LuckyWorld/Source/LuckyWorldEditor.Target.cs
Ozgur Ersoy cdc8f67953
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fix(actions): update comment for disabling local automatic code signing in LuckyWorld.Target.cs
2025-04-15 21:22:23 +02:00

25 lines
723 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class LuckyWorldEditorTarget : TargetRules
{
public LuckyWorldEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
// Fix for "Targets with a unique build environment cannot be built with an installed engine"
bOverrideBuildEnvironment = true;
BuildEnvironment = TargetBuildEnvironment.Shared;
// Ensure proper build configuration
bShouldCompileAsDLL = false;
ExtraModuleNames.AddRange( new string[] { "LuckyWorld" } );
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
}
}