LuckyRobotsUnreal/Source/Luckyrobots/Public/LuckyRobotsGameMode.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "LuckyRobotsGameMode.generated.h"
/**
*
*/
UCLASS()
class LUCKYROBOTS_API ALuckyRobotsGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
virtual UClass* GetDefaultPawnClassForController_Implementation(AController* InController) override;
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};