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Test macOS Build Action / test-macos-build (push) Failing after 27m46s
162 lines
6.3 KiB
YAML
162 lines
6.3 KiB
YAML
name: Test macOS Build Action
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on:
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workflow_dispatch: # Manual trigger only for testing
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push:
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branches: [ozgur/build]
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jobs:
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test-macos-build:
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runs-on: macos
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Check entitlements file
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run: |
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# Check if entitlements files exist
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if [ -f "LuckyWorld.entitlements" ]; then
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echo "Using existing LuckyWorld.entitlements file"
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ENTITLEMENTS_FILE="LuckyWorld.entitlements"
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else
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echo "Creating default entitlements file as LuckyWorld.entitlements"
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# Create entitlements file line by line instead of heredoc
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echo '<?xml version="1.0" encoding="UTF-8"?>' > LuckyWorld.entitlements
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echo '<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">' >> LuckyWorld.entitlements
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echo '<plist version="1.0">' >> LuckyWorld.entitlements
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echo '<dict>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-jit</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-unsigned-executable-memory</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.disable-library-validation</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.cs.allow-dyld-environment-variables</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.device.audio-input</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo ' <key>com.apple.security.device.camera</key>' >> LuckyWorld.entitlements
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echo ' <true/>' >> LuckyWorld.entitlements
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echo '</dict>' >> LuckyWorld.entitlements
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echo '</plist>' >> LuckyWorld.entitlements
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ENTITLEMENTS_FILE="LuckyWorld.entitlements"
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fi
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echo "Using entitlements file: $ENTITLEMENTS_FILE"
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echo "ENTITLEMENTS_FILE=$ENTITLEMENTS_FILE" >> "$GITHUB_ENV"
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shell: bash
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# Step 1: Setup environment
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- name: Setup environment
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run: |
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# Use the correct path where Unreal Engine is installed
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UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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if [ ! -d "$UE_PATH" ]; then
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echo "Warning: Unreal Engine is not installed in the expected location"
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echo "This is expected in CI environment - continuing anyway"
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fi
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# Create directories for builds
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mkdir -p Builds/Mac
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mkdir -p PackagedReleases
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echo "Using Unreal Engine 5.5"
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shell: bash
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# Step 2: Build for macOS
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- name: Build for macOS
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run: |
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if [ -f "./scripts/mac_build.sh" ]; then
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chmod +x ./scripts/mac_build.sh
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./scripts/mac_build.sh
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else
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echo "Build script not found, skipping this step"
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fi
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shell: bash
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# Step 3: Setup API Key
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- name: Setup API Key
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id: setup-api-key
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env:
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API_KEY_PATH: ${{ secrets.NOTARY_API_KEY_PATH }}
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run: |
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# Decode the API key from Base64 secret and save it to a file
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echo "$API_KEY_PATH" | base64 --decode > api_key.p8
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echo "API_KEY_FILE=$(pwd)/api_key.p8" >> "$GITHUB_ENV"
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echo "API key setup complete"
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shell: bash
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# Step 4: Find App Bundle
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- name: Find App Bundle
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id: find-app-bundle
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run: |
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# Find app bundle
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APP_PATH=$(find Builds -type d -name "*.app" | head -1)
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if [ -z "$APP_PATH" ]; then
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# Look for a directory that might be a bundle but not named .app
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APP_PATH=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
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if [ -z "$APP_PATH" ]; then
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echo "No build directory found, cannot continue"
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exit 1
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fi
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fi
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echo "Found app path: $APP_PATH"
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echo "APP_PATH=$APP_PATH" >> "$GITHUB_ENV"
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shell: bash
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# Step 5: Sign macOS App using lando/code-sign-action
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- name: Sign macOS App
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id: sign-app
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uses: lando/code-sign-action@v3
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with:
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file: ${{ env.APP_PATH }}
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certificate-data: ${{ secrets.MACOS_CERTIFICATE }}
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certificate-password: ${{ secrets.MACOS_CERTIFICATE_PWD }}
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apple-team-id: ${{ secrets.APPLE_TEAM_ID }}
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options: --options runtime --deep --timestamp --entitlements ./${{ env.ENTITLEMENTS_FILE }}
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# API Key Notarization (daha güvenli ve modern)
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apple-api-key: ${{ env.API_KEY_FILE }}
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apple-api-key-id: ${{ secrets.NOTARY_API_KEY_ID }}
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apple-api-issuer: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}
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apple-product-id: dev.luckyrobots.luckyworld
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# Step 6: Package macOS App
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- name: Package macOS App
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run: |
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# Package the signed and notarized app
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APP_PATH="${{ steps.sign-app.outputs.file }}"
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APP_NAME=$(basename "$APP_PATH")
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DIR_PATH=$(dirname "$APP_PATH")
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echo "Creating final package..."
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(cd "$DIR_PATH" && zip -r "../../PackagedReleases/LuckyRobots-macOS.zip" "$APP_NAME")
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echo "Created packaged release: PackagedReleases/LuckyRobots-macOS.zip"
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echo "Packaged releases:"
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ls -la PackagedReleases/
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shell: bash
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# Step 7: Upload macOS Build Artifact
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- name: Upload macOS Build Artifact
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uses: actions/upload-artifact@v3
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if: success()
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with:
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name: LuckyRobots-macOS
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path: PackagedReleases/LuckyRobots-macOS.zip
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retention-days: 365
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# Step 8: Cleanup
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- name: Cleanup
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if: always()
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run: |
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# Clean up files
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rm -f certificate.p12 AppleWWDRCAG3.cer DeveloperIDG2.cer api_key.p8 || true
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shell: bash
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