Goran Lazarevski 669cf5383b Lucky World source code
2025-03-18 19:25:25 +01:00

78 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LuckyMujocoEditor : ModuleRules
{
public LuckyMujocoEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"Mujoco",
"LuckyMujoco",
"XmlParser",
"CoreUObject",
"MeshDescription",
"StaticMeshDescription",
"GameplayTasks",
"UnrealEd",
"RHI",
"RenderCore",
"AssetTools",
"EditorScriptingUtilities",
"KismetWidgets",
"KismetCompiler",
"BlueprintGraph",
"GraphEditor",
"Kismet",
"PropertyEditor",
"EditorStyle",
"Projects",
"Slate",
"SlateCore",
"InputCore",
"UMG",
"EditorFramework",
"ToolMenus",
"MaterialEditor",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}