LuckyWorldV2/Plugins/FSR3-550/FSR3/Source/fidelityfx-hlsl/ffx_frameinterpolation_pass.hlsl

59 lines
3.1 KiB
HLSL

// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#define FFX_FRAMEINTERPOLATION_BIND_SRV_GAME_MOTION_VECTOR_FIELD_X 0
#define FFX_FRAMEINTERPOLATION_BIND_SRV_GAME_MOTION_VECTOR_FIELD_Y 1
#define FFX_FRAMEINTERPOLATION_BIND_SRV_OPTICAL_FLOW_MOTION_VECTOR_FIELD_X 2
#define FFX_FRAMEINTERPOLATION_BIND_SRV_OPTICAL_FLOW_MOTION_VECTOR_FIELD_Y 3
#define FFX_FRAMEINTERPOLATION_BIND_SRV_PREVIOUS_INTERPOLATION_SOURCE 4
#define FFX_FRAMEINTERPOLATION_BIND_SRV_CURRENT_INTERPOLATION_SOURCE 5
#define FFX_FRAMEINTERPOLATION_BIND_SRV_DISOCCLUSION_MASK 6
#define FFX_FRAMEINTERPOLATION_BIND_SRV_INPAINTING_PYRAMID 7
#define FFX_FRAMEINTERPOLATION_BIND_SRV_COUNTERS 8
#define FFX_FRAMEINTERPOLATION_BIND_UAV_OUTPUT 0
#define FFX_FRAMEINTERPOLATION_BIND_CB_FRAMEINTERPOLATION 0
#include "frameinterpolation/ffx_frameinterpolation_callbacks_hlsl.h"
#include "frameinterpolation/ffx_frameinterpolation_common.h"
#include "frameinterpolation/ffx_frameinterpolation.h"
#ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH
#define FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH 8
#endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH
#ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT
#define FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT 8
#endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT
#ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH
#define FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH 1
#endif // #ifndef FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH
#ifndef FFX_FRAMEINTERPOLATION_NUM_THREADS
#define FFX_FRAMEINTERPOLATION_NUM_THREADS [numthreads(FFX_FRAMEINTERPOLATION_THREAD_GROUP_WIDTH, FFX_FRAMEINTERPOLATION_THREAD_GROUP_HEIGHT, FFX_FRAMEINTERPOLATION_THREAD_GROUP_DEPTH)]
#endif // #ifndef FFX_FRAMEINTERPOLATION_NUM_THREADS
FFX_FRAMEINTERPOLATION_NUM_THREADS
void CS(FfxInt32x2 iPxPos : SV_DispatchThreadID)
{
computeFrameinterpolation(iPxPos);
}