Files
LuckyWorld/Source/LuckyWorldV2/Public/Robot/RobotPawn.h
Jb win c6f63317b6 FT - PilotComponent to drive so100
+ Base class for RobotPawn -> might be replaced by an Actor instead?
2025-05-02 00:36:58 +07:00

38 lines
1016 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SharedDef.h"
#include "RobotPawn.generated.h"
class AMujocoVolumeActor;
class URobotPilotComponent;
// Enum of bots
UCLASS(Blueprintable)
class LUCKYWORLDV2_API ARobotPawn : public APawn // Should be an actor?
{
GENERATED_BODY()
public:
ARobotPawn();
virtual void BeginPlay() override;
// TODO Called by GameInstance after robot has been spawned
void InitRobot();
UPROPERTY(EditAnywhere, BlueprintReadWrite)
ERobotsName RobotType = ERobotsName::None; // This value must be set in the pawn
UPROPERTY(EditAnywhere, BlueprintReadWrite) // TODO Remove UPROPERTY once we migrate physics proxy initialization from Pawn
TWeakObjectPtr<AMujocoVolumeActor> PhysicSceneProxy;
// -------------------
// ------ PILOT ------
// -------------------
UPROPERTY(EditAnywhere, BlueprintReadWrite)
URobotPilotComponent* RobotPilotComponent = nullptr;
UFUNCTION(BlueprintCallable)
void InitPilotComponent(); // This should have Robot type as parameter?
};