52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "FFXFrameInterpolationViewExtension.h"
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#include "FFXFrameInterpolation.h"
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#include "PostProcess/PostProcessing.h"
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#include "ScenePrivate.h"
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#include "../../FFXFSR3TemporalUpscaling/Public/FFXFSR3History.h"
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namespace FFXFIStrings
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{
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static constexpr auto D3D12 = TEXT("D3D12");
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}
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FFXFrameInterpolationViewExtension::FFXFrameInterpolationViewExtension(const FAutoRegister& AutoRegister, FFXFrameInterpolation* InFrameInterpolation)
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: FSceneViewExtensionBase(AutoRegister)
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, FrameInterpolation(InFrameInterpolation)
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, bFrameInterpolationSupported(false)
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{
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FString RHIName = GDynamicRHI->GetName();
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if (RHIName == FFXFIStrings::D3D12)
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{
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bFrameInterpolationSupported = true;
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}
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}
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void FFXFrameInterpolationViewExtension::PrePostProcessPass_RenderThread(FRDGBuilder& GraphBuilder, const FSceneView& View, const FPostProcessingInputs& Inputs)
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{
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if (View.GetFeatureLevel() > ERHIFeatureLevel::SM5 || (bFrameInterpolationSupported && View.GetFeatureLevel() == ERHIFeatureLevel::SM5))
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{
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FrameInterpolation->SetupView(View, Inputs);
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}
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}
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