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parent
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.gitea/workflows
Binaries/Win64
Content
Blueprint
DATA/structures
Game
Mujoco
robotAccessoriesSensors
Characters/Dog_Rottweiler/Rottweiler/Textures
Levels
House01
Mesh
Textures
T_AI_vol8_05_aluminium_01_BC.uassetT_AI_vol8_05_aluminium_01_M.uassetT_AI_vol8_05_aluminium_01_N.uassetT_AI_vol8_05_book_15_BC.uassetT_AI_vol8_05_book_40_BC.uassetT_AI_vol8_05_books_pages_04_BC.uassetT_AI_vol8_05_books_pages_06_BC.uassetT_AI_vol8_05_concrete_01_BC.uassetT_AI_vol8_05_concrete_01_N.uassetT_AI_vol8_05_concrete_01_R.uassetT_AI_vol8_05_default_BC.uassetT_AI_vol8_05_default_EM.uassetT_AI_vol8_05_default_M.uassetT_AI_vol8_05_default_N.uassetT_AI_vol8_05_default_black_BC.uassetT_AI_vol8_05_default_white_BC.uassetT_AI_vol8_05_detail_normal_01_N.uassetT_AI_vol8_05_detail_normal_05_N.uassetT_AI_vol8_05_dirt_grunge_fingers_BC.uassetT_AI_vol8_05_dirt_grunge_wipes_BC.uassetT_AI_vol8_05_dirt_smudge_BC.uassetT_AI_vol8_05_dirt_spots_BC.uassetT_AI_vol8_05_electric_kettle_01_BC.uassetT_AI_vol8_05_electric_kettle_01_M.uassetT_AI_vol8_05_electric_kettle_01_N.uassetT_AI_vol8_05_plastic_glossy_BC.uassetT_AI_vol8_05_plastic_glossy_M.uassetT_AI_vol8_05_plastic_glossy_N.uassetT_AI_vol8_05_rope_01_BC.uassetT_AI_vol8_05_rope_01_M.uassetT_AI_vol8_05_rope_01_N.uassetT_AI_vol8_05_thinfilm_BC.uassetT_AI_vol8_05_wall_front_BC.uassetT_AI_vol8_05_wall_front_M.uassetT_AI_vol8_05_wall_front_N.uassetT_AI_vol8_05_wall_plaster_01_N.uassetT_AI_vol8_05_wood_02_BC.uassetT_AI_vol8_05_wood_02_M.uassetT_AI_vol8_05_wood_02_N.uassetT_AI_vol8_05_wood_04_BC.uassetT_AI_vol8_05_wood_04_R.uassetT_AI_vol8_05_wood_06_BC.uassetT_AI_vol8_05_wood_06_N.uassetT_AI_vol8_05_wood_06_R.uassetT_AI_vol8_05_wood_black_ash_BC.uassetT_AI_vol8_05_wood_black_ash_M.uassetT_AI_vol8_05_wood_black_ash_N.uassetT_AI_vol8_05_wood_black_koto_BC.uassetT_AI_vol8_05_wood_black_koto_M.uassetT_AI_vol8_05_wood_black_koto_N.uasset
House05/Textures
T_AI_vol8_04_aluminium_01_BC.uassetT_AI_vol8_04_aluminium_01_BC2.uassetT_AI_vol8_04_aluminium_01_M2.uassetT_AI_vol8_04_aluminium_01_N.uassetT_AI_vol8_04_aluminium_01_N2.uassetT_AI_vol8_04_black_marble_V1_BC.uassetT_AI_vol8_04_black_marble_V1_M.uassetT_AI_vol8_04_black_marble_V1_N.uassetT_AI_vol8_04_default_BC.uassetT_AI_vol8_04_default_EM.uassetT_AI_vol8_04_default_M.uassetT_AI_vol8_04_default_N.uassetT_AI_vol8_04_default_black_BC.uassetT_AI_vol8_04_default_white_BC.uassetT_AI_vol8_04_detail_normal_03_N.uassetT_AI_vol8_04_detail_normal_04_N.uassetT_AI_vol8_04_dirt_grunge_fingers_01_BC.uassetT_AI_vol8_04_dirt_grunge_wipes_BC.uassetT_AI_vol8_04_label_BC.uassetT_AI_vol8_04_microvawe_BC.uassetT_AI_vol8_04_microvawe_Emissive.uassetT_AI_vol8_04_microvawe_M.uassetT_AI_vol8_04_microwave_02_BC.uassetT_AI_vol8_04_microwave_02_Emissive.uassetT_AI_vol8_04_microwave_02_M.uassetT_AI_vol8_04_thinfilm_BC.uassetT_AI_vol8_04_white_BC.uasset
Office/AIUE5_vol11_04/textures
T_AI_vol11_04_caffee_BC.uassetT_AI_vol11_04_caffee_M.uassetT_AI_vol11_04_caffee_N.uassetT_AI_vol11_04_croissant_1_BC.uassetT_AI_vol11_04_croissant_1_M.uassetT_AI_vol11_04_croissant_1_N.uassetT_AI_vol11_04_default_BC.uassetT_AI_vol11_04_default_EM.uassetT_AI_vol11_04_default_M.uassetT_AI_vol11_04_default_N.uassetT_AI_vol11_04_default_black_BC.uassetT_AI_vol11_04_default_white_BC.uasset
75
.gitea/workflows/create-release.yml
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75
.gitea/workflows/create-release.yml
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@ -0,0 +1,75 @@
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name: Create Release
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on:
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workflow_dispatch:
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inputs:
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version:
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description: 'Version for this release (e.g. 1.0.0)'
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required: true
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default: ''
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prerelease:
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description: 'Is this a pre-release?'
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required: true
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default: 'false'
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type: boolean
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description:
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description: 'Release description'
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required: false
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default: 'New release'
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jobs:
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create-release:
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runs-on: macos
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Create Tag
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run: |
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# Set tag name
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TAG="v${{ github.event.inputs.version }}"
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echo "Creating git tag: $TAG"
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# Configure git
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git config --global user.email "actions@gitea.com"
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git config --global user.name "Gitea Actions"
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# Check if tag already exists
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if git rev-parse "$TAG" >/dev/null 2>&1; then
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echo "Tag $TAG already exists"
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else
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echo "Creating new tag $TAG"
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git tag -a "$TAG" -m "Release $TAG"
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# Push the tag explicitly
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git push origin "$TAG"
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fi
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# Verify tag exists
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git fetch --tags
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echo "Checking out tag: $TAG"
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git checkout "$TAG" || (echo "Failed to checkout tag" && exit 1)
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# Verify we are on the tag, not on a branch
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CURRENT_REF=$(git symbolic-ref -q HEAD || git rev-parse HEAD)
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echo "Current ref: $CURRENT_REF"
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if [[ "$CURRENT_REF" == *"refs/heads/"* ]]; then
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echo "ERROR: Still on a branch, not on the tag"
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exit 1
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fi
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# Export tag name for later steps
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echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
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- name: Create Release
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uses: https://gitea.com/actions/release-action@main
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with:
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files: |-
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builds/**
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api_key: '${{ secrets.GITEA_TOKEN }}'
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title: 'Release ${{ env.RELEASE_TAG }}'
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body: '${{ github.event.inputs.description }}'
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prerelease: ${{ github.event.inputs.prerelease }}
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tag_name: '${{ env.RELEASE_TAG }}'
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Content/Levels/House01/Textures/T_AI_vol8_05_default_N.uasset
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Content/Levels/House01/Textures/T_AI_vol8_05_default_black_BC.uasset
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Content/Levels/House01/Textures/T_AI_vol8_05_default_white_BC.uasset
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Content/Levels/House01/Textures/T_AI_vol8_05_dirt_spots_BC.uasset
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Content/Levels/House01/Textures/T_AI_vol8_05_electric_kettle_01_BC.uasset
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Content/Levels/House01/Textures/T_AI_vol8_05_rope_01_N.uasset
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Content/Levels/House01/Textures/T_AI_vol8_05_thinfilm_BC.uasset
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Content/Levels/House01/Textures/T_AI_vol8_05_thinfilm_BC.uasset
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Content/Levels/House01/Textures/T_AI_vol8_05_wall_front_BC.uasset
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