Organize some structures

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martinluckyrobots 2025-04-08 11:28:03 +08:00
parent 1f43bf9249
commit 3f655bb1a9
15 changed files with 26 additions and 0 deletions

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@ -645,3 +645,29 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool RandomTexture; bool RandomTexture;
}; };
USTRUCT(BlueprintType)
struct FAllTransformCapture
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FTransform Position;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString Name;
};
USTRUCT(BlueprintType)
struct FPipeType
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool IsOpen;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FTransform Transform;
};