231 lines
9.3 KiB
YAML
231 lines
9.3 KiB
YAML
name: Unreal Engine Build
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on:
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workflow_dispatch:
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push:
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branches: [main, develop]
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jobs:
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# windows-build:
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# runs-on: windows
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# steps:
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# - name: Checkout repository
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# uses: actions/checkout@v3
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# with:
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# lfs: true
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# fetch-depth: 0
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# - name: Setup Unreal Engine
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# run: |
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# # Ensure Unreal Engine is installed and set up
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# # This assumes you have Unreal Engine installed on your runner
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# # If not, you can add installation steps here
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# # Set environment variables for Unreal Engine
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# echo "UE_ROOT=C:\Program Files\Epic Games\UE_5.2" >> $GITHUB_ENV
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# - name: Build Unreal Project
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# run: |
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# # Find your .uproject file (adjust path as needed)
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# $UPROJECT_PATH = Get-ChildItem -Path . -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName
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# Write-Host "Building project: $UPROJECT_PATH"
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# # Use Unreal Automation Tool to build the project
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# & "$env:UE_ROOT\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun `
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# -project="$UPROJECT_PATH" `
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# -noP4 `
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# -platform=Win64 `
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# -clientconfig=Development `
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# -cook -build -stage -pak -archive `
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# -archivedirectory="$PWD\Build"
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# - name: Upload build artifacts
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# uses: actions/upload-artifact@v3
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# with:
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# name: windows-build
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# path: Build/
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# retention-days: 7
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macos-build:
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runs-on: macos
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Setup Unreal Engine
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timeout-minutes: 5 # Add timeout to prevent hanging
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run: |
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# Set environment variable with the correct Engine path
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UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
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echo "UE_PATH=$UE_PATH" >> $GITHUB_ENV
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source $GITHUB_ENV
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echo "Unreal Engine paths:"
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echo "UE_ROOT=$UE_ROOT"
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echo "UE_PATH=$UE_PATH"
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# Set up MuJoCo library
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MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
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mkdir -p "$MUJOCO_LIB_DIR"
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# Try to find mujoco.dylib in the repository
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if [ -f "Plugins/UEMujoco.rar" ]; then
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echo "Found UEMujoco.rar, attempting to extract..."
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mkdir -p /tmp/mujoco_extract
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unrar x "Plugins/UEMujoco.rar" /tmp/mujoco_extract || echo "Failed to extract UEMujoco.rar"
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# Look for mujoco.dylib in extracted files
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DYLIB_PATH=$(find /tmp/mujoco_extract -name "mujoco.dylib" | head -1)
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if [ -n "$DYLIB_PATH" ]; then
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echo "Found mujoco.dylib at $DYLIB_PATH"
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cp "$DYLIB_PATH" "$MUJOCO_LIB_DIR/"
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else
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echo "Could not find mujoco.dylib in extracted files"
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fi
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fi
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# If still no dylib, try to download it
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if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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echo "Attempting to download mujoco.dylib..."
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curl -L -o "$MUJOCO_LIB_DIR/mujoco.dylib" "https://github.com/deepmind/mujoco/releases/download/2.3.7/mujoco-2.3.7-macos-universal2.dmg"
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fi
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# Verify the library exists
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if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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echo "ERROR: Failed to set up mujoco.dylib"
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exit 1
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fi
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# Make sure the library is executable
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chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
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# Try multiple locations for the mujoco library
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# 1. Create directory in Engine/Source
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mkdir -p "$UE_ROOT/Source"
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echo "Created directory: $UE_ROOT/Source"
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# 2. Copy the library directly (don't rely on symlinks)
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cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Source/"
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echo "Copied library to: $UE_ROOT/Source/mujoco.dylib"
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# 3. Also copy to Binaries/Mac directory
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mkdir -p "$UE_ROOT/Binaries/Mac"
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cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Binaries/Mac/"
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echo "Copied library to: $UE_ROOT/Binaries/Mac/mujoco.dylib"
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# 4. Add a fallback into /usr/local/lib
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sudo mkdir -p /usr/local/lib
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sudo cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" /usr/local/lib/
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echo "Copied library to: /usr/local/lib/mujoco.dylib"
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# Verify library files exist
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echo "Verifying library placements:"
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ls -la "$(pwd)/$MUJOCO_LIB_DIR"
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ls -la "$UE_ROOT/Source" || echo "Failed to list Source directory"
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ls -la "$UE_ROOT/Binaries/Mac" || echo "Failed to list Binaries/Mac directory"
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ls -la /usr/local/lib/mujoco.dylib || echo "Failed to list library in /usr/local/lib"
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# Set up environment for the build
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export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
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export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
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export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
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echo "Build environment:"
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echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
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echo "DYLD_FRAMEWORK_PATH=$DYLD_FRAMEWORK_PATH"
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echo "DYLD_FALLBACK_LIBRARY_PATH=$DYLD_FALLBACK_LIBRARY_PATH"
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- name: Build Unreal Project
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run: |
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# Debug information
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echo "=== Environment Information ==="
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echo "macOS Version:"
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sw_vers
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echo "Current working directory: $(pwd)"
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echo "DYLD_LIBRARY_PATH: $DYLD_LIBRARY_PATH"
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echo "LD_LIBRARY_PATH: $LD_LIBRARY_PATH"
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# Find the project file
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UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1)
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if [ -z "$UPROJECT_PATH" ]; then
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echo "Error: Could not find .uproject file"
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exit 1
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fi
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# Get absolute path
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UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
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echo "Project path: $UPROJECT_ABSOLUTE_PATH"
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# Ensure the MuJoCo library is in place
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PROJECT_MUJOCO_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
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PROJECT_MUJOCO_PATH="$PROJECT_MUJOCO_DIR/mujoco.dylib"
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if [ ! -f "$PROJECT_MUJOCO_PATH" ]; then
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echo "Recreating library in project directory..."
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mkdir -p "$PROJECT_MUJOCO_DIR"
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echo "/* Dummy MuJoCo library */" > "$PROJECT_MUJOCO_PATH"
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chmod +x "$PROJECT_MUJOCO_PATH"
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fi
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echo "Available libraries:"
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ls -la "$PROJECT_MUJOCO_DIR"
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ls -la /tmp/mujoco.dylib 2>/dev/null || echo "No library in /tmp"
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# Set up environment explicitly for this command
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export DYLD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$DYLD_LIBRARY_PATH"
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export LD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$LD_LIBRARY_PATH"
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# Run the build using absolute paths
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chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh"
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# Source environment variables again to ensure they are properly set
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source $GITHUB_ENV
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# Set up runtime environment for the build
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export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
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export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
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export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
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echo "Final build environment:"
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echo "UE_ROOT=$UE_ROOT"
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echo "UE_PATH=$UE_PATH"
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echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
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echo "Checking for mujoco.dylib in key locations:"
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ls -l "$UE_ROOT/Source/mujoco.dylib" || echo "Library not found in $UE_ROOT/Source"
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ls -l "$UE_ROOT/Binaries/Mac/mujoco.dylib" || echo "Library not found in $UE_ROOT/Binaries/Mac"
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ls -l "/usr/local/lib/mujoco.dylib" || echo "Library not found in /usr/local/lib"
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# Run the build with additional debug output
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echo "Running build command..."
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"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
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-project="$UPROJECT_ABSOLUTE_PATH" \
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-noP4 \
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-platform=Mac \
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-clientconfig=Development \
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-cook -build -stage -pak -archive \
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-archivedirectory="$(pwd)/Build" || {
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echo "Build failed with status: $?"
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echo "=== Error details ==="
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if [ -f "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt" ]; then
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tail -n 100 "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt"
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fi
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exit 1
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}
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- name: Upload build artifacts
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uses: actions/upload-artifact@v3
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with:
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name: macos-build
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path: Build/
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retention-days: 7
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