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Test macOS Build Action / test-macos-build (push) Failing after 15m29s
132 lines
3.9 KiB
Bash
Executable File
132 lines
3.9 KiB
Bash
Executable File
#!/bin/bash
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set -e # Exit on any error
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# Get the user's home directory
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USER_HOME="$HOME"
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# Set up Unreal Engine paths
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UE_ROOT="/Users/Shared/Epic Games/UE_5.5"
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UE_EDITOR="$UE_ROOT/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor"
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UE_UAT="$UE_ROOT/Engine/Build/BatchFiles/RunUAT.command"
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# Set up project paths
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PROJECT_ROOT="$(pwd)"
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PROJECT_FILE="$PROJECT_ROOT/LuckyWorld.uproject"
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ARCHIVE_DIR="$PROJECT_ROOT/Builds"
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# Check for entitlements file
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if [ -f "$PROJECT_ROOT/LuckyWorld.entitlements" ]; then
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ENTITLEMENTS_FILE="$PROJECT_ROOT/LuckyWorld.entitlements"
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echo "✅ Using entitlements file: $ENTITLEMENTS_FILE"
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else
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echo "⚠️ Warning: No entitlements file found. This might affect notarization."
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ENTITLEMENTS_FILE=""
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fi
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# Print paths and config for debugging
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echo "Project root: $PROJECT_ROOT"
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echo "Project file: $PROJECT_FILE"
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echo "Archive directory: $ARCHIVE_DIR"
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# More selective cleanup - don't remove DerivedDataCache
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echo "🧹 Cleaning build artifacts..."
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rm -rf DerivedDataCache Intermediate Binaries Saved
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mkdir -p "$ARCHIVE_DIR"
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# Generate project files
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echo "📝 Generating project files..."
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"$UE_ROOT/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh" -project="$PROJECT_FILE" -game -engine
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# Run the build command with simplified parameters and more diagnostics
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echo "🔨 Starting build process..."
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"$UE_UAT" -ScriptsForProject="$PROJECT_FILE" Turnkey \
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-command=VerifySdk \
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-platform=Mac \
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-UpdateIfNeeded \
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-EditorIO \
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-EditorIOPort=59484 \
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-project="$PROJECT_FILE" \
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BuildCookRun \
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-nop4 \
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-utf8output \
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-cook \
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-project="$PROJECT_FILE" \
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-target=LuckyWorld \
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-unrealexe="$UE_EDITOR" \
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-platform=Mac \
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-installed \
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-stage \
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-archive \
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-package \
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-build \
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-iterativecooking \
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-pak \
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-iostore \
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-compressed \
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-prereqs \
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-archivedirectory="$ARCHIVE_DIR" \
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-CrashReporter \
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-clientconfig=Shipping \
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# -nocompile \
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# -nocompileuat \
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# -nocompileeditor \
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# -skipbuildeditor \
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# enable these if you want to test build without pak and iostore (you're just testing the build)
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# -skipiostore \
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# -skippak \ (disable -pak and -iostore)
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#!/bin/bash
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# Check for errors in the build process
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BUILD_STATUS=$?
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if [ $BUILD_STATUS -ne 0 ]; then
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echo "❌ ERROR: Build command failed with exit code $BUILD_STATUS"
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exit $BUILD_STATUS
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fi
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echo ""
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echo "🔍 Looking for built application..."
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APP_PATH=$(find "$ARCHIVE_DIR" -name "*.app" -type d | head -n 1)
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# Check if the build actually succeeded by verifying the app exists
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if [ -z "$APP_PATH" ] || [ ! -d "$APP_PATH" ]; then
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echo "❌ ERROR: Build failed or did not produce an app bundle!"
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echo "Check the logs above for build errors."
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# List all files in the archive directory to help debug
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echo "Contents of archive directory:"
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find "$ARCHIVE_DIR" -type f -o -type d | sort
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exit 1
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fi
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echo "✅ Build completed successfully! Application path:"
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echo "$APP_PATH"
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if [ -n "$APP_PATH" ]; then
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echo ""
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echo "🔍 Binary files summary:"
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DYLIB_COUNT=$(find "$APP_PATH" -name "*.dylib" | wc -l)
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SO_COUNT=$(find "$APP_PATH" -name "*.so" | wc -l)
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FRAMEWORKS=$(find "$APP_PATH" -path "*.framework/*" -type f -perm +111 | wc -l)
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EXECUTABLES=$(find "$APP_PATH" -type f -perm +111 -not -path "*.framework/*" -not -name "*.dylib" -not -name "*.so" | wc -l)
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echo "- $DYLIB_COUNT .dylib libraries"
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echo "- $SO_COUNT .so libraries"
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echo "- $FRAMEWORKS framework executables"
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echo "- $EXECUTABLES other executables"
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echo "Total binary files: $((DYLIB_COUNT + SO_COUNT + FRAMEWORKS + EXECUTABLES))"
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# Check bundle ID (for information only, no modifications)
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INFO_PLIST="$APP_PATH/Contents/Info.plist"
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if [ -f "$INFO_PLIST" ]; then
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BUNDLE_ID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$INFO_PLIST")
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echo ""
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echo "📦 App Bundle ID: $BUNDLE_ID"
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fi
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fi
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echo ""
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echo "✅ Build complete!"
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echo "App location: $APP_PATH"
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