dlss is not active. FSR is standart mode force active. We will make the arrangements together with Gurkan
87 lines
2.0 KiB
Plaintext
87 lines
2.0 KiB
Plaintext
{
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"FileVersion": 3,
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"Version": 44,
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"VersionName": "4.0.0-NGX310.1.0.0",
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"FriendlyName": "NVIDIA DLSS Super Resolution/Ray Reconstruction/DLAA",
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"Description": "DLSS Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. DLSS Ray Reconstruction enhances image quality by generating high-quality pixels between sampled rays for intensive ray traced content. DLAA is an AI-based anti-aliasing mode to improve image quality.",
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"Category": "Rendering",
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"CreatedBy": "NVIDIA",
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"CreatedByURL": "https://developer.nvidia.com/dlss",
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"DocsURL": "",
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"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss",
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"SupportURL": "mailto:DLSS-Support@nvidia.com",
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"EngineVersion": "5.5.0",
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"CanContainContent": true,
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"Installed": true,
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"Modules": [
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{
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"Name": "DLSSUtility",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "DLSS",
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"Type": "Runtime",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "DLSSBlueprint",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit"
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},
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{
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"Name": "NGXRHI",
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"Type": "Runtime",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "NGXD3D11RHI",
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"Type": "Runtime",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "NGXD3D12RHI",
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"Type": "Runtime",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "NGXVulkanRHIPreInit",
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"Type": "Runtime",
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"LoadingPhase": "PostConfigInit",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "NGXVulkanRHI",
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"Type": "Runtime",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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},
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{
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"Name": "DLSSEditor",
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"Type": "Editor",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64"
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]
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}
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]
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} |