Optimize WB_SelectGoalMenu

This commit is contained in:
martinluckyrobots 2025-04-17 11:49:17 +08:00
parent 38a91fb2e7
commit ced6e40acd
5 changed files with 5 additions and 1 deletions

View File

@ -24,7 +24,8 @@ void USelectGoalUserWidget::NativeConstruct()
{
if (AllGoalListData->bIsActive)
{
FString GoalTypeString = UEnum::GetValueAsString<EGoalType>(AllGoalListData->GoalType);
UEnum* GoalTypeEnum = StaticEnum<EGoalType>();
FString GoalTypeString = GoalTypeEnum->GetDisplayNameTextByIndex(int(AllGoalListData->GoalType)).ToString();
GetComboBoxString()->AddOption(GoalTypeString);
bInitAddOption = true;
break;

View File

@ -14,4 +14,7 @@ class LUCKYWORLDV2_API UPathfindingSelectorUserWidget : public UUserWidget
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPClickSelectObjectBtn();
};