55 lines
2.3 KiB
C++
55 lines
2.3 KiB
C++
// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
|
|
//
|
|
// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
#pragma once
|
|
|
|
#include "MoviePipelineViewFamilySetting.h"
|
|
#include "FSR3MoviePipelineSettings.generated.h"
|
|
|
|
class SceneViewFamily;
|
|
|
|
UENUM(BlueprintType)
|
|
enum class EFSR3MoviePipelineQuality : uint8
|
|
{
|
|
Unused UMETA(Hidden),
|
|
Native UMETA(DisplayName = "Native AA"),
|
|
Quality UMETA(DisplayName = "Quality"),
|
|
Balanced UMETA(DisplayName = "Balanced"),
|
|
Performance UMETA(DisplayName = "Performance"),
|
|
UltraPerformance UMETA(DisplayName = "UltraPerformance")
|
|
};
|
|
|
|
UCLASS(BlueprintType, DisplayName="FidelityFX Super Resolution 3 Settings")
|
|
class FSR3MOVIERENDERPIPELINE_API UFSR3MoviePipelineSettings : public UMoviePipelineViewFamilySetting
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
UFSR3MoviePipelineSettings();
|
|
|
|
virtual void ValidateStateImpl() override;
|
|
|
|
virtual void GetFormatArguments(FMoviePipelineFormatArgs& InOutFormatArgs) const override;
|
|
|
|
virtual void SetupViewFamily(FSceneViewFamily& ViewFamily) override;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWRite, Category = "Settings", DisplayName = "Quality Mode")
|
|
EFSR3MoviePipelineQuality FSR3Quality;
|
|
}; |