141 lines
4.5 KiB
C
141 lines
4.5 KiB
C
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// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "render/rendermodule.h"
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#include "core/framework.h"
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#include "FidelityFX/host/ffx_cas.h"
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#include <functional>
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/// @defgroup FfxCasSample FidelityFX CAS sample
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/// Sample documentation for FidelityFX CAS
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///
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/// @ingroup SDKEffects
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/// @defgroup CasRM CasRenderModule
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/// CasRenderModule reference documentation
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///
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/// @ingroup FfxCasSample
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/// @{
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/**
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* @class CASRenderModule
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* CASRenderModule handles a number of tasks related to CAS.
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*
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* CASRenderModule takes care of:
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* - creating UI section that enable users to switch between options of CAS
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* - performing sharpening or upscaling and output to the color target
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*/
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class CASRenderModule : public cauldron::RenderModule
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{
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public:
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/**
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* @brief Constructor with default behavior.
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*/
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CASRenderModule()
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: RenderModule(L"CASRenderModule")
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{
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}
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/**
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* @brief Tear down the FFX API Context and release resources.
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*/
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virtual ~CASRenderModule();
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/**
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* @brief Initialize FFX API Context, setup the internal color texture used as temporary input, and setup UI section for CAS.
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*/
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virtual void Init(const json& initData) override;
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/**
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* @brief Setup input/output texture and parameters FFX API needs this frame and then call the FFX Dispatch.
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*/
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virtual void Execute(double deltaTime, cauldron::CommandList* pCmdList) override;
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/**
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* @brief Called by the framework when resolution changes. FFX API Context for CAS need to be reset in respond to this.
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*/
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virtual void OnResize(const cauldron::ResolutionInfo& resInfo) override;
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private:
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enum CAS_State
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{
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CAS_State_NoCas,
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CAS_State_Upsample,
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CAS_State_SharpenOnly,
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};
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enum class CASScalePreset
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{
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UltraQuality = 0, // 1.3f
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Quality, // 1.5f
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Balanced, // 1.7f
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Performance, // 2.f
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UltraPerformance, // 3.f
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Custom // 1.f - 3.f range
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};
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/**
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* @brief Required by the framework so that CAS RenderModule can take care of the upscaling ratio.
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*/
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cauldron::ResolutionInfo UpdateResolution(uint32_t displayWidth, uint32_t displayHeight);
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/**
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* @brief Callback function called when upscaling is enabled or upscaling preset is changed.
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*/
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void UpdatePreset(const int32_t* pOldPreset);
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/**
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* @brief Callback function for upscaling ratio slider
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*/
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void UpdateUpscaleRatio(const float* pOldRatio);
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void SetupFfxInterface();
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void InitCasContext();
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void DestroyCasContext();
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CAS_State m_CasState = CAS_State_SharpenOnly;
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bool m_CasEnabled = true;
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float m_Sharpness = 0.8f;
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CASScalePreset m_ScalePreset = CASScalePreset::UltraQuality;
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float m_UpscaleRatio = 1.3f;
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bool m_UpscaleRatioEnabled = false;
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bool m_CasUpscalingEnabled = false;
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// CAS Context members
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FfxCasContextDescription m_InitializationParameters = {0};
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FfxCasContext m_CasContext;
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// CAS resources
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const cauldron::Texture* m_pColorTarget = nullptr;
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const cauldron::Texture* m_pTempColorTarget = nullptr;
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// For resolution updates
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std::function<cauldron::ResolutionInfo(uint32_t, uint32_t)> m_pUpdateFunc = nullptr;
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};
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/// @}
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