55 lines
2.2 KiB
C++
55 lines
2.2 KiB
C++
// This file is part of the FidelityFX Super Resolution 3.1 Unreal Engine Plugin.
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//
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// Copyright (c) 2023-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Engine/Engine.h"
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#include "RHIResources.h"
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#include "FFXShared.h"
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class FViewport;
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class FRHIViewport;
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typedef TRefCountPtr<FRHIViewport> FViewportRHIRef;
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class IFFXSharedBackend;
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enum class EFFXBackendAPI : uint8;
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enum EFFXFrameInterpolationPresentMode
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{
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EFFXFrameInterpolationPresentModeRHI,
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EFFXFrameInterpolationPresentModeNative
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};
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class IFFXFrameInterpolationCustomPresent : public FRHICustomPresent
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{
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public:
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virtual void InitViewport(FViewport* InViewport, FViewportRHIRef ViewportRHI) = 0;
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virtual void SetMode(EFFXFrameInterpolationPresentMode Mode) = 0;
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virtual void SetUseFFXSwapchain(bool const bEnabled) = 0;
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};
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class IFFXFrameInterpolation
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{
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public:
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virtual IFFXFrameInterpolationCustomPresent* CreateCustomPresent(IFFXSharedBackend* Backend, uint32_t Flags, FIntPoint RenderSize, FIntPoint DisplaySize, FfxSwapchain RawSwapChain, FfxCommandQueue Queue, FfxApiSurfaceFormat Format, EFFXBackendAPI Api) = 0;
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virtual bool GetAverageFrameTimes(float& AvgTimeMs, float& AvgFPS) = 0;
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};
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