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// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
//
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "FSR3MoviePipelineSettings.h"
#include "FFXFSR3TemporalUpscaling.h"
#include "MovieRenderPipelineDataTypes.h"
#include "SceneView.h"
#include "Templates/SharedPointer.h"
#define LOCTEXT_NAMESPACE "FSR3MoviePipelineSettings"
UFSR3MoviePipelineSettings::UFSR3MoviePipelineSettings()
: FSR3Quality(EFSR3MoviePipelineQuality::Quality)
{
}
void UFSR3MoviePipelineSettings::ValidateStateImpl()
{
Super::ValidateStateImpl();
IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
if (!FSR3ModuleInterface.IsPlatformSupported(GMaxRHIShaderPlatform))
{
ValidationResults.Add(FText::FromString(TEXT("FidelityFX Super Resolution 3 is unsupported on this platform.")));
ValidationState = EMoviePipelineValidationState::Warnings;
}
}
void UFSR3MoviePipelineSettings::GetFormatArguments(FMoviePipelineFormatArgs& InOutFormatArgs) const
{
Super::GetFormatArguments(InOutFormatArgs);
IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
if (FSR3ModuleInterface.IsPlatformSupported(GMaxRHIShaderPlatform))
{
InOutFormatArgs.FileMetadata.Add(TEXT("amd/fidelityFxFSR3QualityMode"), StaticEnum<EFSR3MoviePipelineQuality>()->GetDisplayNameTextByIndex((int32)FSR3Quality).ToString());
InOutFormatArgs.FilenameArguments.Add(TEXT("fidelityFxFSR3QualityMode"), StaticEnum<EFSR3MoviePipelineQuality>()->GetDisplayNameTextByIndex((int32)FSR3Quality).ToString());
}
else
{
InOutFormatArgs.FileMetadata.Add(TEXT("amd/fidelityFxFSR3QualityMode"), TEXT("Unsupported"));
InOutFormatArgs.FilenameArguments.Add(TEXT("fidelityFxFSR3QualityMode"), TEXT("Unsupported"));
}
}
void UFSR3MoviePipelineSettings::SetupViewFamily(FSceneViewFamily& ViewFamily)
{
static IConsoleVariable* CVarScreenPercentage = IConsoleManager::Get().FindConsoleVariable(TEXT("r.ScreenPercentage"));
static IConsoleVariable* CVarFSR3Enabled = IConsoleManager::Get().FindConsoleVariable(TEXT("r.FidelityFX.FSR3.Enabled"));
IFFXFSR3TemporalUpscalingModule& FSR3ModuleInterface = FModuleManager::GetModuleChecked<IFFXFSR3TemporalUpscalingModule>(TEXT("FFXFSR3TemporalUpscaling"));
if (ViewFamily.ViewMode == EViewModeIndex::VMI_Lit && CVarFSR3Enabled->GetInt())
{
float ScreenPercentage = FSR3Quality == EFSR3MoviePipelineQuality::Native ? 100.f : FSR3ModuleInterface.GetResolutionFraction((uint32)FSR3Quality) * 100.0f;
if (CVarScreenPercentage)
{
CVarScreenPercentage->Set(ScreenPercentage, ECVF_SetByCode);
}
}
}