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Test macOS Build Action / test-macos-build (push) Failing after 14m8s
25 lines
723 B
C#
25 lines
723 B
C#
// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class LuckyWorldEditorTarget : TargetRules
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{
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public LuckyWorldEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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// Fix for "Targets with a unique build environment cannot be built with an installed engine"
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bOverrideBuildEnvironment = true;
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BuildEnvironment = TargetBuildEnvironment.Shared;
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// Ensure proper build configuration
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bShouldCompileAsDLL = false;
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ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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}
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}
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