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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "render/rendermodule.h"
#include "core/framework.h"
#include "FidelityFX/host/ffx_cas.h"
#include <functional>
/// @defgroup FfxCasSample FidelityFX CAS sample
/// Sample documentation for FidelityFX CAS
///
/// @ingroup SDKEffects
/// @defgroup CasRM CasRenderModule
/// CasRenderModule reference documentation
///
/// @ingroup FfxCasSample
/// @{
/**
* @class CASRenderModule
* CASRenderModule handles a number of tasks related to CAS.
*
* CASRenderModule takes care of:
* - creating UI section that enable users to switch between options of CAS
* - performing sharpening or upscaling and output to the color target
*/
class CASRenderModule : public cauldron::RenderModule
{
public:
/**
* @brief Constructor with default behavior.
*/
CASRenderModule()
: RenderModule(L"CASRenderModule")
{
}
/**
* @brief Tear down the FFX API Context and release resources.
*/
virtual ~CASRenderModule();
/**
* @brief Initialize FFX API Context, setup the internal color texture used as temporary input, and setup UI section for CAS.
*/
virtual void Init(const json& initData) override;
/**
* @brief Setup input/output texture and parameters FFX API needs this frame and then call the FFX Dispatch.
*/
virtual void Execute(double deltaTime, cauldron::CommandList* pCmdList) override;
/**
* @brief Called by the framework when resolution changes. FFX API Context for CAS need to be reset in respond to this.
*/
virtual void OnResize(const cauldron::ResolutionInfo& resInfo) override;
private:
enum CAS_State
{
CAS_State_NoCas,
CAS_State_Upsample,
CAS_State_SharpenOnly,
};
enum class CASScalePreset
{
UltraQuality = 0, // 1.3f
Quality, // 1.5f
Balanced, // 1.7f
Performance, // 2.f
UltraPerformance, // 3.f
Custom // 1.f - 3.f range
};
/**
* @brief Required by the framework so that CAS RenderModule can take care of the upscaling ratio.
*/
cauldron::ResolutionInfo UpdateResolution(uint32_t displayWidth, uint32_t displayHeight);
/**
* @brief Callback function called when upscaling is enabled or upscaling preset is changed.
*/
void UpdatePreset(const int32_t* pOldPreset);
/**
* @brief Callback function for upscaling ratio slider
*/
void UpdateUpscaleRatio(const float* pOldRatio);
void SetupFfxInterface();
void InitCasContext();
void DestroyCasContext();
CAS_State m_CasState = CAS_State_SharpenOnly;
bool m_CasEnabled = true;
float m_Sharpness = 0.8f;
CASScalePreset m_ScalePreset = CASScalePreset::UltraQuality;
float m_UpscaleRatio = 1.3f;
bool m_UpscaleRatioEnabled = false;
bool m_CasUpscalingEnabled = false;
// CAS Context members
FfxCasContextDescription m_InitializationParameters = {0};
FfxCasContext m_CasContext;
// CAS resources
const cauldron::Texture* m_pColorTarget = nullptr;
const cauldron::Texture* m_pTempColorTarget = nullptr;
// For resolution updates
std::function<cauldron::ResolutionInfo(uint32_t, uint32_t)> m_pUpdateFunc = nullptr;
};
/// @}