erdncozdmr27 2c2219b3e8 dlss and fsr plugin added
dlss is not active. FSR is standart mode force active. We will make the arrangements together with Gurkan
2025-03-29 16:06:55 +03:00

73 lines
1.8 KiB
C#

/*
* Copyright (c) 2020 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
using UnrealBuildTool;
using System.IO;
public class NGXD3D12RHI : ModuleRules
{
public NGXD3D12RHI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"RenderCore",
"RHI",
"D3D12RHI",
"NGX",
"NGXRHI",
}
);
if (ReadOnlyBuildVersion.Current.MajorVersion == 5 && ReadOnlyBuildVersion.Current.MinorVersion >= 1)
{
PrivateDefinitions.Add("ENGINE_PROVIDES_ID3D12DYNAMICRHI=1");
if (ReadOnlyBuildVersion.Current.MajorVersion == 5 && ReadOnlyBuildVersion.Current.MinorVersion >= 5)
{
PrivateDefinitions.Add("ENGINE_ID3D12DYNAMICRHI_NEEDS_CMDLIST=1");
}
else
{
PrivateDefinitions.Add("ENGINE_ID3D12DYNAMICRHI_NEEDS_CMDLIST=0");
}
}
else
{
PrivateDefinitions.Add("ENGINE_PROVIDES_ID3D12DYNAMICRHI=0");
PrivateIncludePaths.Add(Path.Combine(EngineDirectory, "Source/Runtime/D3D12RHI/Private"));
}
// those come from the D3D12RHI
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
}
}