LuckyWorldV2/Plugins/FSR3-550/FSR3/Source/FFXFrameInterpolation/Private/FFXFrameInterpolationViewExtension.cpp

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2.2 KiB
C++

// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
//
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "FFXFrameInterpolationViewExtension.h"
#include "FFXFrameInterpolation.h"
#include "PostProcess/PostProcessing.h"
#include "ScenePrivate.h"
#include "../../FFXFSR3TemporalUpscaling/Public/FFXFSR3History.h"
namespace FFXFIStrings
{
static constexpr auto D3D12 = TEXT("D3D12");
}
FFXFrameInterpolationViewExtension::FFXFrameInterpolationViewExtension(const FAutoRegister& AutoRegister, FFXFrameInterpolation* InFrameInterpolation)
: FSceneViewExtensionBase(AutoRegister)
, FrameInterpolation(InFrameInterpolation)
, bFrameInterpolationSupported(false)
{
FString RHIName = GDynamicRHI->GetName();
if (RHIName == FFXFIStrings::D3D12)
{
bFrameInterpolationSupported = true;
}
}
void FFXFrameInterpolationViewExtension::PrePostProcessPass_RenderThread(FRDGBuilder& GraphBuilder, const FSceneView& View, const FPostProcessingInputs& Inputs)
{
if (View.GetFeatureLevel() > ERHIFeatureLevel::SM5 || (bFrameInterpolationSupported && View.GetFeatureLevel() == ERHIFeatureLevel::SM5))
{
FrameInterpolation->SetupView(View, Inputs);
}
}