ID }}
notary-api-key-issuer-id: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}
notary-api-key-path: ${{ secrets.NOTARY_API_KEY_PATH }}
bundle-id: ${{ env.BUNDLE_ID }}
fallback-to-adhoc: 'false'
# Upload signed app if available
- name: Upload Signed App
uses: actions/upload-artifact@v3
if: steps.sign-and-notarize.outputs.signed != 'none'
with:
name: ${{ steps.sign-and-notarize.outputs.notarized == 'true' && 'LuckyWorld-macOS-Signed-Notarized' || 'LuckyWorld-macOS-Signed' }}
path: ${{ steps.sign-and-notarize.outputs.package-path }}
retention-days: 30
# Upload ZIP package if DMG was created (as a backup)
- name: Upload ZIP Package
uses: actions/upload-artifact@v3
if: steps.sign-and-notarize.outputs.signed != 'none' && steps.sign-and-notarize.outputs.zip-package-path != ''
with:
name: ${{ steps.sign-and-notarize.outputs.notarized == 'true' && 'LuckyWorld-macOS-Signed-Notarized-ZIP' || 'LuckyWorld-macOS-Signed-ZIP' }}
path: ${{ steps.sign-and-notarize.outputs.zip-package-path }}
retention-days: 30
# Report results
- name: Report Results
run: |
echo "🔐 App signing: ${{ steps.sign-and-notarize.outputs.signed }}"
echo "🔏 App notarization: ${{ steps.sign-and-notarize.outputs.notarized }}"
if [ "${{ steps.sign-and-notarize.outputs.signed }}" != "none" ]; then
echo "✅ Packaging completed successfully!"
echo "Final package: ${{ steps.sign-and-notarize.outputs.package-path }}"
else
echo "⚠️ App was not signed - check the logs for details"
fi
shell: bash