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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
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#include "SharedDef.h"
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#include "GameUserWidget.generated.h"
/**
*
*/
UCLASS()
class LUCKYROBOTS_API UGameUserWidget : public UUserWidget
{
GENERATED_BODY()
protected:
virtual void NativeConstruct();
public:
UFUNCTION(BlueprintImplementableEvent)
void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
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UFUNCTION(BlueprintImplementableEvent)
void DoRefreshListView();
};