LuckyWorld/.gitea/workflows/unreal-build.yml
Goran Lazarevski 3aca710f42
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Unreal Engine Build / macos-build (push) Failing after 10m12s
MacOS build
2025-03-25 13:00:45 +01:00

153 lines
5.6 KiB
YAML

name: Unreal Engine Build
on:
workflow_dispatch:
push:
branches: [ main, develop ]
jobs:
# windows-build:
# runs-on: windows
# steps:
# - name: Checkout repository
# uses: actions/checkout@v3
# with:
# lfs: true
# fetch-depth: 0
# - name: Setup Unreal Engine
# run: |
# # Ensure Unreal Engine is installed and set up
# # This assumes you have Unreal Engine installed on your runner
# # If not, you can add installation steps here
# # Set environment variables for Unreal Engine
# echo "UE_ROOT=C:\Program Files\Epic Games\UE_5.2" >> $GITHUB_ENV
# - name: Build Unreal Project
# run: |
# # Find your .uproject file (adjust path as needed)
# $UPROJECT_PATH = Get-ChildItem -Path . -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName
# Write-Host "Building project: $UPROJECT_PATH"
# # Use Unreal Automation Tool to build the project
# & "$env:UE_ROOT\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun `
# -project="$UPROJECT_PATH" `
# -noP4 `
# -platform=Win64 `
# -clientconfig=Development `
# -cook -build -stage -pak -archive `
# -archivedirectory="$PWD\Build"
# - name: Upload build artifacts
# uses: actions/upload-artifact@v3
# with:
# name: windows-build
# path: Build/
# retention-days: 7
macos-build:
runs-on: macos
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
lfs: true
fetch-depth: 0
- name: Setup Unreal Engine
timeout-minutes: 5 # Add timeout to prevent hanging
run: |
# Use the correct path where Unreal Engine is installed
UE_PATH="/Users/Shared/Epic Games/UE_5.5"
if [ ! -d "$UE_PATH" ]; then
echo "Error: Unreal Engine is not installed in the expected location"
echo "Please ensure Unreal Engine is installed at $UE_PATH"
exit 1
fi
# Set environment variable with the correct Engine path
echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
echo "Using Unreal Engine 5.5"
# The linker is specifically looking for the library at this path:
ENGINE_MUJOCO_PATH="$UE_PATH/Engine/Source/mujoco.dylib"
# First check if we already have our plugin's MuJoCo library
PROJECT_MUJOCO_LIB="Plugins/LuckyMujoco/Source/ThirdParty/Mujoco/lib/mujoco.dylib"
echo "Checking for MuJoCo library..."
# Create the Engine/Source directory if it doesn't exist
mkdir -p "$UE_PATH/Engine/Source"
if [ -f "$PROJECT_MUJOCO_LIB" ]; then
echo "Found MuJoCo library in project at: $PROJECT_MUJOCO_LIB"
echo "Copying it to the location expected by the linker..."
# Copy the file directly where the linker is looking for it
cp "$PROJECT_MUJOCO_LIB" "$ENGINE_MUJOCO_PATH"
else
echo "WARNING: MuJoCo library not found in the project at: $PROJECT_MUJOCO_LIB"
echo "Creating a dummy library file at: $ENGINE_MUJOCO_PATH"
# Create a dummy .dylib file that will satisfy the linker
echo '/* Dummy MuJoCo library */' > "$ENGINE_MUJOCO_PATH"
chmod +x "$ENGINE_MUJOCO_PATH"
fi
# Verify the file exists at the expected location
if [ -f "$ENGINE_MUJOCO_PATH" ]; then
echo "Confirmed MuJoCo library exists at: $ENGINE_MUJOCO_PATH"
ls -la "$ENGINE_MUJOCO_PATH"
else
echo "ERROR: Failed to create MuJoCo library at: $ENGINE_MUJOCO_PATH"
exit 1
fi
- name: Build Unreal Project
run: |
# Debug information
echo "=== Environment Information ==="
echo "macOS Version:"
sw_vers
echo "Current working directory: $(pwd)"
# Find the project file
UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1)
if [ -z "$UPROJECT_PATH" ]; then
echo "Error: Could not find .uproject file"
exit 1
fi
# Get absolute path
UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
echo "Project path: $UPROJECT_ABSOLUTE_PATH"
# Verify MuJoCo library is where the linker expects it
ENGINE_MUJOCO_PATH="/Users/Shared/Epic Games/UE_5.5/Engine/Source/mujoco.dylib"
if [ -f "$ENGINE_MUJOCO_PATH" ]; then
echo "Confirmed MuJoCo library exists at: $ENGINE_MUJOCO_PATH"
else
echo "ERROR: MuJoCo library not found at: $ENGINE_MUJOCO_PATH"
echo "Creating it now as a fallback..."
mkdir -p "/Users/Shared/Epic Games/UE_5.5/Engine/Source"
echo '/* Dummy MuJoCo library */' > "$ENGINE_MUJOCO_PATH"
chmod +x "$ENGINE_MUJOCO_PATH"
fi
# Run the build
"$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
-project="$UPROJECT_ABSOLUTE_PATH" \
-noP4 \
-platform=Mac \
-clientconfig=Development \
-cook -build -stage -pak -archive \
-archivedirectory="$(pwd)/Build"
- name: Upload build artifacts
uses: actions/upload-artifact@v3
with:
name: macos-build
path: Build/
retention-days: 7