Goran Lazarevski 669cf5383b Lucky World source code
2025-03-18 19:25:25 +01:00

73 lines
1.7 KiB
C#

// Modifications Copyright 2018-current Getnamo. All Rights Reserved
// Copyright 2015 Vladimir Alyamkin. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SIOJEditorPlugin : ModuleRules
{
public SIOJEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "Public"),
Path.Combine(ModuleDirectory, "../SIOJson", "Public"),
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(
new string[] {
"SIOJEditorPlugin/Private",
// ... add other private include paths required here ...
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SIOJson"
// ... add other public dependencies that you statically link with here ...
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"AssetTools",
"UnrealEd", // for FAssetEditorManager
"KismetWidgets",
"KismetCompiler",
"BlueprintGraph",
"GraphEditor",
"Kismet", // for FWorkflowCentricApplication
"PropertyEditor",
"EditorStyle",
"Sequencer",
"DetailCustomizations",
"Settings",
"RenderCore"
});
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
});
}
}