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Test macOS Build Action / test-macos-build (push) Failing after 32m10s
709 lines
27 KiB
YAML
709 lines
27 KiB
YAML
name: Test macOS Build Action
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on:
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workflow_dispatch: # Manual trigger only for testing
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push:
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branches: [ozgur/build]
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jobs:
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test-macos-build:
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runs-on: macos
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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# Enable debug logging
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- name: Enable Debug Logging
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run: |
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echo "ACTIONS_RUNNER_DEBUG=true" >> $GITHUB_ENV
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echo "ACTIONS_STEP_DEBUG=true" >> $GITHUB_ENV
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shell: bash
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# Setup environment for build
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- name: Setup environment
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run: |
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# Get the working directory path for absolute paths
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WORKSPACE_DIR="$(pwd)"
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echo "WORKSPACE_DIR=$WORKSPACE_DIR" >> "$GITHUB_ENV"
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echo "ENTITLEMENTS_FILE=LuckyWorld.entitlements" >> "$GITHUB_ENV"
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# Set CI environment variable to true for build script
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echo "CI=true" >> "$GITHUB_ENV"
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# Create directories for builds
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mkdir -p Builds/Mac
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mkdir -p PackagedReleases
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mkdir -p ArchivedApps
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echo "Environment setup complete"
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shell: bash
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# Restore cache for build dependencies
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- name: Restore Build Cache
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id: build-cache
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uses: actions/cache@v3
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with:
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path: |
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DerivedDataCache
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Intermediate
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Saved/Autosaves
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Saved/Config
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.unreal
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key: ${{ runner.os }}-macbuild-${{ hashFiles('**/*.uproject') }}-${{ hashFiles('Config/**') }}
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restore-keys: |
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${{ runner.os }}-macbuild-${{ hashFiles('**/*.uproject') }}-
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${{ runner.os }}-macbuild-
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# Build for macOS - use your own build script
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- name: Build for macOS
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run: |
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if [ -f "./scripts/mac_build.sh" ]; then
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chmod +x ./scripts/mac_build.sh
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# Set CI environment variable explicitly before running
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export CI=true
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./scripts/mac_build.sh
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# Check if the build succeeded by looking for the app
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APP_PATHS=$(find ./Builds -type d -name "*.app" 2>/dev/null || echo "")
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if [ -z "$APP_PATHS" ]; then
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APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null || echo "")
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fi
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if [ -z "$APP_PATHS" ]; then
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echo "❌ ERROR: Build command appeared to succeed but no app bundle was found!"
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echo "This usually means the build failed but didn't properly return an error code."
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exit 1
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fi
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else
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echo "ERROR: Build script not found at ./scripts/mac_build.sh"
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exit 1
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fi
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shell: bash
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# Find the app bundle
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- name: Find app bundle
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run: |
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# Add error handling
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set +e # Don't exit immediately on error for this block
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echo "Build status check..."
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if [ ! -d "./Builds" ] && [ ! -d "./Saved/StagedBuilds" ]; then
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echo "❌ ERROR: Build directories do not exist. Build likely failed."
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exit 1
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fi
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# First check Saved/StagedBuilds directory - where Unreal often places built apps
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echo "Checking Saved/StagedBuilds directory..."
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APP_PATHS=$(find ./Saved/StagedBuilds -type d -name "*.app" 2>/dev/null || echo "")
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# If not found, check Builds directory
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if [ -z "$APP_PATHS" ]; then
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echo "No app found in Saved/StagedBuilds, checking Builds directory..."
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APP_PATHS=$(find ./Builds -type d -name "*.app" 2>/dev/null || echo "")
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fi
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# If still not found, check the whole workspace
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if [ -z "$APP_PATHS" ]; then
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echo "No app found in Builds, checking entire workspace..."
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APP_PATHS=$(find . -type d -name "*.app" -not -path "*/\.*" 2>/dev/null || echo "")
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fi
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if [ -z "$APP_PATHS" ]; then
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echo "❌ ERROR: Could not find any app bundles!"
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echo "Listing all directories to help debug:"
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find . -type d -maxdepth 3 | sort
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exit 1
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fi
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echo "Found potential app bundles:"
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echo "$APP_PATHS"
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# Use the first app path found (preferably the main app, not a child app)
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MAIN_APP_PATH=$(echo "$APP_PATHS" | grep -v "CrashReportClient" | head -1 || echo "$APP_PATHS" | head -1)
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echo "Using app bundle: $MAIN_APP_PATH"
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echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
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# Make sure app exists - using local variable
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if [ ! -d "$MAIN_APP_PATH" ]; then
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echo "❌ ERROR: App bundle not found at $MAIN_APP_PATH!"
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exit 1
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fi
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# Export APP_PATH for next steps to use
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echo "APP_PATH=$MAIN_APP_PATH" >> "$GITHUB_ENV"
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# Get bundle ID from Info.plist for reference (not modifying)
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if [ -f "$MAIN_APP_PATH/Contents/Info.plist" ]; then
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BUNDLE_ID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$MAIN_APP_PATH/Contents/Info.plist")
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echo "Detected bundle ID: $BUNDLE_ID"
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echo "BUNDLE_ID=$BUNDLE_ID" >> "$GITHUB_ENV"
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fi
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shell: bash
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# Basic pre-notarization checks
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- name: Check for notarization issues
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run: |
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echo "🔍 Checking app for potential notarization issues..."
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APP_PATH="${{ env.APP_PATH }}"
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# Verify code signature already exists (from Unreal build)
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echo "Checking existing signature..."
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codesign -vvv "$APP_PATH" || echo "⚠️ App may not be properly signed by Unreal Engine"
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# Check for any ad-hoc signatures that would cause issues
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if codesign -dvv "$APP_PATH" 2>&1 | grep -q "adhoc"; then
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echo "⚠️ Warning: Ad-hoc signature detected. This will be replaced with a proper signature."
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fi
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# Verify entitlements file exists
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if [ ! -f "${{ env.ENTITLEMENTS_FILE }}" ]; then
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echo "⚠️ Entitlements file not found. Will use default entitlements."
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else
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echo "Found entitlements file: ${{ env.ENTITLEMENTS_FILE }}"
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fi
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shell: bash
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# Save cache for next workflow run
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- name: Save Build Cache
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if: always()
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uses: actions/cache/save@v3
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with:
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path: |
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DerivedDataCache
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Intermediate
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Saved/Autosaves
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Saved/Config
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.unreal
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key: ${{ steps.build-cache.outputs.cache-primary-key }}
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# Create a debug log file for notarize action
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- name: Create debug log directory
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run: |
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mkdir -p debug_logs
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echo "DEBUG_LOG_PATH=$(pwd)/debug_logs/notarize_log.txt" >> $GITHUB_ENV
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shell: bash
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# Beginning of macos-notarize steps
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- name: Setup debug environment
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id: setup-debug-env
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run: |
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# Create debug directory if env variable is set
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if [[ -n "$DEBUG_LOG_PATH" ]]; then
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mkdir -p "$(dirname "$DEBUG_LOG_PATH")"
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touch "$DEBUG_LOG_PATH"
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echo "Debug logging enabled to: $DEBUG_LOG_PATH" | tee -a "$DEBUG_LOG_PATH"
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fi
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# Define a debug function
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debug_log() {
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echo "DEBUG: $1"
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if [[ -n "$DEBUG_LOG_PATH" ]]; then
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echo "$(date '+%Y-%m-%d %H:%M:%S') - $1" >> "$DEBUG_LOG_PATH"
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fi
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}
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# Export the function for use in subsequent steps
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export -f debug_log
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debug_log "Starting macOS notarize action"
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debug_log "App path: ${{ env.APP_PATH }}"
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debug_log "Team ID: ${{ secrets.APPLE_TEAM_ID }}"
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debug_log "Notarization method: api-key"
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debug_log "Bundle ID: ${{ env.BUNDLE_ID }}"
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shell: bash
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- name: Set up variables
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id: setup
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run: |
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# Debugging info
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debug_log "Setting up variables"
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# Generate unique name for keychain
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KEYCHAIN_NAME="build-keychain-$(uuidgen)"
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KEYCHAIN_PASSWORD="$(uuidgen)"
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echo "KEYCHAIN_NAME=$KEYCHAIN_NAME" >> $GITHUB_ENV
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echo "KEYCHAIN_PASSWORD=$KEYCHAIN_PASSWORD" >> $GITHUB_ENV
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# Set paths
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echo "APP_PATH=${{ env.APP_PATH }}" >> $GITHUB_ENV
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# Generate working directory for temp files
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WORK_DIR="$(mktemp -d)"
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echo "WORK_DIR=$WORK_DIR" >> $GITHUB_ENV
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# Set bundle id (from input or extract from app)
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if [[ -n "${{ env.BUNDLE_ID }}" ]]; then
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BUNDLE_ID="${{ env.BUNDLE_ID }}"
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else
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BUNDLE_ID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "${{ env.APP_PATH }}/Contents/Info.plist")
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fi
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echo "BUNDLE_ID=$BUNDLE_ID" >> $GITHUB_ENV
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# Get app name from bundle path
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APP_NAME=$(basename "${{ env.APP_PATH }}" .app)
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echo "APP_NAME=$APP_NAME" >> $GITHUB_ENV
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# Set output directory
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OUTPUT_DIR="$(pwd)/PackagedReleases"
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mkdir -p "$OUTPUT_DIR"
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echo "OUTPUT_DIR=$OUTPUT_DIR" >> $GITHUB_ENV
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# Set package paths
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ZIP_PATH="$OUTPUT_DIR/${APP_NAME}.zip"
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DMG_PATH="$OUTPUT_DIR/${APP_NAME}.dmg"
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echo "ZIP_PATH=$ZIP_PATH" >> $GITHUB_ENV
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echo "DMG_PATH=$DMG_PATH" >> $GITHUB_ENV
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# Set notarization variables based on method
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echo "Using API key method for notarization"
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# Create API key file
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API_KEY_FILE="$WORK_DIR/api_key.p8"
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echo "${{ secrets.NOTARY_API_KEY_PATH }}" | base64 --decode > "$API_KEY_FILE"
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echo "API_KEY_FILE=$API_KEY_FILE" >> $GITHUB_ENV
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# Verify API key file exists
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if [[ ! -f "$API_KEY_FILE" ]]; then
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debug_log "ERROR: API key file could not be created"
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exit 1
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fi
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debug_log "API key file created at: $API_KEY_FILE"
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debug_log "API key ID: ${{ secrets.NOTARY_API_KEY_ID }}"
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debug_log "API key issuer ID: ${{ secrets.NOTARY_API_KEY_ISSUER_ID }}"
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shell: bash
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- name: Setup keychain
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id: setup-keychain
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run: |
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debug_log "Setting up keychain"
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# Create temporary keychain
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security create-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_NAME"
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security default-keychain -s "$KEYCHAIN_NAME"
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security unlock-keychain -p "$KEYCHAIN_PASSWORD" "$KEYCHAIN_NAME"
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security set-keychain-settings -t 3600 -u "$KEYCHAIN_NAME"
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# Create certificate file
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CERTIFICATE_PATH="$WORK_DIR/certificate.p12"
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echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > "$CERTIFICATE_PATH"
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# Add to keychain
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debug_log "Importing certificate into keychain"
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security import "$CERTIFICATE_PATH" -k "$KEYCHAIN_NAME" -P "${{ secrets.MACOS_CERTIFICATE_PWD }}" -T /usr/bin/codesign
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# Allow codesign to access keychain items
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security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$KEYCHAIN_PASSWORD" "$KEYCHAIN_NAME"
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# Verify certificate was imported
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security find-identity -v "$KEYCHAIN_NAME" | grep "Developer ID Application"
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IDENTITY_RESULT=$?
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if [ $IDENTITY_RESULT -eq 0 ]; then
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debug_log "Certificate imported successfully"
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SIGNING_IDENTITY="Developer ID Application: ${{ secrets.APPLE_TEAM_ID }}"
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echo "SIGNING_IDENTITY=$SIGNING_IDENTITY" >> $GITHUB_ENV
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echo "CERTIFICATE_AVAILABLE=true" >> $GITHUB_ENV
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else
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debug_log "WARNING: No Developer ID Application certificate found"
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if [[ "false" == "true" ]]; then
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debug_log "Falling back to ad-hoc signing"
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echo "CERTIFICATE_AVAILABLE=adhoc" >> $GITHUB_ENV
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else
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debug_log "Not falling back to ad-hoc signing as specified"
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echo "CERTIFICATE_AVAILABLE=false" >> $GITHUB_ENV
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fi
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fi
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shell: bash
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- name: Sign application
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id: sign-app
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run: |
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debug_log "Starting application signing process"
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# Check if certificate is available
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if [[ "$CERTIFICATE_AVAILABLE" == "false" ]]; then
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debug_log "No certificate available and fallback disabled. Skipping signing."
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echo "SIGNING_RESULT=none" >> $GITHUB_ENV
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exit 0
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fi
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# Make sure entitlements file is defined and reset variable name
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ENTITLEMENTS_PATH="${{ env.ENTITLEMENTS_FILE }}"
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# Sign the app
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if [[ "$CERTIFICATE_AVAILABLE" == "true" ]]; then
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debug_log "Signing with Developer ID certificate"
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# First remove existing signatures
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debug_log "Removing existing signatures..."
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codesign --remove-signature "$APP_PATH" || true
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# Sign all dynamic libraries and frameworks
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debug_log "Signing embedded binaries and frameworks..."
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find "$APP_PATH/Contents/MacOS" -type f -name "*.dylib" -exec codesign --force --timestamp --options runtime --entitlements "$ENTITLEMENTS_PATH" --sign "$SIGNING_IDENTITY" {} \;
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find "$APP_PATH/Contents/Frameworks" -type f -depth 1 -exec codesign --force --timestamp --options runtime --entitlements "$ENTITLEMENTS_PATH" --sign "$SIGNING_IDENTITY" {} \;
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find "$APP_PATH/Contents/Frameworks" -name "*.framework" -exec codesign --force --timestamp --options runtime --entitlements "$ENTITLEMENTS_PATH" --sign "$SIGNING_IDENTITY" {} \;
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# Sign all executables
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debug_log "Signing executables..."
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find "$APP_PATH/Contents/MacOS" -type f -exec codesign --force --timestamp --options runtime --entitlements "$ENTITLEMENTS_PATH" --sign "$SIGNING_IDENTITY" {} \;
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# Sign app bundle
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debug_log "Signing main app bundle..."
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codesign --force --timestamp --options runtime --entitlements "$ENTITLEMENTS_PATH" --sign "$SIGNING_IDENTITY" "$APP_PATH"
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SIGN_RESULT=$?
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if [ $SIGN_RESULT -eq 0 ]; then
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debug_log "App signed successfully with Developer ID"
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echo "SIGNING_RESULT=true" >> $GITHUB_ENV
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else
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debug_log "App signing failed with Developer ID"
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echo "SIGNING_RESULT=false" >> $GITHUB_ENV
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exit 1
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fi
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elif [[ "$CERTIFICATE_AVAILABLE" == "adhoc" ]]; then
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debug_log "Signing with ad-hoc identity (not suitable for distribution)"
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# Remove existing signatures
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codesign --remove-signature "$APP_PATH" || true
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# Sign with ad-hoc identity
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codesign --force --timestamp --options runtime --entitlements "$ENTITLEMENTS_PATH" --sign - "$APP_PATH"
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SIGN_RESULT=$?
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if [ $SIGN_RESULT -eq 0 ]; then
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debug_log "App signed successfully with ad-hoc identity"
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echo "SIGNING_RESULT=ad-hoc" >> $GITHUB_ENV
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else
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debug_log "App signing failed with ad-hoc identity"
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echo "SIGNING_RESULT=false" >> $GITHUB_ENV
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exit 1
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fi
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else
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debug_log "Unexpected certificate state. Skipping signing."
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echo "SIGNING_RESULT=none" >> $GITHUB_ENV
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fi
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# Verify signing
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debug_log "Verifying app signature..."
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codesign -dvv "$APP_PATH"
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shell: bash
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- name: Verify notarization and stapling
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id: verify-notarization
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if: env.SIGNING_RESULT == 'true'
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run: |
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debug_log "Verifying app signature and code requirements before notarization"
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# Verify code signature
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codesign --verify --verbose "$APP_PATH"
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if [ $? -ne 0 ]; then
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debug_log "Error: App signature verification failed"
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# Don't exit, just log the error
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else
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debug_log "App signature verification passed"
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fi
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# Check app for code requirements
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codesign --display --requirements "$APP_PATH"
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if [ $? -ne 0 ]; then
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debug_log "Error: App doesn't meet requirements"
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# Don't exit, just log the error
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else
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debug_log "App meets code requirements"
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fi
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shell: bash
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- name: Notarize application
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id: notarize-app
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if: env.SIGNING_RESULT == 'true'
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run: |
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debug_log "Starting notarization process"
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# Create ZIP for notarization
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debug_log "Creating ZIP archive for notarization"
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ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
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if [ $? -ne 0 ]; then
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debug_log "Error creating ZIP archive"
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echo "NOTARIZATION_RESULT=false" >> $GITHUB_ENV
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exit 1
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fi
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# Notarize the app using API key method
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debug_log "Notarizing with API key method"
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# Submit for notarization
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debug_log "Submitting app for notarization..."
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xcrun notarytool submit "$ZIP_PATH" \
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--key "$API_KEY_FILE" \
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--key-id "${{ secrets.NOTARY_API_KEY_ID }}" \
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--issuer "${{ secrets.NOTARY_API_KEY_ISSUER_ID }}" \
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--wait > "$WORK_DIR/notarization_output.txt" 2>&1
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cat "$WORK_DIR/notarization_output.txt" | tee -a "$DEBUG_LOG_PATH"
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REQUEST_STATUS=$(grep -o "status: .*" "$WORK_DIR/notarization_output.txt" | cut -d ' ' -f2)
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if [[ "$REQUEST_STATUS" == "Accepted" ]]; then
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debug_log "Notarization successful"
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echo "NOTARIZATION_RESULT=true" >> $GITHUB_ENV
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else
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debug_log "Notarization failed or timed out"
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cat "$WORK_DIR/notarization_output.txt"
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echo "NOTARIZATION_RESULT=false" >> $GITHUB_ENV
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fi
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shell: bash
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- name: Staple notarization ticket
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id: staple-ticket
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if: env.SIGNING_RESULT == 'true' && env.NOTARIZATION_RESULT == 'true'
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run: |
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debug_log "Stapling notarization ticket to app"
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# Staple the ticket
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xcrun stapler staple "$APP_PATH"
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STAPLE_RESULT=$?
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if [ $STAPLE_RESULT -eq 0 ]; then
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debug_log "Notarization ticket stapled successfully"
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echo "STAPLING_RESULT=true" >> $GITHUB_ENV
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# Verify stapling
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debug_log "Verifying notarization stapling"
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xcrun stapler validate "$APP_PATH"
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if [ $? -eq 0 ]; then
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debug_log "Stapling validation successful"
|
|
else
|
|
debug_log "Stapling validation failed, but continuing"
|
|
fi
|
|
else
|
|
debug_log "Stapling failed"
|
|
echo "STAPLING_RESULT=false" >> $GITHUB_ENV
|
|
fi
|
|
shell: bash
|
|
|
|
- name: Remove quarantine attribute
|
|
id: remove-quarantine
|
|
if: env.SIGNING_RESULT != 'none'
|
|
run: |
|
|
debug_log "Removing quarantine attribute from app"
|
|
|
|
# Directly run the command without creating a script file
|
|
debug_log "Removing quarantine attribute from all files..."
|
|
find "$APP_PATH" -exec xattr -d com.apple.quarantine {} \; 2>/dev/null || true
|
|
debug_log "Quarantine attributes removed"
|
|
shell: bash
|
|
|
|
- name: Package signed app
|
|
id: package-app
|
|
run: |
|
|
debug_log "Packaging the signed app"
|
|
|
|
# Check if we should use create-dmg if available
|
|
if command -v create-dmg &> /dev/null; then
|
|
debug_log "Using create-dmg for DMG creation"
|
|
|
|
# Create a temporary directory for DMG contents
|
|
DMG_TEMP_DIR="$WORK_DIR/dmg-contents"
|
|
mkdir -p "$DMG_TEMP_DIR"
|
|
|
|
# Copy the app to the temporary directory
|
|
cp -R "$APP_PATH" "$DMG_TEMP_DIR/"
|
|
|
|
# Create instructions text file
|
|
echo "Drag the application to the Applications folder to install it." > "$DMG_TEMP_DIR/README.txt"
|
|
|
|
# Create symlink to Applications folder
|
|
ln -s /Applications "$DMG_TEMP_DIR/Applications"
|
|
|
|
# Use create-dmg to create a more beautiful DMG
|
|
create-dmg \
|
|
--volname "$APP_NAME" \
|
|
--window-pos 200 120 \
|
|
--window-size 800 400 \
|
|
--icon-size 100 \
|
|
--app-drop-link 600 185 \
|
|
--icon "$APP_NAME.app" 200 185 \
|
|
--hide-extension "$APP_NAME.app" \
|
|
--add-file "README.txt" 400 185 \
|
|
--no-internet-enable \
|
|
"$DMG_PATH" \
|
|
"$DMG_TEMP_DIR"
|
|
|
|
DMG_CREATE_RESULT=$?
|
|
|
|
elif command -v hdiutil &> /dev/null; then
|
|
debug_log "Using hdiutil for DMG creation"
|
|
|
|
# Create DMG using hdiutil
|
|
hdiutil create -volname "$APP_NAME" -srcfolder "$APP_PATH" -ov -format UDZO "$DMG_PATH"
|
|
DMG_CREATE_RESULT=$?
|
|
|
|
else
|
|
debug_log "Neither create-dmg nor hdiutil available. Cannot create DMG."
|
|
DMG_CREATE_RESULT=1
|
|
fi
|
|
|
|
# Check DMG creation result
|
|
if [ $DMG_CREATE_RESULT -eq 0 ]; then
|
|
debug_log "DMG package created successfully at: $DMG_PATH"
|
|
echo "DMG_CREATED=true" >> $GITHUB_ENV
|
|
else
|
|
debug_log "DMG creation failed"
|
|
echo "DMG_CREATED=false" >> $GITHUB_ENV
|
|
fi
|
|
|
|
# If we have a properly signed app, sign the DMG as well
|
|
if [[ "$SIGNING_RESULT" == "true" && "$DMG_CREATED" == "true" ]]; then
|
|
debug_log "Signing DMG with Developer ID certificate"
|
|
codesign --force --timestamp --sign "$SIGNING_IDENTITY" "$DMG_PATH"
|
|
|
|
if [ $? -eq 0 ]; then
|
|
debug_log "DMG signed successfully"
|
|
else
|
|
debug_log "DMG signing failed"
|
|
fi
|
|
|
|
# If app was notarized, also notarize the DMG
|
|
if [[ "$NOTARIZATION_RESULT" == "true" ]]; then
|
|
debug_log "Notarizing DMG..."
|
|
|
|
# Notarize the DMG using API key method
|
|
debug_log "Notarizing DMG with API key method"
|
|
|
|
xcrun notarytool submit "$DMG_PATH" \
|
|
--key "$API_KEY_FILE" \
|
|
--key-id "${{ secrets.NOTARY_API_KEY_ID }}" \
|
|
--issuer "${{ secrets.NOTARY_API_KEY_ISSUER_ID }}" \
|
|
--wait > "$WORK_DIR/dmg_notarization_output.txt" 2>&1
|
|
|
|
cat "$WORK_DIR/dmg_notarization_output.txt" | tee -a "$DEBUG_LOG_PATH"
|
|
|
|
DMG_REQUEST_STATUS=$(grep -o "status: .*" "$WORK_DIR/dmg_notarization_output.txt" | cut -d ' ' -f2)
|
|
|
|
if [[ "$DMG_REQUEST_STATUS" == "Accepted" ]]; then
|
|
debug_log "DMG notarization successful"
|
|
|
|
# Staple DMG
|
|
debug_log "Stapling notarization ticket to DMG"
|
|
xcrun stapler staple "$DMG_PATH"
|
|
if [ $? -eq 0 ]; then
|
|
debug_log "DMG stapling successful"
|
|
else
|
|
debug_log "DMG stapling failed"
|
|
fi
|
|
else
|
|
debug_log "DMG notarization failed or timed out"
|
|
cat "$WORK_DIR/dmg_notarization_output.txt"
|
|
fi
|
|
fi
|
|
fi
|
|
|
|
# Final verification of all distribution artifacts
|
|
debug_log "Verifying final distribution artifacts"
|
|
|
|
# Check ZIP file
|
|
if [[ -f "$ZIP_PATH" ]]; then
|
|
ZIP_SIZE=$(du -h "$ZIP_PATH" | cut -f1)
|
|
debug_log "ZIP package size: $ZIP_SIZE"
|
|
|
|
# Verify ZIP integrity
|
|
unzip -t "$ZIP_PATH" > /dev/null
|
|
if [ $? -eq 0 ]; then
|
|
debug_log "ZIP package integrity verified"
|
|
else
|
|
debug_log "ZIP package may be corrupted"
|
|
fi
|
|
fi
|
|
|
|
# Check DMG file
|
|
if [[ -f "$DMG_PATH" ]]; then
|
|
DMG_SIZE=$(du -h "$DMG_PATH" | cut -f1)
|
|
debug_log "DMG package size: $DMG_SIZE"
|
|
|
|
# Verify DMG signature if signed
|
|
if [[ "$SIGNING_RESULT" == "true" ]]; then
|
|
codesign -vvv "$DMG_PATH" 2>&1 | tee -a "$DEBUG_LOG_PATH" || debug_log "DMG signature verification failed"
|
|
fi
|
|
fi
|
|
|
|
# Set output variables
|
|
if [[ "$SIGNING_RESULT" == "true" ]]; then
|
|
echo "SIGNED_STATUS=true" >> $GITHUB_ENV
|
|
elif [[ "$SIGNING_RESULT" == "ad-hoc" ]]; then
|
|
echo "SIGNED_STATUS=ad-hoc" >> $GITHUB_ENV
|
|
else
|
|
echo "SIGNED_STATUS=none" >> $GITHUB_ENV
|
|
fi
|
|
|
|
if [[ "$NOTARIZATION_RESULT" == "true" ]]; then
|
|
echo "NOTARIZED_STATUS=true" >> $GITHUB_ENV
|
|
else
|
|
echo "NOTARIZED_STATUS=false" >> $GITHUB_ENV
|
|
fi
|
|
|
|
if [[ "$DMG_CREATED" == "true" ]]; then
|
|
echo "PACKAGE_PATH=$DMG_PATH" >> $GITHUB_ENV
|
|
else
|
|
echo "PACKAGE_PATH=$ZIP_PATH" >> $GITHUB_ENV
|
|
fi
|
|
shell: bash
|
|
|
|
- name: Clean up
|
|
if: always()
|
|
run: |
|
|
debug_log "Cleaning up"
|
|
|
|
# Clean up keychain
|
|
if [[ -n "$KEYCHAIN_NAME" ]]; then
|
|
security delete-keychain "$KEYCHAIN_NAME" || true
|
|
debug_log "Keychain deleted"
|
|
fi
|
|
|
|
# Clean up temporary files
|
|
if [[ -d "$WORK_DIR" ]]; then
|
|
rm -rf "$WORK_DIR" || true
|
|
debug_log "Temporary files deleted"
|
|
fi
|
|
|
|
debug_log "Cleanup completed"
|
|
shell: bash
|
|
|
|
# Upload debug logs if available
|
|
- name: Upload Debug Logs
|
|
uses: actions/upload-artifact@v3
|
|
if: always()
|
|
with:
|
|
name: notarize-debug-logs
|
|
path: debug_logs
|
|
retention-days: 7
|
|
|
|
# Upload only the DMG file as main distribution artifact
|
|
- name: Upload Mac Distribution DMG
|
|
uses: actions/upload-artifact@v3
|
|
if: env.NOTARIZED_STATUS == 'true' && env.SIGNED_STATUS != 'none'
|
|
with:
|
|
name: LuckyWorld-Mac-Distribution
|
|
path: ${{ env.PACKAGE_PATH }}
|
|
retention-days: 30
|
|
|
|
# Report results
|
|
- name: Report Results
|
|
run: |
|
|
echo "🔐 App signing: ${{ env.SIGNED_STATUS }}"
|
|
echo "🔏 App notarization: ${{ env.NOTARIZED_STATUS }}"
|
|
|
|
if [ "${{ env.SIGNED_STATUS }}" != "none" ]; then
|
|
echo "✅ Packaging completed successfully!"
|
|
echo "Final package: ${{ env.PACKAGE_PATH }}"
|
|
else
|
|
echo "⚠️ App was not signed - check the logs for details"
|
|
fi
|
|
shell: bash
|
|
|