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6 Commits
a4644aa189
...
46e8f2509d
Author | SHA1 | Date | |
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46e8f2509d | |||
e2044f3ca5 | |||
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38667ff92f | ||
594f665c63 | |||
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abb3396dc9 | ||
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67b10e4790 |
@ -68,7 +68,83 @@ jobs:
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||||
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# Set environment variable with the correct Engine path
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echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
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echo "Using Unreal Engine 5.5"
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echo "UE_PATH=$UE_PATH" >> $GITHUB_ENV
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source $GITHUB_ENV
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echo "Unreal Engine paths:"
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echo "UE_ROOT=$UE_ROOT"
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echo "UE_PATH=$UE_PATH"
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# Set up MuJoCo library
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MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
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mkdir -p "$MUJOCO_LIB_DIR"
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# Try to find mujoco.dylib in the repository
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if [ -f "Plugins/UEMujoco.rar" ]; then
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echo "Found UEMujoco.rar, attempting to extract..."
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mkdir -p /tmp/mujoco_extract
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unrar x "Plugins/UEMujoco.rar" /tmp/mujoco_extract || echo "Failed to extract UEMujoco.rar"
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# Look for mujoco.dylib in extracted files
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DYLIB_PATH=$(find /tmp/mujoco_extract -name "mujoco.dylib" | head -1)
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if [ -n "$DYLIB_PATH" ]; then
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echo "Found mujoco.dylib at $DYLIB_PATH"
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cp "$DYLIB_PATH" "$MUJOCO_LIB_DIR/"
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else
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echo "Could not find mujoco.dylib in extracted files"
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fi
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fi
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# If still no dylib, try to download it
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if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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echo "Attempting to download mujoco.dylib..."
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curl -L -o "$MUJOCO_LIB_DIR/mujoco.dylib" "https://github.com/deepmind/mujoco/releases/download/2.3.7/mujoco-2.3.7-macos-universal2.dmg"
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fi
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# Verify the library exists
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if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
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echo "ERROR: Failed to set up mujoco.dylib"
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exit 1
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fi
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# Make sure the library is executable
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chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
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# Try multiple locations for the mujoco library
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# 1. Create directory in Engine/Source
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mkdir -p "$UE_ROOT/Source"
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echo "Created directory: $UE_ROOT/Source"
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# 2. Copy the library directly (don't rely on symlinks)
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cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Source/"
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echo "Copied library to: $UE_ROOT/Source/mujoco.dylib"
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# 3. Also copy to Binaries/Mac directory
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mkdir -p "$UE_ROOT/Binaries/Mac"
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cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Binaries/Mac/"
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echo "Copied library to: $UE_ROOT/Binaries/Mac/mujoco.dylib"
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# 4. Add a fallback into /usr/local/lib
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sudo mkdir -p /usr/local/lib
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sudo cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" /usr/local/lib/
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echo "Copied library to: /usr/local/lib/mujoco.dylib"
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# Verify library files exist
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echo "Verifying library placements:"
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ls -la "$(pwd)/$MUJOCO_LIB_DIR"
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ls -la "$UE_ROOT/Source" || echo "Failed to list Source directory"
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ls -la "$UE_ROOT/Binaries/Mac" || echo "Failed to list Binaries/Mac directory"
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ls -la /usr/local/lib/mujoco.dylib || echo "Failed to list library in /usr/local/lib"
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# Set up environment for the build
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export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
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export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
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export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
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echo "Build environment:"
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echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
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echo "DYLD_FRAMEWORK_PATH=$DYLD_FRAMEWORK_PATH"
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echo "DYLD_FALLBACK_LIBRARY_PATH=$DYLD_FALLBACK_LIBRARY_PATH"
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- name: Build Unreal Project
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run: |
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@ -110,6 +186,28 @@ jobs:
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# Run the build using absolute paths
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chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh"
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# Source environment variables again to ensure they are properly set
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source $GITHUB_ENV
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# Set up runtime environment for the build
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export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
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export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
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export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
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echo "Final build environment:"
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echo "UE_ROOT=$UE_ROOT"
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echo "UE_PATH=$UE_PATH"
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echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
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echo "Checking for mujoco.dylib in key locations:"
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ls -l "$UE_ROOT/Source/mujoco.dylib" || echo "Library not found in $UE_ROOT/Source"
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ls -l "$UE_ROOT/Binaries/Mac/mujoco.dylib" || echo "Library not found in $UE_ROOT/Binaries/Mac"
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ls -l "/usr/local/lib/mujoco.dylib" || echo "Library not found in /usr/local/lib"
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# Run the build with additional debug output
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echo "Running build command..."
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"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
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-project="$UPROJECT_ABSOLUTE_PATH" \
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-noP4 \
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77
.gitignore
vendored
77
.gitignore
vendored
@ -1,2 +1,77 @@
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BP_Puralink
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BP_Revolute
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BP_Revolute
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/**/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/**/Intermediate/*
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||||
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# Cache files for the editor to use
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||||
DerivedDataCache/*
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15
.vsconfig
Normal file
15
.vsconfig
Normal file
@ -0,0 +1,15 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.Unreal.Workspace",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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File diff suppressed because it is too large
Load Diff
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.dll
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Binaries/Win64/UnrealEditor-Luckyrobots.dll
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Binaries/Win64/UnrealEditor-Luckyrobots.pdb
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Binaries/Win64/UnrealEditor-Luckyrobots.pdb
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@ -1,5 +1,5 @@
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{
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"BuildId": "3DA13EC1-4E26-42D4-D22C-198304AE847E",
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"BuildId": "37670630",
|
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"Modules":
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{
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"Luckyrobots": "UnrealEditor-Luckyrobots.dll"
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@ -248,7 +248,7 @@ GameDefaultMap=/Game/Map/SelectLevel.SelectLevel
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GlobalDefaultGameMode=/Game/Blueprint/Game/BP_LuckyRobots.BP_LuckyRobots_C
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GlobalDefaultServerGameMode=/Game/luckyBot/blueprint/gameBP/luckycar.luckycar_C
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GameInstanceClass=/Game/Blueprint/Game/BP_LuckyGameinstanceMode.BP_LuckyGameinstanceMode_C
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EditorStartupMap=/Game/Levels/House05/Maps/AIUE_vol8_04.AIUE_vol8_04
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EditorStartupMap=/Game/Map/Test_Level.Test_Level
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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SpatializationPlugin=
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Content/Blueprint/Core/BP_CreateRoomMesh.uasset
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Content/Blueprint/DATA/datatables/DT_Item.uasset
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Content/Blueprint/DATA/datatables/DT_Level.uasset
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Content/Blueprint/DATA/datatables/DT_MainBPCharacter.uasset
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Content/Blueprint/DATA/datatables/DT_MainBPCharacter.uasset
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Content/Blueprint/DATA/structures/FBathroomStruct.uasset
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Content/Blueprint/DATA/structures/FCaptureSettings.uasset
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Content/Blueprint/DATA/structures/FDecorationStruct.uasset
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Content/Blueprint/DATA/structures/FElectronicsStruct.uasset
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Content/Blueprint/DATA/structures/FGoalsTaskStruct.uasset
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Content/Blueprint/DATA/structures/FKitchenwareStruct.uasset
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Content/Blueprint/DATA/structures/FLevelStruct.uasset
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Content/Blueprint/DATA/structures/FMainBPCharacterStruct.uasset
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Content/Blueprint/DATA/structures/FrandomMaterialTextureStruct.uasset
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Content/Blueprint/DATA/structures/FrandomMaterialTextureStruct.uasset
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Content/Blueprint/Game/BP_LuckyGameinstanceMode.uasset
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Content/Blueprint/Game/BP_LuckyRobots.uasset
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Content/Blueprint/Game/BP_LuckyRobots.uasset
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Content/Blueprint/RobotPawnActors/BP_MujocoBostonDynamicsSpotWithArm.uasset
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Content/Blueprint/RobotPawnActors/BP_MujocoBostonDynamicsSpotWithArm.uasset
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Content/Blueprint/RobotPawnActors/BP_MujocoUnitreeGo2.uasset
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Content/Blueprint/RobotPawnActors/BP_MujocoUnitreeGo2.uasset
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Content/Blueprint/RobotPawnActors/BP_WheeledRobot.uasset
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Content/Blueprint/RobotPawnActors/BP_mujokoArm.uasset
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Content/Blueprint/RobotPawnActors/BP_mujokoStretch.uasset
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Content/Blueprint/oldRobotsBP/BP_WheeledRobot_OneArm.uasset
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Content/Blueprint/robotAccessoriesSensors/BP_CameraSensor.uasset
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Content/Blueprint/robotAccessoriesSensors/BP_CameraSensor.uasset
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Content/luckyBot/Luckywidget/ChildItems/BPI_Goals.uasset
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Content/luckyBot/Luckywidget/ChildItems/BPI_Goals.uasset
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Content/luckyBot/Luckywidget/ChildItems/BP_listviewObject.uasset
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Content/luckyBot/Luckywidget/ChildItems/BP_listviewObject.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_GrabAndPull.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_GrabAndPull.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_NavigateSimpleEnvironments.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_NavigateSimpleEnvironments.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_ObjectListBox1.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_ObjectListBox1.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_ObjectsListCheckbox.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_ObjectsListCheckbox.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_PickAndPlace.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_PickAndPlace.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_SimplePick.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_SimplePick.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_SimplePlace.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_SimplePlace.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_TaskListBox.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_TaskListBox.uasset
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Content/luckyBot/Luckywidget/WB_GameWidget.uasset
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Content/luckyBot/Luckywidget/WB_GameWidget.uasset
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Content/luckyBot/Luckywidget/WB_MainScreen.uasset
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Content/luckyBot/Luckywidget/WB_MainScreen.uasset
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Content/luckyBot/Luckywidget/menu/WB_AllRandom.uasset
(Stored with Git LFS)
BIN
Content/luckyBot/Luckywidget/menu/WB_AllRandom.uasset
(Stored with Git LFS)
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BIN
Content/luckyBot/Luckywidget/menu/WB_CaptureSettings.uasset
(Stored with Git LFS)
BIN
Content/luckyBot/Luckywidget/menu/WB_CaptureSettings.uasset
(Stored with Git LFS)
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BIN
Content/luckyBot/Luckywidget/menu/WB_ListViewTaskPeopleObject.uasset
(Stored with Git LFS)
BIN
Content/luckyBot/Luckywidget/menu/WB_ListViewTaskPeopleObject.uasset
(Stored with Git LFS)
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BIN
Content/luckyBot/Luckywidget/menu/WB_SelectGoalMenu.uasset
(Stored with Git LFS)
BIN
Content/luckyBot/Luckywidget/menu/WB_SelectGoalMenu.uasset
(Stored with Git LFS)
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@ -44,6 +44,15 @@
|
||||
{
|
||||
"Name": "HDRIBackdrop",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "BlueprintJson",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/f837e4835fbc434a853fe1ead2410b84"
|
||||
}
|
||||
],
|
||||
"TargetPlatforms": [
|
||||
"Windows",
|
||||
"Linux"
|
||||
]
|
||||
}
|
BIN
Plugins/AsyncLoadingScreen/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll
(Stored with Git LFS)
BIN
Plugins/AsyncLoadingScreen/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.dll
(Stored with Git LFS)
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BIN
Plugins/AsyncLoadingScreen/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb
(Stored with Git LFS)
BIN
Plugins/AsyncLoadingScreen/Binaries/Win64/UnrealEditor-AsyncLoadingScreen.pdb
(Stored with Git LFS)
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@ -1,5 +1,5 @@
|
||||
{
|
||||
"BuildId": "3DA13EC1-4E26-42D4-D22C-198304AE847E",
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"AsyncLoadingScreen": "UnrealEditor-AsyncLoadingScreen.dll"
|
||||
|
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll
(Stored with Git LFS)
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.dll
(Stored with Git LFS)
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BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb
(Stored with Git LFS)
BIN
Plugins/BlueprintJson/Binaries/Win64/UnrealEditor-BlueprintJson.pdb
(Stored with Git LFS)
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BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll
(Stored with Git LFS)
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Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.dll
(Stored with Git LFS)
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BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb
(Stored with Git LFS)
BIN
Plugins/FileHelperPlugin/Binaries/Win64/UnrealEditor-FileHelper.pdb
(Stored with Git LFS)
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@ -1,5 +1,5 @@
|
||||
{
|
||||
"BuildId": "3DA13EC1-4E26-42D4-D22C-198304AE847E",
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"FileHelper": "UnrealEditor-FileHelper.dll"
|
||||
|
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.dll
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujoco.pdb
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.dll
(Stored with Git LFS)
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BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyMujoco/Binaries/Win64/UnrealEditor-LuckyMujocoEditor.pdb
(Stored with Git LFS)
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@ -1,5 +1,5 @@
|
||||
{
|
||||
"BuildId": "3DA13EC1-4E26-42D4-D22C-198304AE847E",
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LuckyMujoco": "UnrealEditor-LuckyMujoco.dll",
|
||||
|
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll
(Stored with Git LFS)
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.dll
(Stored with Git LFS)
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BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb
(Stored with Git LFS)
BIN
Plugins/LuckyTextWrite/Binaries/Win64/UnrealEditor-LuckyTextWrite.pdb
(Stored with Git LFS)
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@ -1,5 +1,5 @@
|
||||
{
|
||||
"BuildId": "3DA13EC1-4E26-42D4-D22C-198304AE847E",
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LuckyTextWrite": "UnrealEditor-LuckyTextWrite.dll"
|
||||
|
BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll
(Stored with Git LFS)
BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.dll
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb
(Stored with Git LFS)
BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-CoreUtility.pdb
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll
(Stored with Git LFS)
BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.dll
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb
(Stored with Git LFS)
BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJEditorPlugin.pdb
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll
(Stored with Git LFS)
BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.dll
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb
(Stored with Git LFS)
BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SIOJson.pdb
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll
(Stored with Git LFS)
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Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.dll
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb
(Stored with Git LFS)
BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOClient.pdb
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll
(Stored with Git LFS)
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Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.dll
(Stored with Git LFS)
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BIN
Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb
(Stored with Git LFS)
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Plugins/SocketIOClient/Binaries/Win64/UnrealEditor-SocketIOLib.pdb
(Stored with Git LFS)
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