Compare commits
No commits in common. "main" and "devrim.macbuild" have entirely different histories.
main
...
devrim.mac
@ -1,103 +0,0 @@
|
||||
name: Unreal Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
windows_build_path:
|
||||
description: 'Absolute path to the Windows build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Windows\LuckyRobots-Windows.zip'
|
||||
linux_build_path:
|
||||
description: 'Absolute path to the Linux build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Linux\LuckyRobots-Linux.zip'
|
||||
mac_build_path:
|
||||
description: 'Absolute path to the Mac build zip file'
|
||||
required: true
|
||||
default: 'E:\LuckyWorld\LuckyRobots\UNREAL_PROJECTS\Luckyrobots\Builds\Mac\LuckyRobots-Mac.zip'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows
|
||||
steps:
|
||||
- name: Upload Linux Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Linux
|
||||
path: ${{ github.event.inputs.linux_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Upload Windows Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Windows
|
||||
path: ${{ github.event.inputs.windows_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Upload Mac Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: LuckyRobots-Mac
|
||||
path: ${{ github.event.inputs.mac_build_path }}
|
||||
retention-days: 365
|
||||
|
||||
- name: Get Release Tag
|
||||
shell: pwsh
|
||||
run: |
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
|
||||
# Get the latest version tag, if any
|
||||
# Uses Sort-Object with a version comparison scriptblock
|
||||
$latestTag = git tag -l "v[0-9]*.[0-9]*.[0-9]*" | Sort-Object -Property @{Expression={[version]($_ -replace 'v')}} | Select-Object -Last 1
|
||||
|
||||
$newVersion = "1.0.0" # Default start version
|
||||
|
||||
if ($null -ne $latestTag -and $latestTag -ne '') {
|
||||
Write-Host "Latest tag found: $latestTag"
|
||||
# Strip 'v' prefix
|
||||
$versionString = $latestTag -replace '^v'
|
||||
|
||||
# Split version into parts
|
||||
$versionParts = $versionString.Split('.')
|
||||
if ($versionParts.Length -eq 3) {
|
||||
$major = [int]$versionParts[0]
|
||||
$minor = [int]$versionParts[1]
|
||||
$patch = [int]$versionParts[2]
|
||||
|
||||
# Auto-increment patch version
|
||||
$patch++
|
||||
$newVersion = "$major.$minor.$patch"
|
||||
Write-Host "Auto-incremented patch version from $versionString to $newVersion"
|
||||
} else {
|
||||
Write-Host "Could not parse version from tag: $latestTag. Defaulting to 1.0.0"
|
||||
}
|
||||
} else {
|
||||
Write-Host "No previous version tags found, starting with 1.0.0"
|
||||
}
|
||||
|
||||
# Final tag with v prefix
|
||||
$tag = "v$newVersion"
|
||||
|
||||
# Set environment variable for subsequent steps
|
||||
echo "RELEASE_TAG=$tag" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
|
||||
Write-Host "Using release tag: $tag"
|
||||
|
||||
- name: Create Release
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
with:
|
||||
token: '${{ secrets.GITEA_TOKEN }}'
|
||||
title: 'Release ${{ env.RELEASE_TAG }}'
|
||||
body: |
|
||||
## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
|
||||
|
||||
Windows, Linux and Mac builds are attached below.
|
||||
|
||||
### Build Information
|
||||
|
||||
- Build Number: #${{ github.run_number }}
|
||||
- Commit: ${{ github.sha }}
|
||||
- Branch: ${{ github.ref_name }}
|
||||
- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
tag_name: '${{ env.RELEASE_TAG }}'
|
@ -2,223 +2,52 @@ name: Unreal Engine Build
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [main, develop]
|
||||
|
||||
jobs:
|
||||
build-and-release:
|
||||
runs-on: windows
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
lfs: true
|
||||
fetch-depth: 0
|
||||
# windows-build:
|
||||
# runs-on: windows
|
||||
# steps:
|
||||
# - name: Checkout repository
|
||||
# uses: actions/checkout@v3
|
||||
# with:
|
||||
# lfs: true
|
||||
# fetch-depth: 0
|
||||
|
||||
- name: Setup environment
|
||||
run: |
|
||||
# Set environment variables for Unreal Engine
|
||||
echo "UE_ROOT=E:/Games/UE_5.5" >> $GITHUB_ENV
|
||||
# Set environment variables for Linux toolchain
|
||||
$env:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v23_clang-18.1.0-rockylinux8"
|
||||
echo "LINUX_MULTIARCH_ROOT=${LINUX_MULTIARCH_ROOT}" >> $GITHUB_ENV
|
||||
|
||||
# Create directories for builds (with error handling)
|
||||
if (!(Test-Path "Builds/Windows")) { New-Item -ItemType Directory -Path "Builds/Windows" -Force }
|
||||
if (!(Test-Path "Builds/Linux")) { New-Item -ItemType Directory -Path "Builds/Linux" -Force }
|
||||
if (!(Test-Path "PackagedReleases")) { New-Item -ItemType Directory -Path "PackagedReleases" -Force }
|
||||
# - name: Setup Unreal Engine
|
||||
# run: |
|
||||
# # Ensure Unreal Engine is installed and set up
|
||||
# # This assumes you have Unreal Engine installed on your runner
|
||||
# # If not, you can add installation steps here
|
||||
|
||||
# # Set environment variables for Unreal Engine
|
||||
# echo "UE_ROOT=C:\Program Files\Epic Games\UE_5.2" >> $GITHUB_ENV
|
||||
|
||||
# - name: Build Unreal Project
|
||||
# run: |
|
||||
# # Find your .uproject file (adjust path as needed)
|
||||
# $UPROJECT_PATH = Get-ChildItem -Path . -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName
|
||||
# Write-Host "Building project: $UPROJECT_PATH"
|
||||
|
||||
# # Use Unreal Automation Tool to build the project
|
||||
# & "$env:UE_ROOT\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun `
|
||||
# -project="$UPROJECT_PATH" `
|
||||
# -noP4 `
|
||||
# -platform=Win64 `
|
||||
# -clientconfig=Development `
|
||||
# -cook -build -stage -pak -archive `
|
||||
# -archivedirectory="$PWD\Build"
|
||||
|
||||
# - name: Upload build artifacts
|
||||
# uses: actions/upload-artifact@v3
|
||||
# with:
|
||||
# name: windows-build
|
||||
# path: Build/
|
||||
# retention-days: 7
|
||||
|
||||
- name: Build for Windows
|
||||
run: |
|
||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./win_build.sh"
|
||||
|
||||
- name: Build for Linux
|
||||
run: |
|
||||
# Chmod command doesn't exist in Windows, use PowerShell to run the bash script
|
||||
& 'C:\Program Files\Git\bin\bash.exe' -c "./linux_build.sh"
|
||||
|
||||
- name: Package builds
|
||||
run: |
|
||||
echo "Packaging Windows build..."
|
||||
if [ -d "Builds/Windows" ]; then
|
||||
cd Builds/Windows
|
||||
zip -r ../../PackagedReleases/LuckyRobots-Windows.zip .
|
||||
cd ../..
|
||||
fi
|
||||
|
||||
echo "Packaging Linux build..."
|
||||
if [ -d "Builds/Linux" ]; then
|
||||
cd Builds/Linux
|
||||
zip -r ../../PackagedReleases/LuckyRobots-Linux.zip .
|
||||
cd ../..
|
||||
fi
|
||||
|
||||
echo "=== Packaged releases ==="
|
||||
ls -la PackagedReleases/
|
||||
|
||||
- name: Upload Windows Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Windows.zip') != ''
|
||||
with:
|
||||
name: LuckyRobots-Windows
|
||||
path: PackagedReleases/LuckyRobots-Windows.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Upload Linux Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success() && hashFiles('PackagedReleases/LuckyRobots-Linux.zip') != ''
|
||||
with:
|
||||
name: LuckyRobots-Linux
|
||||
path: PackagedReleases/LuckyRobots-Linux.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Create Tag
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
run: |
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
|
||||
# Get the latest version tag, if any
|
||||
LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
|
||||
|
||||
if [ -z "$LATEST_TAG" ]; then
|
||||
# No previous version tag, start with 1.0.0
|
||||
NEW_VERSION="1.0.0"
|
||||
echo "No previous version tags found, starting with 1.0.0"
|
||||
else
|
||||
# Strip 'v' prefix if it exists
|
||||
VERSION=${LATEST_TAG#v}
|
||||
|
||||
# Split version into parts
|
||||
MAJOR=$(echo $VERSION | cut -d. -f1)
|
||||
MINOR=$(echo $VERSION | cut -d. -f2)
|
||||
PATCH=$(echo $VERSION | cut -d. -f3)
|
||||
|
||||
# Auto-increment patch version
|
||||
PATCH=$((PATCH + 1))
|
||||
NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
echo "Auto-incremented patch version from ${VERSION} to ${NEW_VERSION}"
|
||||
fi
|
||||
|
||||
# Final tag with v prefix
|
||||
TAG="v${NEW_VERSION}"
|
||||
echo "Creating git tag: $TAG"
|
||||
|
||||
# Configure git with token authentication
|
||||
git config --global user.email "actions@gitea.com"
|
||||
git config --global user.name "Gitea Actions"
|
||||
|
||||
# Direct token approach - simplest method
|
||||
git remote set-url origin "https://goran:${{ secrets.GITEATOKEN }}@luckyrobots.com/luckyrobots/luckyworld.git"
|
||||
|
||||
# Set git to not prompt for input
|
||||
$env:GIT_TERMINAL_PROMPT=0
|
||||
|
||||
# Check if tag exists
|
||||
if ! git rev-parse "$TAG" >/dev/null 2>&1; then
|
||||
# Create tag without opening editor (-m flag)
|
||||
git tag -a "$TAG" -m "Release $TAG"
|
||||
|
||||
# Push with timeout and debug
|
||||
echo "Pushing tag $TAG to origin..."
|
||||
git push --verbose origin "$TAG" || {
|
||||
echo "Error: Failed to push tag. Check your token permissions."
|
||||
exit 1
|
||||
}
|
||||
echo "Successfully created and pushed tag: $TAG"
|
||||
else
|
||||
echo "Tag $TAG already exists, skipping tag creation"
|
||||
fi
|
||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
||||
|
||||
- name: Create Build Info
|
||||
run: |
|
||||
# Create a build info JSON file
|
||||
echo '{
|
||||
"version": "${{ env.RELEASE_TAG }}",
|
||||
"buildNumber": "${{ github.run_number }}",
|
||||
"commit": "${{ github.sha }}",
|
||||
"branch": "${{ github.ref_name }}",
|
||||
"buildDate": "'$(date -u +"%Y-%m-%dT%H:%M:%SZ")'",
|
||||
"artifacts": {
|
||||
"windows": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows",
|
||||
"linux": "https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux"
|
||||
}
|
||||
}' > PackagedReleases/build-info.json
|
||||
|
||||
# Create a simple HTML download page
|
||||
echo '<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>LuckyRobots ${{ env.RELEASE_TAG }} Downloads</title>
|
||||
<style>
|
||||
body { font-family: Arial, sans-serif; max-width: 800px; margin: 0 auto; padding: 20px; }
|
||||
h1 { color: #333; }
|
||||
.download-btn {
|
||||
display: inline-block;
|
||||
background-color: #4CAF50;
|
||||
color: white;
|
||||
padding: 10px 20px;
|
||||
text-decoration: none;
|
||||
border-radius: 4px;
|
||||
margin: 10px 5px;
|
||||
}
|
||||
.download-btn:hover { background-color: #45a049; }
|
||||
.platform { margin-bottom: 30px; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h1>LuckyRobots Game - ${{ env.RELEASE_TAG }}</h1>
|
||||
<p>Build #${{ github.run_number }} - Built from commit: ${{ github.sha }}</p>
|
||||
|
||||
<div class="platform">
|
||||
<h2>Windows</h2>
|
||||
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows" class="download-btn">Download Windows Build</a></p>
|
||||
</div>
|
||||
|
||||
<div class="platform">
|
||||
<h2>Linux</h2>
|
||||
<p><a href="https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux" class="download-btn">Download Linux Build</a></p>
|
||||
</div>
|
||||
|
||||
<footer>
|
||||
<p>Generated on '$(date -u +"%Y-%m-%d %H:%M:%S UTC")'</p>
|
||||
</footer>
|
||||
</body>
|
||||
</html>' > PackagedReleases/downloads.html
|
||||
|
||||
- name: Create Release
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
with:
|
||||
files: |-
|
||||
PackagedReleases/build-info.json
|
||||
PackagedReleases/downloads.html
|
||||
token: '${{ secrets.GITEA_TOKEN }}'
|
||||
title: 'Release ${{ env.RELEASE_TAG }}'
|
||||
body: |
|
||||
## LuckyRobots Game Release ${{ env.RELEASE_TAG }}
|
||||
|
||||
### Download Links
|
||||
|
||||
Download builds from our CI artifacts:
|
||||
|
||||
- [Windows Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Windows)
|
||||
- [Linux Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-Linux)
|
||||
|
||||
### Build Information
|
||||
|
||||
- Build Number: #${{ github.run_number }}
|
||||
- Commit: ${{ github.sha }}
|
||||
- Branch: ${{ github.ref_name }}
|
||||
- Build Date: $(date -u +"%Y-%m-%d %H:%M:%S UTC")
|
||||
prerelease: ${{ github.ref != 'refs/heads/main' }}
|
||||
tag_name: '${{ env.RELEASE_TAG }}'
|
||||
|
||||
macos-build:
|
||||
runs-on: macos
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
@ -226,122 +55,176 @@ jobs:
|
||||
lfs: true
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Get Release Tag
|
||||
run: |
|
||||
# Fetch all tags
|
||||
git fetch --tags
|
||||
|
||||
# Get the latest version tag
|
||||
LATEST_TAG=$(git tag -l "v[0-9]*.[0-9]*.[0-9]*" | sort -V | tail -n1)
|
||||
|
||||
if [ -z "$LATEST_TAG" ]; then
|
||||
NEW_VERSION="1.0.0"
|
||||
else
|
||||
VERSION=${LATEST_TAG#v}
|
||||
MAJOR=$(echo $VERSION | cut -d. -f1)
|
||||
MINOR=$(echo $VERSION | cut -d. -f2)
|
||||
PATCH=$(echo $VERSION | cut -d. -f3)
|
||||
PATCH=$((PATCH + 1))
|
||||
NEW_VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
fi
|
||||
|
||||
TAG="v${NEW_VERSION}"
|
||||
echo "RELEASE_TAG=$TAG" >> $GITHUB_ENV
|
||||
echo "Using release tag: $TAG"
|
||||
|
||||
- name: Setup Unreal Engine
|
||||
timeout-minutes: 5 # Add timeout to prevent hanging
|
||||
run: |
|
||||
# Use the correct path where Unreal Engine is installed
|
||||
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
|
||||
|
||||
if [ ! -d "$UE_PATH" ]; then
|
||||
echo "Error: Unreal Engine is not installed in the expected location"
|
||||
echo "Please ensure Unreal Engine is installed at $UE_PATH"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Set environment variable with the correct Engine path
|
||||
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
|
||||
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
|
||||
echo "Using Unreal Engine 5.5"
|
||||
|
||||
- name: Build Unreal Project
|
||||
run: |
|
||||
chmod +x ./mac_build.sh
|
||||
./mac_build.sh
|
||||
|
||||
- name: Prepare Mac release
|
||||
run: |
|
||||
echo "Preparing packaged files for release..."
|
||||
|
||||
echo "UE_PATH=$UE_PATH" >> $GITHUB_ENV
|
||||
source $GITHUB_ENV
|
||||
|
||||
# Create a directory for release files
|
||||
mkdir -p PackagedReleases
|
||||
echo "Unreal Engine paths:"
|
||||
echo "UE_ROOT=$UE_ROOT"
|
||||
echo "UE_PATH=$UE_PATH"
|
||||
|
||||
# Debug: Show what we're packaging
|
||||
echo "=== Packaging for Release ==="
|
||||
echo "Build directory contents:"
|
||||
ls -la Builds/
|
||||
# Set up MuJoCo library
|
||||
MUJOCO_LIB_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
|
||||
mkdir -p "$MUJOCO_LIB_DIR"
|
||||
|
||||
# Find the app bundle in the Builds directory
|
||||
APP_PATH=$(find Builds -type d -name "*.app" | head -1)
|
||||
|
||||
if [ -n "$APP_PATH" ]; then
|
||||
echo "Found app bundle: $APP_PATH"
|
||||
# Get the app name
|
||||
APP_NAME=$(basename "$APP_PATH")
|
||||
# Create zip file of the app bundle
|
||||
(cd $(dirname "$APP_PATH") && zip -r "../../PackagedReleases/${APP_NAME%.app}-macOS.zip" "$APP_NAME")
|
||||
echo "Created packaged release: PackagedReleases/${APP_NAME%.app}-macOS.zip"
|
||||
else
|
||||
echo "No .app bundle found in Builds directory"
|
||||
# Try to find mujoco.dylib in the repository
|
||||
if [ -f "Plugins/UEMujoco.rar" ]; then
|
||||
echo "Found UEMujoco.rar, attempting to extract..."
|
||||
mkdir -p /tmp/mujoco_extract
|
||||
unrar x "Plugins/UEMujoco.rar" /tmp/mujoco_extract || echo "Failed to extract UEMujoco.rar"
|
||||
|
||||
# Look for a directory that might be a bundle but not named .app
|
||||
MAIN_BUILD_DIR=$(find Builds -mindepth 1 -maxdepth 1 -type d | head -1)
|
||||
if [ -n "$MAIN_BUILD_DIR" ]; then
|
||||
echo "Found main build directory: $MAIN_BUILD_DIR"
|
||||
DIR_NAME=$(basename "$MAIN_BUILD_DIR")
|
||||
# Package this directory as if it were the app
|
||||
(cd $(dirname "$MAIN_BUILD_DIR") && zip -r "../../PackagedReleases/${DIR_NAME}-macOS.zip" "$DIR_NAME")
|
||||
echo "Created packaged release from main directory: PackagedReleases/${DIR_NAME}-macOS.zip"
|
||||
# Look for mujoco.dylib in extracted files
|
||||
DYLIB_PATH=$(find /tmp/mujoco_extract -name "mujoco.dylib" | head -1)
|
||||
if [ -n "$DYLIB_PATH" ]; then
|
||||
echo "Found mujoco.dylib at $DYLIB_PATH"
|
||||
cp "$DYLIB_PATH" "$MUJOCO_LIB_DIR/"
|
||||
else
|
||||
# Package the entire Builds directory as a fallback
|
||||
echo "No main directory found, packaging everything"
|
||||
zip -r "PackagedReleases/LuckyRobots-macOS.zip" Builds
|
||||
echo "Created fallback package: PackagedReleases/LuckyRobots-macOS.zip"
|
||||
echo "Could not find mujoco.dylib in extracted files"
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "Packaged releases:"
|
||||
ls -la PackagedReleases/
|
||||
|
||||
- name: Upload macOS Build Artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
if: success()
|
||||
with:
|
||||
name: LuckyRobots-macOS
|
||||
path: PackagedReleases/*-macOS.zip
|
||||
retention-days: 365
|
||||
|
||||
- name: Create Release Note
|
||||
run: |
|
||||
echo "## macOS Build Completed" > release-note.md
|
||||
echo "" >> release-note.md
|
||||
echo "macOS build is available as an artifact." >> release-note.md
|
||||
echo "" >> release-note.md
|
||||
echo "Download from: [macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)" >> release-note.md
|
||||
# If still no dylib, try to download it
|
||||
if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
|
||||
echo "Attempting to download mujoco.dylib..."
|
||||
curl -L -o "$MUJOCO_LIB_DIR/mujoco.dylib" "https://github.com/deepmind/mujoco/releases/download/2.3.7/mujoco-2.3.7-macos-universal2.dmg"
|
||||
fi
|
||||
|
||||
- name: Create Gitea Release
|
||||
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop'
|
||||
uses: https://gitea.com/actions/gitea-release-action@main
|
||||
# Verify the library exists
|
||||
if [ ! -f "$MUJOCO_LIB_DIR/mujoco.dylib" ]; then
|
||||
echo "ERROR: Failed to set up mujoco.dylib"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Make sure the library is executable
|
||||
chmod +x "$MUJOCO_LIB_DIR/mujoco.dylib"
|
||||
|
||||
# Try multiple locations for the mujoco library
|
||||
# 1. Create directory in Engine/Source
|
||||
mkdir -p "$UE_ROOT/Source"
|
||||
echo "Created directory: $UE_ROOT/Source"
|
||||
|
||||
# 2. Copy the library directly (don't rely on symlinks)
|
||||
cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Source/"
|
||||
echo "Copied library to: $UE_ROOT/Source/mujoco.dylib"
|
||||
|
||||
# 3. Also copy to Binaries/Mac directory
|
||||
mkdir -p "$UE_ROOT/Binaries/Mac"
|
||||
cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" "$UE_ROOT/Binaries/Mac/"
|
||||
echo "Copied library to: $UE_ROOT/Binaries/Mac/mujoco.dylib"
|
||||
|
||||
# 4. Add a fallback into /usr/local/lib
|
||||
sudo mkdir -p /usr/local/lib
|
||||
sudo cp "$(pwd)/$MUJOCO_LIB_DIR/mujoco.dylib" /usr/local/lib/
|
||||
echo "Copied library to: /usr/local/lib/mujoco.dylib"
|
||||
|
||||
# Verify library files exist
|
||||
echo "Verifying library placements:"
|
||||
ls -la "$(pwd)/$MUJOCO_LIB_DIR"
|
||||
ls -la "$UE_ROOT/Source" || echo "Failed to list Source directory"
|
||||
ls -la "$UE_ROOT/Binaries/Mac" || echo "Failed to list Binaries/Mac directory"
|
||||
ls -la /usr/local/lib/mujoco.dylib || echo "Failed to list library in /usr/local/lib"
|
||||
|
||||
# Set up environment for the build
|
||||
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
|
||||
export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
echo "Build environment:"
|
||||
echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
|
||||
echo "DYLD_FRAMEWORK_PATH=$DYLD_FRAMEWORK_PATH"
|
||||
echo "DYLD_FALLBACK_LIBRARY_PATH=$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
|
||||
- name: Build Unreal Project
|
||||
run: |
|
||||
# Debug information
|
||||
echo "=== Environment Information ==="
|
||||
echo "macOS Version:"
|
||||
sw_vers
|
||||
echo "Current working directory: $(pwd)"
|
||||
echo "DYLD_LIBRARY_PATH: $DYLD_LIBRARY_PATH"
|
||||
echo "LD_LIBRARY_PATH: $LD_LIBRARY_PATH"
|
||||
|
||||
# Find the project file
|
||||
UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1)
|
||||
if [ -z "$UPROJECT_PATH" ]; then
|
||||
echo "Error: Could not find .uproject file"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Get absolute path
|
||||
UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
|
||||
echo "Project path: $UPROJECT_ABSOLUTE_PATH"
|
||||
|
||||
# Ensure the MuJoCo library is in place
|
||||
PROJECT_MUJOCO_DIR="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib"
|
||||
PROJECT_MUJOCO_PATH="$PROJECT_MUJOCO_DIR/mujoco.dylib"
|
||||
|
||||
if [ ! -f "$PROJECT_MUJOCO_PATH" ]; then
|
||||
echo "Recreating library in project directory..."
|
||||
mkdir -p "$PROJECT_MUJOCO_DIR"
|
||||
echo "/* Dummy MuJoCo library */" > "$PROJECT_MUJOCO_PATH"
|
||||
chmod +x "$PROJECT_MUJOCO_PATH"
|
||||
fi
|
||||
|
||||
echo "Available libraries:"
|
||||
ls -la "$PROJECT_MUJOCO_DIR"
|
||||
ls -la /tmp/mujoco.dylib 2>/dev/null || echo "No library in /tmp"
|
||||
|
||||
# Set up environment explicitly for this command
|
||||
export DYLD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$DYLD_LIBRARY_PATH"
|
||||
export LD_LIBRARY_PATH="/tmp:$(pwd)/$PROJECT_MUJOCO_DIR:$LD_LIBRARY_PATH"
|
||||
|
||||
|
||||
# Run the build using absolute paths
|
||||
chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh"
|
||||
|
||||
# Source environment variables again to ensure they are properly set
|
||||
source $GITHUB_ENV
|
||||
|
||||
# Set up runtime environment for the build
|
||||
export DYLD_LIBRARY_PATH="$(pwd)/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib:$UE_ROOT/Source:$UE_ROOT/Binaries/Mac:/usr/local/lib:$DYLD_LIBRARY_PATH"
|
||||
export DYLD_FRAMEWORK_PATH="$UE_ROOT/Binaries/Mac:$DYLD_FRAMEWORK_PATH"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="$UE_ROOT/Binaries/Mac:$UE_ROOT/Source:/usr/local/lib:$DYLD_FALLBACK_LIBRARY_PATH"
|
||||
|
||||
echo "Final build environment:"
|
||||
echo "UE_ROOT=$UE_ROOT"
|
||||
echo "UE_PATH=$UE_PATH"
|
||||
echo "DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH"
|
||||
|
||||
echo "Checking for mujoco.dylib in key locations:"
|
||||
ls -l "$UE_ROOT/Source/mujoco.dylib" || echo "Library not found in $UE_ROOT/Source"
|
||||
ls -l "$UE_ROOT/Binaries/Mac/mujoco.dylib" || echo "Library not found in $UE_ROOT/Binaries/Mac"
|
||||
ls -l "/usr/local/lib/mujoco.dylib" || echo "Library not found in /usr/local/lib"
|
||||
|
||||
# Run the build with additional debug output
|
||||
echo "Running build command..."
|
||||
|
||||
|
||||
"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
|
||||
-project="$UPROJECT_ABSOLUTE_PATH" \
|
||||
-noP4 \
|
||||
-platform=Mac \
|
||||
-clientconfig=Development \
|
||||
-cook -build -stage -pak -archive \
|
||||
-archivedirectory="$(pwd)/Build" || {
|
||||
echo "Build failed with status: $?"
|
||||
echo "=== Error details ==="
|
||||
if [ -f "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt" ]; then
|
||||
tail -n 100 "/Users/m1/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-LuckyrobotsEditor-Mac-Development.txt"
|
||||
fi
|
||||
exit 1
|
||||
}
|
||||
|
||||
- name: Upload build artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
token: ${{ secrets.GITEATOKEN }}
|
||||
tag_name: ${{ env.RELEASE_TAG }}
|
||||
title: "Release ${{ env.RELEASE_TAG }} - macOS"
|
||||
body: |
|
||||
## macOS Build Available as Artifact
|
||||
|
||||
The macOS build is available as an artifact due to its large file size.
|
||||
|
||||
[Download macOS Build](https://luckyrobots.com/luckyrobots/luckyworld/actions/runs/${{ github.run_id }}/artifacts/LuckyRobots-macOS)
|
||||
|
||||
Built from commit: ${{ github.sha }}
|
||||
files: release-note.md
|
||||
name: macos-build
|
||||
path: Build/
|
||||
retention-days: 7
|
||||
|
51
.gitignore
vendored
51
.gitignore
vendored
@ -1,43 +1,78 @@
|
||||
BP_Puralink
|
||||
BP_Revolute
|
||||
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/**/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
Builds/*
|
||||
*.app
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/**/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
|
||||
.DS_Store
|
||||
/RobotData
|
||||
|
||||
#this only is the Binaries folder on the root, not the Binaries folder in the plugin folders
|
||||
/Binaries/
|
||||
*.app/
|
||||
|
@ -9,7 +9,6 @@
|
||||
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeCrossPlat",
|
||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||
]
|
||||
|
BIN
Assets/Default_Logo_Horizontal.png
(Stored with Git LFS)
BIN
Assets/Default_Logo_Horizontal.png
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/bedroom.png
(Stored with Git LFS)
BIN
Assets/bedroom.png
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/loft.png
(Stored with Git LFS)
BIN
Assets/loft.png
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.security.get-task-allow</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict/>
|
||||
</plist>
|
Binary file not shown.
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.security.get-task-allow</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
@ -1 +0,0 @@
|
||||
pR°M0#com.apple.security.app-sandboxÿ0&!com.apple.security.get-task-allowÿ
|
@ -1,44 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -eo pipefail
|
||||
SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
|
||||
DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
|
||||
DEST_EXE_DIR=`dirname "${DEST_EXE}"`
|
||||
|
||||
echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
|
||||
mkdir -p "${DEST_EXE_DIR}"
|
||||
rsync -au "${SRC_EXE}" "${DEST_EXE}"
|
||||
ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
|
||||
|
||||
# Skip syncing if desired
|
||||
if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
|
||||
|
||||
# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
|
||||
if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
|
||||
STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
|
||||
else
|
||||
STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
|
||||
fi
|
||||
if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
|
||||
# Make sure the staged directory exists and has files in it
|
||||
if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
|
||||
echo =========================================================================================
|
||||
echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
|
||||
echo " ${STAGED_DIR}"
|
||||
echo "Use the editor's Platforms menu, or run a command like::"
|
||||
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
|
||||
echo =========================================================================================
|
||||
exit -0
|
||||
fi
|
||||
|
||||
echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
|
||||
if [[ -e "${STAGED_DIR}" ]]; then
|
||||
rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
|
||||
else
|
||||
echo =========================================================================================
|
||||
echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
|
||||
echo "${STAGED_DIR}"
|
||||
echo "Use the editor's Platforms menu, or run a command like::"
|
||||
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
|
||||
echo =========================================================================================
|
||||
exit -0
|
||||
fi
|
@ -1,44 +0,0 @@
|
||||
#!/bin/sh
|
||||
set -eo pipefail
|
||||
SRC_EXE="${UE_BINARIES_DIR}/${UE_UBT_BINARY_SUBPATH}"
|
||||
DEST_EXE="${CONFIGURATION_BUILD_DIR}/${EXECUTABLE_PATH}"
|
||||
DEST_EXE_DIR=`dirname "${DEST_EXE}"`
|
||||
|
||||
echo Copying executable and any standalone dylibs into ${DEST_EXE_DIR} but do not overwrite unless src is newer
|
||||
mkdir -p "${DEST_EXE_DIR}"
|
||||
rsync -au "${SRC_EXE}" "${DEST_EXE}"
|
||||
ditto "/Users/d/Projects/LuckyWorld/Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib" "${DEST_EXE_DIR}/libmujoco.3.2.7.dylib"
|
||||
|
||||
# Skip syncing if desired
|
||||
if [[ ${UE_SKIP_STAGEDDATA_SYNC} -eq 1 ]]; then exit 0; fi
|
||||
|
||||
# When building engine projects, like UnrealGame, we don't have data to stage unless something has specified UE_OVERRIDE_STAGE_DIR
|
||||
if [[ -z ${UE_OVERRIDE_STAGE_DIR} ]]; then
|
||||
STAGED_DIR="${UE_PROJECT_DIR}/Saved/StagedBuilds/${UE_TARGET_PLATFORM_NAME}"
|
||||
else
|
||||
STAGED_DIR="${UE_OVERRIDE_STAGE_DIR}"
|
||||
fi
|
||||
if [[ -z ${STAGED_DIR} ]]; then exit 0; fi
|
||||
# Make sure the staged directory exists and has files in it
|
||||
if [[ ! -e "${STAGED_DIR}" || ! $(ls -A "${STAGED_DIR}") ]]; then
|
||||
echo =========================================================================================
|
||||
echo "WARNING: To run, you must have a valid staged build directory. The Staged location is:"
|
||||
echo " ${STAGED_DIR}"
|
||||
echo "Use the editor's Platforms menu, or run a command like::"
|
||||
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
|
||||
echo =========================================================================================
|
||||
exit -0
|
||||
fi
|
||||
|
||||
echo "Syncing ${STAGED_DIR} to ${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
|
||||
if [[ -e "${STAGED_DIR}" ]]; then
|
||||
rsync -a --delete --exclude="/Info.plist" --exclude="/Manifest_*" --exclude="/*.app" "${STAGED_DIR}/" "${CONFIGURATION_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/UE"
|
||||
else
|
||||
echo =========================================================================================
|
||||
echo "WARNING: To run, you must have a valid staged sync source directory. The Staged SyncSource location is:"
|
||||
echo "${STAGED_DIR}"
|
||||
echo "Use the editor's Platforms menu, or run a command like::"
|
||||
echo "./RunUAT.sh BuildCookRun -platform=Mac -project=<project> -build -cook -stage -pak"
|
||||
echo =========================================================================================
|
||||
exit -0
|
||||
fi
|
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@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>AppIcon</string>
|
||||
<key>CFBundleIconName</key>
|
||||
<string>AppIcon</string>
|
||||
</dict>
|
||||
</plist>
|
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@ -1,7 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LuckyWorld": "UnrealEditor-LuckyWorld.dylib"
|
||||
}
|
||||
}
|
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31182
Binaries/Win64/LuckyrobotsEditor.target
Normal file
31182
Binaries/Win64/LuckyrobotsEditor.target
Normal file
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3552
Binaries/Win64/ShaderCompileWorker.target
Normal file
3552
Binaries/Win64/ShaderCompileWorker.target
Normal file
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BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.dll
(Stored with Git LFS)
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BIN
Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.pdb
(Stored with Git LFS)
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Binaries/Win64/UnrealEditor-LuckyWorld-Win64-DebugGame.pdb
(Stored with Git LFS)
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BIN
Binaries/Win64/UnrealEditor-LuckyWorld.dll
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LuckyWorld.dll
(Stored with Git LFS)
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Binaries/Win64/UnrealEditor-LuckyWorld.pdb
(Stored with Git LFS)
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Binaries/Win64/UnrealEditor-LuckyWorld.pdb
(Stored with Git LFS)
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots.dll
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.dll
(Stored with Git LFS)
Normal file
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots.exp
Normal file
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.exp
Normal file
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.exe
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.exe
(Stored with Git LFS)
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0.pdb
(Stored with Git LFS)
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0_PID_31192.exe
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.patch_0_PID_31192.exe
(Stored with Git LFS)
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BIN
Binaries/Win64/UnrealEditor-Luckyrobots.pdb
(Stored with Git LFS)
Normal file
BIN
Binaries/Win64/UnrealEditor-Luckyrobots.pdb
(Stored with Git LFS)
Normal file
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@ -1,7 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LuckyWorld": "UnrealEditor-LuckyWorld-Win64-DebugGame.dll"
|
||||
}
|
||||
}
|
@ -2,6 +2,6 @@
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LuckyWorld": "UnrealEditor-LuckyWorld.dll"
|
||||
"Luckyrobots": "UnrealEditor-Luckyrobots.dll"
|
||||
}
|
||||
}
|
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
BIN
Binaries/Win64/mujoco.dll
(Stored with Git LFS)
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BIN
Builds/Windows/Luckyrobots/Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
BIN
Builds/Windows/Luckyrobots/Binaries/Win64/tbbmalloc.pdb
(Stored with Git LFS)
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@ -58,14 +58,14 @@ r.ReflectionMethod=1
|
||||
r.ReflectionCaptureResolution=128
|
||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||
r.Lumen.HardwareRayTracing=False
|
||||
r.Lumen.HardwareRayTracing.LightingMode=2
|
||||
r.Lumen.HardwareRayTracing.LightingMode=0
|
||||
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
||||
r.Lumen.TraceMeshSDFs=0
|
||||
r.Lumen.TraceMeshSDFs=1
|
||||
r.Lumen.ScreenTracingSource=0
|
||||
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
|
||||
r.MegaLights.EnableForProject=False
|
||||
r.RayTracing.Shadows=False
|
||||
r.Shadow.Virtual.Enable=0
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.RayTracing=False
|
||||
r.RayTracing.UseTextureLod=False
|
||||
r.PathTracing=False
|
||||
@ -87,7 +87,7 @@ r.CustomDepthTemporalAAJitter=True
|
||||
r.PostProcessing.PropagateAlpha=False
|
||||
r.Deferred.SupportPrimitiveAlphaHoldout=False
|
||||
r.DefaultFeature.Bloom=True
|
||||
r.DefaultFeature.AmbientOcclusion=True
|
||||
r.DefaultFeature.AmbientOcclusion=False
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||
r.DefaultFeature.AutoExposure=False
|
||||
r.DefaultFeature.AutoExposure.Method=0
|
||||
@ -99,7 +99,7 @@ r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=True
|
||||
r.AntiAliasingMethod=2
|
||||
r.MSAACount=2
|
||||
r.MSAACount=1
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
r.ScreenPercentage.Default=85.000000
|
||||
@ -319,18 +319,3 @@ RuntimeGeneration=Dynamic
|
||||
[/Script/AIModule.CrowdManager]
|
||||
MaxAgentRadius=100.000000
|
||||
|
||||
[/Script/FFXFSR3Settings.FFXFSR3Settings]
|
||||
r.FidelityFX.FSR3.EnabledInEditorViewport=True
|
||||
r.FidelityFX.FSR3.UseSSRExperimentalDenoiser=True
|
||||
r.FidelityFX.FSR3.QualityMode=2
|
||||
r.FidelityFX.FSR3.Enabled=True
|
||||
|
||||
[/Script/DLSS.DLSSSettings]
|
||||
bEnableDLSSInEditorViewports=True
|
||||
bEnableDLSSD3D12=False
|
||||
bEnableDLSSD3D11=False
|
||||
bEnableDLSSVulkan=False
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
NearClipPlane=0.100000
|
||||
|
||||
|
@ -82,5 +82,5 @@ DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tab
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
|
BIN
Content/Blueprint/Core/BP_NaviSplineCreator.uasset
(Stored with Git LFS)
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Content/Blueprint/Core/BP_NaviSplineCreator.uasset
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Content/Blueprint/DATA/Enums/EBuiltInAAModes.uasset
(Stored with Git LFS)
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Content/Blueprint/DATA/Enums/EBuiltInAAModes.uasset
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Content/Blueprint/DATA/datatables/DT_Level.uasset
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Content/Blueprint/DATA/datatables/DT_Level.uasset
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Content/Blueprint/DATA/datatables/DT_MainBPCharacter.uasset
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Content/Blueprint/DATA/datatables/DT_MainBPCharacter.uasset
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Content/Blueprint/DATA/datatables/DT_ScreenResolution.uasset
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Content/Blueprint/DATA/datatables/DT_ScreenResolution.uasset
(Stored with Git LFS)
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Content/Blueprint/DATA/structures/FMainBPCharacterStruct.uasset
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Content/Blueprint/DATA/structures/FMainBPCharacterStruct.uasset
(Stored with Git LFS)
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Content/Blueprint/DATA/structures/FScreenResolution.uasset
(Stored with Git LFS)
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Content/Blueprint/DATA/structures/FScreenResolution.uasset
(Stored with Git LFS)
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BIN
Content/Blueprint/Game/BP_LuckyGameState.uasset
(Stored with Git LFS)
BIN
Content/Blueprint/Game/BP_LuckyGameState.uasset
(Stored with Git LFS)
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BIN
Content/Blueprint/Game/BP_LuckyGameinstanceMode.uasset
(Stored with Git LFS)
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Content/Blueprint/Game/BP_LuckyGameinstanceMode.uasset
(Stored with Git LFS)
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Content/Blueprint/Game/BP_LuckyRobots.uasset
(Stored with Git LFS)
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Content/Blueprint/Game/BP_LuckyRobots.uasset
(Stored with Git LFS)
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BIN
Content/Blueprint/Mujoco/BP_GeneralMujocoVolume.uasset
(Stored with Git LFS)
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Content/Blueprint/Mujoco/BP_GeneralMujocoVolume.uasset
(Stored with Git LFS)
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BIN
Content/Blueprint/Mujoco/BP_MujocoSettingsPanda.uasset
(Stored with Git LFS)
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Content/Blueprint/Mujoco/BP_MujocoSettingsPanda.uasset
(Stored with Git LFS)
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Content/Blueprint/Mujoco/BP_MujocoSettingsRevolute.uasset
(Stored with Git LFS)
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Content/Blueprint/Mujoco/BP_MujocoSettingsRevolute.uasset
(Stored with Git LFS)
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Content/Blueprint/Mujoco/BP_MujocoSettingsStretchV1.uasset
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Content/Blueprint/Mujoco/BP_MujocoSettingsStretchV1.uasset
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Content/Blueprint/Mujoco/BP_MujocoSettingsUnitreeG1.uasset
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Content/Blueprint/Mujoco/BP_MujocoSettingsUnitreeG1.uasset
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Content/Blueprint/Mujoco/BP_MujocoSettingsUnitreeGo2.uasset
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Content/Blueprint/Mujoco/BP_MujocoSettingsUnitreeGo2.uasset
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Content/Blueprint/Mujoco/BP_Mujoco_so_arm.uasset
(Stored with Git LFS)
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Content/Blueprint/Mujoco/BP_Mujoco_so_arm.uasset
(Stored with Git LFS)
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Content/Blueprint/RobotPawnActors/BP_mujokoArm1.uasset
(Stored with Git LFS)
BIN
Content/Blueprint/RobotPawnActors/BP_mujokoArm1.uasset
(Stored with Git LFS)
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Content/Blueprint/RobotPawnActors/BP_mujokoStretch.uasset
(Stored with Git LFS)
BIN
Content/Blueprint/RobotPawnActors/BP_mujokoStretch.uasset
(Stored with Git LFS)
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BIN
Content/Blueprint/robotAccessoriesSensors/BP_CameraSensor.uasset
(Stored with Git LFS)
BIN
Content/Blueprint/robotAccessoriesSensors/BP_CameraSensor.uasset
(Stored with Git LFS)
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Content/Characters/Dog_Rottweiler/Rottweiler/Textures/T_Rottweiler_BaseColor1.uasset
(Stored with Git LFS)
BIN
Content/Characters/Dog_Rottweiler/Rottweiler/Textures/T_Rottweiler_BaseColor1.uasset
(Stored with Git LFS)
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Content/Characters/Dog_Rottweiler/Rottweiler/Textures/T_Rottweiler_Metallic.uasset
(Stored with Git LFS)
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Content/Characters/Dog_Rottweiler/Rottweiler/Textures/T_Rottweiler_Metallic.uasset
(Stored with Git LFS)
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Content/Characters/Dog_Rottweiler/Rottweiler/Textures/T_Rottweiler_Normal.uasset
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Content/Characters/Dog_Rottweiler/Rottweiler/Textures/T_Rottweiler_Normal.uasset
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Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Logo_MASK.uasset
(Stored with Git LFS)
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Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Logo_MASK.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Logo_N.uasset
(Stored with Git LFS)
BIN
Content/Characters/Scanned3DPeoplePack/RP_Character/00_rp_master/Mannequin/Textures/UE4_Logo_N.uasset
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Loading…
x
Reference in New Issue
Block a user