Goran Lazarevski 669cf5383b Lucky World source code
2025-03-18 19:25:25 +01:00

318 lines
18 KiB
C++

// Copyright 2023 RLoris
#pragma once
#include "JsonObjectConverter.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "FileHelperBPLibrary.generated.h"
class UDataTable;
USTRUCT(BlueprintType)
struct FCustomNodeStat
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
bool IsDirectory;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
bool IsReadOnly;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
FDateTime LastAccessTime;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
FDateTime CreationTime;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
FDateTime ModificationTime;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|FileSystem")
int64 FileSize;
FCustomNodeStat()
: IsDirectory(false)
, IsReadOnly(false)
, LastAccessTime(FDateTime::MinValue())
, CreationTime(FDateTime::MinValue())
, ModificationTime(FDateTime::MinValue())
, FileSize(0)
{}
};
USTRUCT(BlueprintType)
struct FProjectPath
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Directory;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Config;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Content;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Intermediate;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Log;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Mods;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Plugins;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Saved;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString User;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString PersistentDownload;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString PlatformExtensions;
};
USTRUCT(BlueprintType)
struct FEnginePath
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Directory;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Config;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Content;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Intermediate;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Plugins;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString Saved;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString User;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString DefaultLayout;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString PlatformExtensions;
UPROPERTY(BlueprintReadOnly, Category = "FileHelper|Path")
FString UserLayout;
};
UCLASS()
class UFileHelperBPLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/* Paths */
UFUNCTION(BlueprintPure, meta = (DisplayName = "GetEngineDirectories", CompactNodeTitle = "EngineDirs", Keywords = "File plugin path engine directory", ToolTip = "Gets the engine directories"), Category = "FileHelper|Path")
static FEnginePath GetEngineDirectories();
UFUNCTION(BlueprintPure, meta = (DisplayName = "GetProjectDirectories", CompactNodeTitle = "ProjectDirs", Keywords = "File plugin path project directory", ToolTip = "Gets the project directories"), Category = "FileHelper|Path")
static FProjectPath GetProjectDirectories();
/* Text file */
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadTextFile", CompactNodeTitle = "ReadText", Keywords = "File plugin read text", ToolTip = "Read a standard text file"), Category = "FileHelper|File|Text")
static bool ReadText(FString Path, FString& Output);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteTextFile", CompactNodeTitle = "WriteText", Keywords = "File plugin write text", ToolTip = "Save a standard text file"), Category = "FileHelper|File|Text")
static bool SaveText(FString Path, FString Text, FString& Error, bool Append = false, bool Force = false);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadLineFile", CompactNodeTitle = "ReadLine", Keywords = "File plugin read text lines pattern", ToolTip = "Read the lines of a standard text file"), Category = "FileHelper|File|Text")
static bool ReadLine(FString Path, FString Pattern, TArray<FString>& Lines);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadLineRangeFile", CompactNodeTitle = "ReadLineRange", Keywords = "File plugin read text lines range", ToolTip = "Read range of lines of a standard text file"), Category = "FileHelper|File|Text")
static bool ReadLineRange(FString InPath, TArray<FString>& OutLines, int32 InStartIdx = 0, int32 InEndIdx = -1);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteLineFile", CompactNodeTitle = "WriteLine", Keywords = "File plugin write text lines", ToolTip = "Save lines in a standard text file"), Category = "FileHelper|File|Text")
static bool SaveLine(FString Path, const TArray<FString>& Text, FString& Error, bool Append = false, bool Force = false);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadByteFile", CompactNodeTitle = "ReadByte", Keywords = "File plugin read byte", ToolTip = "Read byte file"), Category = "FileHelper|File|Byte")
static bool ReadByte(FString Path, TArray<uint8>& Bytes);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteByteFile", CompactNodeTitle = "WriteByte", Keywords = "File plugin write byte", ToolTip = "Save byte to file"), Category = "FileHelper|File|Byte")
static bool SaveByte(FString Path, const TArray<uint8>& Bytes, FString& Error, bool Append = false, bool Force = false);
/* Base64 */
UFUNCTION(BlueprintPure, meta = (DisplayName = "BytesToBase64", CompactNodeTitle = "ToBase64", Keywords = "File plugin bytes convert base64 encode", ToolTip = "Encodes a byte array to base64"), Category = "FileHelper|File|Byte")
static FString BytesToBase64(const TArray<uint8> Bytes);
UFUNCTION(BlueprintPure, meta = (DisplayName = "BytesFromBase64", CompactNodeTitle = "FromBase64", Keywords = "File plugin bytes convert base64 decode", ToolTip = "Decodes a byte array from base64"), Category = "FileHelper|File|Byte")
static bool BytesFromBase64(const FString Source, TArray<uint8>& Out);
/* CSV file */
UFUNCTION(BlueprintCallable, meta = (DisplayName = "WriteCSVFile", CompactNodeTitle = "WriteCSV", Keywords = "File plugin write csv", ToolTip = "Save a csv file"), Category = "FileHelper|File|CSV")
static bool SaveCSV(FString Path, TArray<FString> Headers, TArray<FString> Data, int32& Total, bool Force = false);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ReadCSVFile", CompactNodeTitle = "ReadCSV", Keywords = "File plugin read csv", ToolTip = "Read a csv file"), Category = "FileHelper|File|CSV")
static bool ReadCSV(FString Path, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, bool HeaderFirst = true);
/* CSV convert */
UFUNCTION(BlueprintCallable, meta = (DisplayName = "StringToCSV", CompactNodeTitle = "StrToCSV", Keywords = "File plugin string csv", ToolTip = "convert a string to csv"), Category = "FileHelper|CSV")
static bool StringToCSV(FString Content, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, bool HeaderFirst = true);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "CSVToString", CompactNodeTitle = "CSVToStr", Keywords = "File plugin csv string", ToolTip = "convert a csv to string"), Category = "FileHelper|CSV")
static bool CSVToString(FString& Result, TArray<FString> Headers, TArray<FString> Data, int32& Total);
/* File system */
UFUNCTION(BlueprintCallable, meta = (DisplayName = "IsFile", CompactNodeTitle = "IsFile", Keywords = "File plugin check file exist", ToolTip = "Check whether a file exists"), Category = "FileHelper|FileSystem")
static bool IsFile(FString Path);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "IsDirectory", CompactNodeTitle = "IsDir", Keywords = "File plugin check directory exist", ToolTip = "Check whether a directory exists"), Category = "FileHelper|FileSystem")
static bool IsDirectory(FString Path);
UFUNCTION(BlueprintPure, meta = (DisplayName = "IsValidFilename", CompactNodeTitle = "IsValidName", Keywords = "File plugin check filename valid", ToolTip = "Check whether a filename is valid and can be used"), Category = "FileHelper|FileSystem")
static bool IsValidFilename(FString Filename);
UFUNCTION(BlueprintPure, meta = (DisplayName = "IsValidPath", CompactNodeTitle = "IsValidPath", Keywords = "File plugin check path valid", ToolTip = "Check whether a path is valid and can be used"), Category = "FileHelper|FileSystem")
static bool IsValidPath(FString Path);
UFUNCTION(BlueprintPure, meta = (DisplayName = "ValidateFilename", CompactNodeTitle = "ValidateName", Keywords = "File plugin validate path", ToolTip = "Validate a filename to be used on this file system"), Category = "FileHelper|FileSystem")
static bool ValidateFilename(FString Filename, FString& ValidName);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "SetReadOnlyFlag", CompactNodeTitle = "SetReadOnly", Keywords = "File plugin read only path", ToolTip = "Updates the read only property on file"), Category = "FileHelper|FileSystem")
static bool SetReadOnlyFlag(FString FilePath, bool Flag);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetReadOnlyFlag", CompactNodeTitle = "IsReadOnly", Keywords = "File plugin read only path", ToolTip = "Gets the read only property on file"), Category = "FileHelper|FileSystem")
static bool GetReadOnlyFlag(FString FilePath);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "GetFileSize", CompactNodeTitle = "GetSize", Keywords = "File plugin size directory", ToolTip = "Gets the size of a file"), Category = "FileHelper|FileSystem")
static int64 GetFileSize(FString FilePath);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "ListDirectory", CompactNodeTitle = "LsDir", Keywords = "File plugin list directory pattern regex recursive", ToolTip = "List nodes from directory"), Category = "FileHelper|FileSystem")
static bool ListDirectory(FString Path, FString Pattern, TArray<FString>& Nodes, bool ShowFile = true, bool ShowDirectory = true, bool Recursive = false);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "MakeDirectory", CompactNodeTitle = "MkDir", Keywords = "File plugin make directory recursive", ToolTip = "Create a new directory"), Category = "FileHelper|FileSystem")
static bool MakeDirectory(FString Path, bool Recursive = true);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "RemoveDirectory", CompactNodeTitle = "RmDir", Keywords = "File plugin remove directory recursive", ToolTip = "Removes a directory"), Category = "FileHelper|FileSystem")
static bool RemoveDirectory(FString Path, bool Recursive = false);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "CopyDirectory", CompactNodeTitle = "CpDir", Keywords = "File plugin copy directory recursive", ToolTip = "Copies a directory"), Category = "FileHelper|FileSystem")
static bool CopyDirectory(FString Source, FString Dest);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "MoveDirectory", CompactNodeTitle = "MvDir", Keywords = "File plugin move directory recursive", ToolTip = "Moves a directory"), Category = "FileHelper|FileSystem")
static bool MoveDirectory(FString Source, FString Dest);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "NodeStats", CompactNodeTitle = "NodeStats", Keywords = "File plugin stats directory node", ToolTip = "Gets the stats of a node"), Category = "FileHelper|FileSystem")
static bool NodeStats(FString Path, FCustomNodeStat& Stats);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "RemoveFile", CompactNodeTitle = "RmFile", Keywords = "File plugin remove file recursive", ToolTip = "Removes a file"), Category = "FileHelper|FileSystem")
static bool RemoveFile(FString Path);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "CopyFile", CompactNodeTitle = "CpFile", Keywords = "File plugin copy file recursive", ToolTip = "Copies a file"), Category = "FileHelper|FileSystem")
static bool CopyFile(FString Source, FString Dest, bool Force = false);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "MoveFile", CompactNodeTitle = "MvFile", Keywords = "File plugin move file recursive", ToolTip = "Moves a file"), Category = "FileHelper|FileSystem")
static bool MoveFile(FString Source, FString Dest, bool Force = false);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "RenameFile", CompactNodeTitle = "RenameFile", Keywords = "File plugin rename file recursive", ToolTip = "Renames a file"), Category = "FileHelper|FileSystem")
static bool RenameFile(FString Path, FString NewName);
UFUNCTION(BlueprintPure, meta = (DisplayName = "PathParts", Keywords = "File plugin path parts", ToolTip = "Gets the parts of a path"), Category = "FileHelper|FileSystem")
static void GetPathParts(FString Path, FString& PathPart, FString& BasePart, FString& ExtensionPart, FString& FileName);
/* Datatable */
UFUNCTION(BlueprintCallable, meta = (DisplayName = "DataTableToCSV", Keywords = "File plugin datatable csv convert export", ToolTip = "Converts a datatable to csv string"), Category = "FileHelper|Datatable")
static bool DatatableToCSV(UDataTable* Table, FString& Output);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "DataTableToJSON", Keywords = "File plugin datatable json convert export", ToolTip = "Converts a datatable to json string"), Category = "FileHelper|Datatable")
static bool DataTableToJSON(UDataTable* Table, FString& Output);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "CSVToDataTable", Keywords = "File plugin datatable csv convert import", ToolTip = "Converts a csv string to datatable"), Category = "FileHelper|Datatable")
static UDataTable* CSVToDataTable(FString CSV, UScriptStruct* Struct, bool& Success);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "JSONToDataTable", Keywords = "File plugin datatable json convert import", ToolTip = "Converts a json string to datatable"), Category = "FileHelper|Datatable")
static UDataTable* JSONToDataTable(FString JSON, UScriptStruct* Struct, bool& Success);
/* Config file ini */
UFUNCTION(BlueprintCallable, Category = "FileHelper|Config", CustomThunk, meta = (CustomStructureParam = "OutValue"))
static void ReadConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayRead, UStruct*& OutValue, bool bLoadFromDisk = false);
DECLARE_FUNCTION(execReadConfig)
{
P_GET_PROPERTY(FStrProperty, FilePath);
P_GET_PROPERTY(FStrProperty, Section);
P_GET_PROPERTY(FStrProperty, Key);
P_GET_UBOOL_REF(Success);
P_GET_UBOOL(SingleLineArrayRead);
Stack.Step(Stack.Object, NULL);
FProperty* Property = Stack.MostRecentProperty;
void* ValuePtr = Stack.MostRecentPropertyAddress;
P_GET_UBOOL(bLoadFromDisk);
P_FINISH;
Success = UFileHelperBPLibrary::ReadConfigFile(FilePath, Section, Key, Property, ValuePtr, SingleLineArrayRead, bLoadFromDisk);
}
UFUNCTION(BlueprintCallable, Category = "FileHelper|Config", CustomThunk, meta = (CustomStructureParam = "Value"))
static void WriteConfig(FString FilePath, FString Section, FString Key, bool& Success, bool SingleLineArrayWrite, const UStruct* Value, bool bWriteToDisk = true);
DECLARE_FUNCTION(execWriteConfig)
{
P_GET_PROPERTY(FStrProperty, FilePath);
P_GET_PROPERTY(FStrProperty, Section);
P_GET_PROPERTY(FStrProperty, Key);
P_GET_UBOOL_REF(Success);
P_GET_UBOOL(SingleLineArrayWrite);
Stack.Step(Stack.Object, NULL);
FProperty* Property = Stack.MostRecentProperty;
void* ValuePtr = Stack.MostRecentPropertyAddress;
P_GET_UBOOL(bWriteToDisk);
P_FINISH;
Success = UFileHelperBPLibrary::WriteConfigFile(FilePath, Section, Key, Property, ValuePtr, SingleLineArrayWrite, bWriteToDisk);
}
UFUNCTION(BlueprintCallable, Category = "FileHelper|Config")
static bool RemoveConfig(FString FilePath, FString Section, FString Key, bool bWriteToDisk);
protected:
/* Utility */
static TArray<FString> SplitString(FString String, FString Separator, ESearchCase::Type SearchCase);
static bool StringArrayToCSV(TArray<FString> Lines, TArray<FString>& Headers, TArray<FString>& Data, int32& Total, FString Delimiter = ",", bool HeaderFirst = true);
// config ini
static bool WriteConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray, bool bWriteToDisk);
static bool ReadConfigFile(FString Filename, FString Section, FString Key, FProperty* Type, void* Value, bool SingleLineArray, bool bLoadFromDisk);
// datatable csv
static bool WriteTableToCSV(const UDataTable& InDataTable, FString& Output);
static bool WriteRowToCSV(const UScriptStruct* InRowStruct, const void* InRowData, FString& ExportedText);
static bool WriteStructEntryToCSV(const void* InRowData, FProperty* InProperty, const void* InPropertyData, FString& ExportedText);
// datatable json
static FString GetKeyFieldName(const UDataTable& InDataTable);
static bool WriteTableToJSON(const UDataTable& InDataTable, FString& OutExportText);
static bool WriteTableAsObjectToJSON(const UDataTable& InDataTable, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
static bool WriteRowToJSON(const UScriptStruct* InRowStruct, const void* InRowData, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
static bool WriteStructToJSON(const UScriptStruct* InStruct, const void* InStructData, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
static bool WriteStructEntryToJSON(const void* InRowData, const FProperty* InProperty, const void* InPropertyData, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
static bool WriteContainerEntryToJSON(const FProperty* InProperty, const void* InPropertyData, const FString* InIdentifier, TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter);
static void WriteJSONObjectStartWithOptionalIdentifier(TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter, const FString* InIdentifier);
static void WriteJSONValueWithOptionalIdentifier(TSharedRef<TJsonWriter<TCHAR, TPrettyJsonPrintPolicy<TCHAR>>> JsonWriter, const FString* InIdentifier, const TCHAR* InValue);
};