58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
/*
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* Copyright (c) 2022 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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using UnrealBuildTool;
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using System.IO;
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public class NISBlueprint : ModuleRules
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{
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public NISBlueprint(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"Renderer",
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"Projects",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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//"Core",
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//"RenderCore",
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//"Renderer",
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"NISShaders",
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"RHI",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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EngineDirectory + "/Source/Runtime/Renderer/Private",
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// ... add other private include paths required here ...
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}
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);
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}
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}
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