81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "FSR3MoviePipelineSettings.h"
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#include "FFXFSR3TemporalUpscaling.h"
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#include "MovieRenderPipelineDataTypes.h"
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#include "SceneView.h"
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#include "Templates/SharedPointer.h"
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#define LOCTEXT_NAMESPACE "FSR3MoviePipelineSettings"
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UFSR3MoviePipelineSettings::UFSR3MoviePipelineSettings()
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: FSR3Quality(EFSR3MoviePipelineQuality::Quality)
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{
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}
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void UFSR3MoviePipelineSettings::ValidateStateImpl()
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{
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Super::ValidateStateImpl();
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IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
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if (!FSR3ModuleInterface.IsPlatformSupported(GMaxRHIShaderPlatform))
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{
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ValidationResults.Add(FText::FromString(TEXT("FidelityFX Super Resolution 3 is unsupported on this platform.")));
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ValidationState = EMoviePipelineValidationState::Warnings;
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}
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}
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void UFSR3MoviePipelineSettings::GetFormatArguments(FMoviePipelineFormatArgs& InOutFormatArgs) const
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{
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Super::GetFormatArguments(InOutFormatArgs);
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IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
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if (FSR3ModuleInterface.IsPlatformSupported(GMaxRHIShaderPlatform))
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{
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InOutFormatArgs.FileMetadata.Add(TEXT("amd/fidelityFxFSR3QualityMode"), StaticEnum<EFSR3MoviePipelineQuality>()->GetDisplayNameTextByIndex((int32)FSR3Quality).ToString());
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InOutFormatArgs.FilenameArguments.Add(TEXT("fidelityFxFSR3QualityMode"), StaticEnum<EFSR3MoviePipelineQuality>()->GetDisplayNameTextByIndex((int32)FSR3Quality).ToString());
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}
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else
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{
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InOutFormatArgs.FileMetadata.Add(TEXT("amd/fidelityFxFSR3QualityMode"), TEXT("Unsupported"));
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InOutFormatArgs.FilenameArguments.Add(TEXT("fidelityFxFSR3QualityMode"), TEXT("Unsupported"));
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}
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}
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void UFSR3MoviePipelineSettings::SetupViewFamily(FSceneViewFamily& ViewFamily)
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{
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static IConsoleVariable* CVarScreenPercentage = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ScreenPercentage"));
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static IConsoleVariable* CVarFSR3Enabled = IConsoleManager::Get().FindConsoleVariable(TEXT("r.FidelityFX.FSR3.Enabled"));
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IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
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if (ViewFamily.ViewMode == EViewModeIndex::VMI_Lit && CVarFSR3Enabled->GetInt())
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{
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float ScreenPercentage = FSR3Quality == EFSR3MoviePipelineQuality::Native ? 100.f : FSR3ModuleInterface.GetResolutionFraction((uint32)FSR3Quality) * 100.0f;
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if (CVarScreenPercentage)
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{
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CVarScreenPercentage->Set(ScreenPercentage, ECVF_SetByCode);
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}
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}
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}
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