LuckyRobotsUnreal/Source/Luckyrobots/Public/LuckyRobotsGameMode.h

20 lines
424 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "LuckyRobotsGameMode.generated.h"
/**
*
*/
UCLASS()
class LUCKYROBOTS_API ALuckyRobotsGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
virtual UClass* GetDefaultPawnClassForController_Implementation(AController* InController) override;
};