LuckyWorldV2/Plugins/FSR3-550/FSR3/Source/FFXFrameInterpolationApi/FFXFrameInterpolationApi.Build.cs

67 lines
2.1 KiB
C#
Raw Normal View History

// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
//
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using UnrealBuildTool;
using System;
using System.IO;
public class FFXFrameInterpolationApi : ModuleRules
{
public FFXFrameInterpolationApi(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/include"),
}
);
PrivateIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src"),
Path.Combine(ModuleDirectory, "../fidelityfx-sdk/sdk/src/shared"),
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"FFXShared",
"FFXOpticalFlowApi"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
}
);
PrecompileForTargets = PrecompileTargetsType.Any;
}
}