Goran Lazarevski 669cf5383b Lucky World source code
2025-03-18 19:25:25 +01:00

110 lines
3.0 KiB
C#

// Copyright 2018-current Getnamo. All Rights Reserved
using System.IO;
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class SocketIOClient : ModuleRules
{
private string ThirdPartyPath
{
get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty/")); }
}
private string SocketIOThirdParty
{
get { return Path.GetFullPath(Path.Combine(ThirdPartyPath, "SocketIO")); }
}
private string BoostThirdParty
{
get { return Path.GetFullPath(Path.Combine(ThirdPartyPath, "Boost")); }
}
public bool LoadLib(ReadOnlyTargetRules Target)
{
bool isLibrarySupported = false;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
isLibrarySupported = true;
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
isLibrarySupported = true;
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
isLibrarySupported = true;
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
isLibrarySupported = true;
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
isLibrarySupported = true;
}
return isLibrarySupported;
}
public SocketIOClient(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "Public"),
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "Private"),
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
"JsonUtilities",
"SIOJson",
"CoreUtility",
"SocketIOLib",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
LoadLib(Target);
}
}
}