erdncozdmr27 2c2219b3e8 dlss and fsr plugin added
dlss is not active. FSR is standart mode force active. We will make the arrangements together with Gurkan
2025-03-29 16:06:55 +03:00

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{
"FileVersion": 3,
"Version": 44,
"VersionName": "4.0.0-NGX310.1.0.0",
"FriendlyName": "NVIDIA DLSS Super Resolution/Ray Reconstruction/DLAA",
"Description": "DLSS Super Resolution boosts frame rates by rendering fewer pixels and using AI to output high resolution frames. DLSS Ray Reconstruction enhances image quality by generating high-quality pixels between sampled rays for intensive ray traced content. DLAA is an AI-based anti-aliasing mode to improve image quality.",
"Category": "Rendering",
"CreatedBy": "NVIDIA",
"CreatedByURL": "https://developer.nvidia.com/dlss",
"DocsURL": "",
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss",
"SupportURL": "mailto:DLSS-Support@nvidia.com",
"EngineVersion": "5.5.0",
"CanContainContent": true,
"Installed": true,
"Modules": [
{
"Name": "DLSSUtility",
"Type": "Runtime",
"LoadingPhase": "PostConfigInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "DLSS",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "DLSSBlueprint",
"Type": "Runtime",
"LoadingPhase": "PostConfigInit"
},
{
"Name": "NGXRHI",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "NGXD3D11RHI",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "NGXD3D12RHI",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "NGXVulkanRHIPreInit",
"Type": "Runtime",
"LoadingPhase": "PostConfigInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "NGXVulkanRHI",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "DLSSEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64"
]
}
]
}