merge
This commit is contained in:
parent
eeaae77d0e
commit
6b7ba5cc83
@ -3,7 +3,7 @@ name: Unreal Engine Build
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on:
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workflow_dispatch:
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push:
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branches: [ main, develop ]
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branches: [main, develop]
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jobs:
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# windows-build:
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@ -14,22 +14,22 @@ jobs:
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# with:
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# lfs: true
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# fetch-depth: 0
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||||
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# - name: Setup Unreal Engine
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||||
# run: |
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||||
# # Ensure Unreal Engine is installed and set up
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# # This assumes you have Unreal Engine installed on your runner
|
||||
# # If not, you can add installation steps here
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# # Set environment variables for Unreal Engine
|
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# echo "UE_ROOT=C:\Program Files\Epic Games\UE_5.2" >> $GITHUB_ENV
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# - name: Build Unreal Project
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# run: |
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# # Find your .uproject file (adjust path as needed)
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# $UPROJECT_PATH = Get-ChildItem -Path . -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName
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# Write-Host "Building project: $UPROJECT_PATH"
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# # Use Unreal Automation Tool to build the project
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# & "$env:UE_ROOT\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun `
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# -project="$UPROJECT_PATH" `
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@ -38,7 +38,7 @@ jobs:
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# -clientconfig=Development `
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# -cook -build -stage -pak -archive `
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# -archivedirectory="$PWD\Build"
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||||
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# - name: Upload build artifacts
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||||
# uses: actions/upload-artifact@v3
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# with:
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||||
@ -54,20 +54,14 @@ jobs:
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with:
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lfs: true
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fetch-depth: 0
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||||
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- name: Setup Unreal Engine
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timeout-minutes: 5 # Add timeout to prevent hanging
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run: |
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# Use the correct path where Unreal Engine is installed
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UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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if [ ! -d "$UE_PATH" ]; then
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echo "Error: Unreal Engine is not installed in the expected location"
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echo "Please ensure Unreal Engine is installed at $UE_PATH"
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exit 1
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fi
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# Set environment variable with the correct Engine path
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UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
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echo "UE_PATH=$UE_PATH" >> $GITHUB_ENV
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source $GITHUB_ENV
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@ -146,6 +140,7 @@ jobs:
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echo "DYLD_FRAMEWORK_PATH=$DYLD_FRAMEWORK_PATH"
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echo "DYLD_FALLBACK_LIBRARY_PATH=$DYLD_FALLBACK_LIBRARY_PATH"
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- name: Build Unreal Project
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run: |
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# Debug information
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@ -153,37 +148,40 @@ jobs:
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echo "macOS Version:"
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sw_vers
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echo "Current working directory: $(pwd)"
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ls -la # List all files in current directory
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echo "DYLD_LIBRARY_PATH: $DYLD_LIBRARY_PATH"
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echo "LD_LIBRARY_PATH: $LD_LIBRARY_PATH"
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echo "=== Unreal Engine Information ==="
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ls -la "$UE_ROOT/Build/BatchFiles"
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echo "=== Project Information ==="
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# Detailed search for the project file
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echo "Searching for .uproject files:"
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find . -name "*.uproject" -type f
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# Get the absolute path of the project file
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# Find the project file
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UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1)
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if [ -z "$UPROJECT_PATH" ]; then
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echo "Error: Could not find .uproject file"
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exit 1
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fi
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# Convert to absolute path and verify file exists
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# Get absolute path
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UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
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echo "Project absolute path: $UPROJECT_ABSOLUTE_PATH"
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echo "Project path: $UPROJECT_ABSOLUTE_PATH"
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if [ ! -f "$UPROJECT_ABSOLUTE_PATH" ]; then
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echo "Error: Project file does not exist at: $UPROJECT_ABSOLUTE_PATH"
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exit 1
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# Ensure the MuJoCo library is in place
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PROJECT_MUJOCO_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
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PROJECT_MUJOCO_PATH="$PROJECT_MUJOCO_DIR/mujoco.dylib"
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if [ ! -f "$PROJECT_MUJOCO_PATH" ]; then
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echo "Recreating library in project directory..."
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mkdir -p "$PROJECT_MUJOCO_DIR"
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echo "/* Dummy MuJoCo library */" > "$PROJECT_MUJOCO_PATH"
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chmod +x "$PROJECT_MUJOCO_PATH"
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fi
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echo "Using Unreal Engine at: $UE_ROOT"
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echo "Available libraries:"
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ls -la "$PROJECT_MUJOCO_DIR"
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ls -la /tmp/mujoco.dylib 2>/dev/null || echo "No library in /tmp"
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||||
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||||
# Make the project file readable and executable
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chmod 755 "$UPROJECT_ABSOLUTE_PATH"
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# Set up environment explicitly for this command
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export DYLD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$DYLD_LIBRARY_PATH"
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export LD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$LD_LIBRARY_PATH"
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# Run the build using absolute paths
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chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh"
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@ -208,17 +206,25 @@ jobs:
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# Run the build with additional debug output
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echo "Running build command..."
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"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
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-project="$UPROJECT_ABSOLUTE_PATH" \
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-noP4 \
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-platform=Mac \
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-clientconfig=Development \
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-cook -build -stage -pak -archive \
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-archivedirectory="$(pwd)/Build"
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-archivedirectory="$(pwd)/Build" || {
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echo "Build failed with status: $?"
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echo "=== Error details ==="
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||||
if [ -f "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt" ]; then
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tail -n 100 "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt"
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fi
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exit 1
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}
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||||
- name: Upload build artifacts
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||||
uses: actions/upload-artifact@v3
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||||
with:
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name: macos-build
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path: Build/
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retention-days: 7
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retention-days: 7
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@ -21,6 +21,150 @@
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"BuildId": "37670630"
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},
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"BuildProducts": [
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{
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||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-Luckyrobots.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-Luckyrobots.pdb",
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"Type": "SymbolFile"
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},
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{
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||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
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||||
"Type": "RequiredResource"
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||||
},
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||||
{
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||||
"Path": "$(ProjectDir)/Plugins/AsyncLoadingScreen/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll",
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||||
"Type": "DynamicLibrary"
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||||
},
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||||
{
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||||
"Path": "$(ProjectDir)/Plugins/AsyncLoadingScreen/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb",
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||||
"Type": "SymbolFile"
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||||
},
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||||
{
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||||
"Path": "$(ProjectDir)/Plugins/AsyncLoadingScreen/Binaries/Win64/UnrealEditor.modules",
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||||
"Type": "RequiredResource"
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||||
},
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||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll",
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||||
"Type": "DynamicLibrary"
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||||
},
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||||
{
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||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb",
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"Type": "SymbolFile"
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||||
},
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||||
{
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||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/Binaries/Win64/UnrealEditor.modules",
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||||
"Type": "RequiredResource"
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||||
},
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||||
{
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||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll",
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||||
"Type": "DynamicLibrary"
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||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb",
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||||
"Type": "SymbolFile"
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||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor.modules",
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||||
"Type": "RequiredResource"
|
||||
},
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||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll",
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||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb",
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||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll",
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||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb",
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||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor.modules",
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||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRest.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.dll",
|
||||
"Type": "DynamicLibrary"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor-VaRestEditor.pdb",
|
||||
"Type": "SymbolFile"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
},
|
||||
{
|
||||
"Path": "$(EngineDir)/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json",
|
||||
"Type": "RequiredResource"
|
||||
@ -4852,6 +4996,7 @@
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
<<<<<<< HEAD
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-Luckyrobots.dll",
|
||||
@ -4996,10 +5141,47 @@
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/Binaries/Win64/UnrealEditor.modules",
|
||||
"Type": "RequiredResource"
|
||||
=======
|
||||
>>>>>>> origin/Erdinc_Branch
|
||||
}
|
||||
],
|
||||
"RuntimeDependencies": [
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
"Path": "$(ProjectDir)/Luckyrobots.uproject",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/AsyncLoadingScreen/AsyncLoadingScreen.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/BlueprintJson/BlueprintJson.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/FileHelperPlugin/FileHelper.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyMujoco/LuckyMujoco.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/LuckyTextWrite/LuckyTextWrite.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/SocketIOClient/SocketIOClient.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/VaRest.uplugin",
|
||||
"Type": "UFS"
|
||||
},
|
||||
{
|
||||
>>>>>>> origin/Erdinc_Branch
|
||||
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
|
||||
"Type": "NonUFS"
|
||||
},
|
||||
@ -30742,6 +30924,7 @@
|
||||
{
|
||||
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
|
||||
"Type": "UFS"
|
||||
<<<<<<< HEAD
|
||||
},
|
||||
{
|
||||
"Path": "$(ProjectDir)/Luckyrobots.uproject",
|
||||
@ -30774,6 +30957,8 @@
|
||||
{
|
||||
"Path": "$(ProjectDir)/Plugins/VaRestPlugin/VaRest.uplugin",
|
||||
"Type": "UFS"
|
||||
=======
|
||||
>>>>>>> origin/Erdinc_Branch
|
||||
}
|
||||
],
|
||||
"BuildPlugins": [
|
||||
|
File diff suppressed because one or more lines are too long
@ -57,18 +57,18 @@ r.DynamicGlobalIlluminationMethod=1
|
||||
r.ReflectionMethod=1
|
||||
r.ReflectionCaptureResolution=128
|
||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||
r.Lumen.HardwareRayTracing=True
|
||||
r.Lumen.HardwareRayTracing=False
|
||||
r.Lumen.HardwareRayTracing.LightingMode=0
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
||||
r.Lumen.TraceMeshSDFs=1
|
||||
r.Lumen.ScreenTracingSource=0
|
||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
|
||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
|
||||
r.MegaLights.EnableForProject=False
|
||||
r.RayTracing.Shadows=False
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.RayTracing=True
|
||||
r.RayTracing=False
|
||||
r.RayTracing.UseTextureLod=False
|
||||
r.PathTracing=True
|
||||
r.PathTracing=False
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DistanceFields.DefaultVoxelDensity=0.200000
|
||||
r.Nanite.ProjectEnabled=True
|
||||
@ -87,7 +87,7 @@ r.CustomDepthTemporalAAJitter=True
|
||||
r.PostProcessing.PropagateAlpha=False
|
||||
r.Deferred.SupportPrimitiveAlphaHoldout=False
|
||||
r.DefaultFeature.Bloom=True
|
||||
r.DefaultFeature.AmbientOcclusion=True
|
||||
r.DefaultFeature.AmbientOcclusion=False
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||
r.DefaultFeature.AutoExposure=False
|
||||
r.DefaultFeature.AutoExposure.Method=0
|
||||
@ -99,10 +99,10 @@ r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=True
|
||||
r.AntiAliasingMethod=2
|
||||
r.MSAACount=4
|
||||
r.MSAACount=1
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
r.ScreenPercentage.Default=100.000000
|
||||
r.ScreenPercentage.Default=85.000000
|
||||
r.ScreenPercentage.Default.Desktop.Mode=1
|
||||
r.ScreenPercentage.Default.Mobile.Mode=0
|
||||
r.ScreenPercentage.Default.VR.Mode=0
|
||||
|
BIN
Content/IndustrialPipesM/textures/pipes_m_ao.uasset
(Stored with Git LFS)
BIN
Content/IndustrialPipesM/textures/pipes_m_ao.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/IndustrialPipesM/textures/pipes_m_diffuse_skin1.uasset
(Stored with Git LFS)
BIN
Content/IndustrialPipesM/textures/pipes_m_diffuse_skin1.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/IndustrialPipesM/textures/pipes_m_diffuse_skin3.uasset
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