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Unreal Engine Build / trigger-builds (push) Has been cancelled
49 lines
1.5 KiB
YAML
49 lines
1.5 KiB
YAML
name: Windows Build
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on:
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workflow_dispatch:
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workflow_call:
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jobs:
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windows-build:
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runs-on: windows
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Setup environment
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run: |
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# Set environment variables for Unreal Engine
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echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
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# Create directories for builds
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if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
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if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
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- name: Build for Windows
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run: |
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# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
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& 'C:\Program Files\Git\bin\bash.exe' -c "./scripts/win_build.sh"
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- name: Package Windows build
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run: |
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echo "Packaging Windows build..."
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if [ -d "Builds/Windows" ]; then
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cd Builds/Windows
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zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
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cd ../..
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fi
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echo "=== Packaged Windows release ==="
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ls -la PackagedReleases/
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- name: Upload Windows Build Artifact
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uses: actions/upload-artifact@v3
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if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
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with:
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name: LuckyRobots-Windows
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path: PackagedReleases/LuckyRobots-Windows.zip
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retention-days: 365 |