29 lines
552 B
C++
29 lines
552 B
C++
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
||
|
#include "LyraGameSession.h"
|
||
|
|
||
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameSession)
|
||
|
|
||
|
|
||
|
ALyraGameSession::ALyraGameSession(const FObjectInitializer& ObjectInitializer)
|
||
|
: Super(ObjectInitializer)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool ALyraGameSession::ProcessAutoLogin()
|
||
|
{
|
||
|
// This is actually handled in LyraGameMode::TryDedicatedServerLogin
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ALyraGameSession::HandleMatchHasStarted()
|
||
|
{
|
||
|
Super::HandleMatchHasStarted();
|
||
|
}
|
||
|
|
||
|
void ALyraGameSession::HandleMatchHasEnded()
|
||
|
{
|
||
|
Super::HandleMatchHasEnded();
|
||
|
}
|
||
|
|